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Messages - Led

#31
SWBF1 Modding / Re: Edit Unit and Reinforcement Count
August 31, 2023, 06:19:12 PM
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=319

check over the tutorial section; post if you need help, but read directions first; also helps if you know how to use a computer, as in command window/batch file stuff
#32
1.3 was always a half baked beta and still is.

I don't know what wasohs coversion kit is (is there a link to it on this site?).  I recommend you use one of ours.

Also note that modmaps can give issues for every version.   :cheers:

#35
Released Maps and Mods / Re: Endor-Long Valley
July 01, 2023, 03:13:04 PM
There are a few issues here--

this file already exists as a previous download--please be sure to search for existing maps
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=105

#36
Released Maps and Mods / Re: Republic Invasion Demo
June 24, 2023, 06:23:52 PM
Hi dsaf, please use only one account.
#37
Good to see you Seraja...hope you have been well.
#39
I see the issue now...it points to MPCgamers.com to the file named:  EAG1 folder.rar


I can search some more in my archive.  If someone else has it let me know.
#40
please supply the link
#41
SWBF2 Modding / Re: Command Posts
May 20, 2023, 04:14:50 PM
#42
Quote from: wsa30h on May 18, 2023, 06:04:09 AMHi Led sorry to bother you do you have a link i searched but couldnt find the subforum. am looking to use custom sides but i know the names since it is my own map that am trying to append to. oh wait i want to add my own new addon mission to an existing addon more specifically if you had a gcw map restricted to just that era i want to add clone wars.
https://www.swbfgamers.com/index.php?board=72.0

look at jabba's palace mission lua.  It should be clear from that what to do.
#43
Quote from: wsa30h on May 17, 2023, 08:59:39 AMi am looking to append a new mission to a custom addon map trought my own addme. is that possible ?

maybe.  If you want to use standard sides, then it is not too bad.  If you want to use their custom units, then you need the unit names.
The process to use is just the mission builder munger and specify the addon map name.  You can get some ideas from my SWBF 1.5 beta update.  There is a subforum devoted to it.
#44
SWBF2 Modding / Re: Command Posts
May 18, 2023, 05:37:31 AM
Not sure about SWBF2, but for SWBF1 you can try a few things:

-in the mission.lvl lua file you can change attacker and defender
-you can hex edit the map lvl file file and change CP ownership (I have a tutorial for that)
-in ZE, you can assign ownership of the CP in the map (such as endor) and munge

Probably similar for SWBF2.
#45
Quote from: EvilErik on May 14, 2023, 09:32:02 AMHi I'm {PLA}Evilerik just letting everyone know I'm still alive


 :cheers: