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Messages - wsa30h

#721
SWBF1 Modding / Re: adding custom map as a stock map ?
February 20, 2019, 11:25:25 AM
perfect how do i make a new shell.lvl ?
#722
SWBF1 Modding / Re: adding custom map as a stock map ?
February 20, 2019, 06:51:19 AM
thanks
#723
SWBF1 Modding / adding custom map as a stock map ?
February 20, 2019, 03:29:41 AM
is it possible to add my own custom map as a stock map instead of an addon ?
#724
there goes my idea of cascading water
#725
SWBF1 Modding / Re: Naboo Jungle [released]
February 19, 2019, 10:29:14 AM
thanks again teancum the grass might be  a bit glitchy
#726
can i have 2 layers of water in my map ? for example layer 1 at -0.5 and layer 2 at -140 ?
#727
SWBF1 Modding / Naboo Jungle [released]
February 19, 2019, 03:45:54 AM
This is my first map and it is finally released so feel free to post your feedback here please. https://www.gamefront.com/games/star-wars-battlefront/file/star-wars-battlefront-naboo-jungle
#728
Hi fellow battlefrontians i have a weird issue where in my battlefront 1 map that i converted for battlefront 2 it crashes with high level of foliage or high spread level of 0.1 but is totally fine at 0.5 i have 3 layers of foliage and here is my prp file contents. Layer(0)
{
   SpreadFactor(0.5);
   Mesh()
   {
      GrassPatch("nab1_grass.odf", 80);
      File("editor_grasspatch.msh", 80);
      Frequency(100);
      Scale(1);
      Stiffness(0.0);
           ColorVariation(0.1);
   }
}
Layer(1)
{
   SpreadFactor(0.2);
   Mesh()
   {
      GrassPatch("nab1_grass_close.odf", 30);
      File("editor_grasspatch.msh", 30);
      Frequency(100);
      Scale(1);
      Stiffness(0.0);
           ColorVariation(0.1);
   }
}
//Layer(2)
//{
//   SpreadFactor(0.5);
//   Mesh()
//   {
//      GrassPatch("nab1_prop_grass_tall.odf", 80);
//      File("editor_grasspatch.msh", 80);
//      Frequency(100);
//      Scale(1);
//      Stiffness(0.0);
//      ColorVariation(0.1);
//      CollisionSound("");
//   }
//}
#729
thanks got it.
#730
SWBF1 Modding / need help with custom cross era sounds.
February 17, 2019, 09:45:19 AM
I need help with creating custom cross era sounds i would like to have sounds for stormtroopers vs clonetroopers and all of their ground vehicles. I would also like to have stormtroopers vs droids and all of their ground vehicles, i know this has been done in battlefront 2 by the creator of the 123 mod. any help is greatly appreciated if someone wants to create the sounds for me i will be in debt to you forever and will help you in anyway i can in exchange in modding battlefront 1 or 2
#731
where do i put the command in to my lua ?
#732
thanks that makes perfect sense. but is there a command that allows the game render more ai ? i have 33 vs 33 in my lua
#733
SWBF1 Modding / Re: porting bf2 map to bf1 ?
February 16, 2019, 03:11:55 PM
nice but i was hoping to port one of my own maps. so there isnt a tutorial anymore huh i guess it must be hard to port. well thanks i will play your maps tommorow. Actually Red04 (CC-4398) is there any chance i could get your assets maybe it would help me understand how you done it.
#734
SWBF1 Modding / porting bf2 map to bf1 ?
February 16, 2019, 01:48:41 PM
Is it possible to port a battlefront 2 map to battlefront 1 ?
#735
SWBF1 Modding / command to make the game render more ai ?
February 16, 2019, 09:40:24 AM
is there a command to make the game render more ai i tried setubermode (1)but not sure where am supposed to put it .