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Messages - Unit 33

#16
Interesting post from reddit about 64bit:

Maybe it's just the poster's hype boiling over, but the speculation is interesting. I'm sure folk here might have some insight.

QuoteAlthough one thing I haven't seen anybody really talking about is the 64 bit requirement.
On surface level this means pretty much nothing to anyone because we've oddly enough been running 64 bit Operating systems since 2005 when battlefront 2 came out. However, both games were developed with 32 bit systems in mind thus limiting them to 4gb of ram with out stability hangups.
If you check out the Steam page. You can see that the minimum requirements state that a 64 bit operating system is required. Assuming that this wasn't written in error, it would imply that there has been an upgrade to the games engine. This upgrade would enable a plethora of things but I think the key takeaways are as follows:
Better stability
• Ability to add MORE MODS
HIGHER QUALITY mods
Potential mod.io support as per the EULA also mentioned on the steam page 
#17
Quote from: jonjonshell21 on February 25, 2024, 02:19:39 AMOh ok I am just making sure that you are aware of it because a lot of people are concern about mod support for Star Wars Battlefront Classic Collection. Also will this mod support Star Wars Battlefront Classic Collection and if so, how would that work?
no one knows for sure about mod support until the collection is out or Aspyr tells us something.
#18
Hey Sam, did the mod replace ever class with a Commando, or just one of the classes?
I think I remember that one from Filefront.

In more recent times Sereja ported / modelled the Commandos as a usable asset so it wouldn't be so hard to remake the side mod.
#19
Welcome Center / Re: SWBF Returns
February 23, 2024, 05:17:14 AM
welcome back cobra!

It's an exciting time and I'm very much looking forward to seeing busy servers again

see you on the battlefront!
#20
Quote from: hellish hellbird on February 21, 2024, 10:31:53 AMi only really wanna know if theyll update the previous steam versions or we have to buy it again lol
On Steam it is being sold as a single combined game. So I don't believe it's replacing the originals.

There's a 10-20% discount for owners of the originals.
#21
the pc release is a surprise to be sure, but a welcome one!

I can only presume that 50GB is something to do with the changes like 64 player games?
Seems a lot though!

it will be so nice to see filled up servers again after all these years...
#22
Quote from: Isaac1138 on February 12, 2024, 06:55:10 PMSorry about that. Reuploaded. I made some changes. Will finally make it fully functional with fixing pathing and local spawns.
most appreciated Isaac!
Do you mind if it was mirrored on this site?
#23
Quote from: Ty294 on December 15, 2023, 10:12:27 PMThe only Christmas maps I'm familiar with for Battlefront 1 are my own Snowball Fight maps. The latest version can be downloaded here.

For Battlefront 2, Dann Boeing's Christmas in Jinglin' Town is the only one I've really played, albeit briefly.
I loved your snowball fight maps!

Sereja's Polar Express map is something to behold:
https://www.swbfgamers.com/index.php?topic=7534.0

#24
General / Re: Rip to webs
November 19, 2023, 03:57:56 AM
darn, webs surely was the repository of nearly every small clan site, rip o7
#25
Keep up the good work lad! Bespin is looking nice and salmony

What's your Masters on?
#26
SWBF1 Modding / Re: Hoth Caves Assets
March 01, 2023, 09:33:33 AM
Funny one, I'm not too sure who made the orignal map!
I did a cursory seach on our asset thread and the one on GT... but no sign of those bacta tanks.

Well done for making it yourself!
#27
Quote from: Giftheck on February 01, 2023, 04:44:50 AMHere's some gameplay WIPs for the Rebels and Empire



Some things you'll note here:

-The Rebel Marksman now speaks! In the stock game, they never did voice lines for the Marksman, so she was always silent beyond hurt and death groans. I did this by running the SWBF2 Marksman voice through ElevenLabs' new voice AI, and having that AI speak the same phrases as the male soldier.
-The heroes also speak now, but their clips are largely pulled from other games (or the films in the case of the Emperor). The only time this will not be the case, where I will be using the AI, is with X1 and X2.
-Yes, I know the Rebel Gunship has broken collisions, I'm looking to try and fix that.
No way! As soon as I saw examples of ElevenLabs in use I honestly thought of the same application. Well done for implomenting it, finally the marksman has found her voice!

Really great work so far, you really do go above and beyond.
#28
SWBF1 Modding / Re: Missing foliage
January 31, 2023, 04:34:18 AM
Excellent work! I welcome a productive, problem solving bump such as this.
#29
General / Re: Happy New Year
January 01, 2023, 04:58:38 AM
Happy new year folks!
#30
Merry Christmas!

It's the time of year we can crack out the santa emoji!
:xmastim: :xmastim: :xmastim: