Happy new year folks!
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#2
Videos and Screen Shots / Re: BF1 screen shot: What do you give a wookie for Christmas…
December 24, 2022, 11:15:07 AM
Merry Christmas!
It's the time of year we can crack out the santa emoji!
It's the time of year we can crack out the santa emoji!



#3
Other Games / Re: Contractors VR has SWBF maps!
November 24, 2022, 06:53:59 AM
Besides the VR fun, it's real interesting to see those old SWBF maps in more contemporary lighting.
Ray tracing in SWBF when?
Ray tracing in SWBF when?
#4
Star Wars Battlefront (2004 Original) / Re: Battlefront difficulty?
November 18, 2022, 12:55:33 AM
Ah well, maybe I'm misremembering it from a custom Kashyyyk map
#5
Star Wars Battlefront (2004 Original) / Re: Battlefront difficulty?
November 17, 2022, 02:18:18 PM
Also, correct me if I'm wrong, but don't the AI controlled TIEs on Kashyyyk frequently crash into the buldings immediately after taking off lol?
I seem to remember moving all the TIEs away from their spawns, so AI would have a chance getting them off the ground.
I seem to remember moving all the TIEs away from their spawns, so AI would have a chance getting them off the ground.
#6
Star Wars Battlefront (2004 Original) / Re: Battlefront difficulty?
November 17, 2022, 03:29:36 AM
AI difficulty asside, Kashyyyk: Islands is notoriously biased towards CIS and Rebels due to the layout of CPs.
There's a lot of areas where Republic and Empire are vulnerable to cross fire without cover.
Also, the Y-Wings outclass the Empire's TIEs and have free reign to spam their bombs on infantry.
There's a few folk on Youtube who have provided strategies on beating the map. It's certainly do-able
There's a lot of areas where Republic and Empire are vulnerable to cross fire without cover.
Also, the Y-Wings outclass the Empire's TIEs and have free reign to spam their bombs on infantry.
There's a few folk on Youtube who have provided strategies on beating the map. It's certainly do-able
#7
Star Wars Battlefront (2004 Original) / Re: ALIENS vs Star Wars
October 31, 2022, 01:44:45 AM
Somehow Napseeker returned...
Great to have you back, and this is looking extremely groovy!
Great to have you back, and this is looking extremely groovy!
#8
Star Wars Battlefront (2004 Original) / Re: Steam Deck SWBF error with mod map: 'Could not open mission.lvl'
October 28, 2022, 01:35:02 PMQuote from: Led on October 28, 2022, 12:46:38 PModd that jabba works and another mod map would not...I assume it is still in addon for the steam versionYup, I tried a random mod map (Bespin Skymaze) and it ran fine.
Maybe there's something in the Deck or the Steam version of SWBF that can't handle custom mission.lvl files
oh well!
#9
Star Wars Battlefront (2004 Original) / Re: Steam Deck SWBF error with mod map: 'Could not open mission.lvl'
October 28, 2022, 08:58:20 AMQuote from: Giftheck on October 28, 2022, 06:23:47 AMI have never heard of that happening beforeI've never heard of it either! I begin to think it might be specific to the Steam version of the game.. Is it just mine or does it affect any other previously-working mod map?
#10
Star Wars Battlefront (2004 Original) / Re: Steam Deck SWBF error with mod map: 'Could not open mission.lvl'
October 28, 2022, 06:12:18 AMQuote from: Led on October 28, 2022, 04:08:13 AMDoes Jabba's Palace work OK?Yup, works a charm.
(also the loading times on this thing are crazy faster than my 8 year old mac hehe)
#11
Star Wars Battlefront (2004 Original) / Steam Deck SWBF error with mod map: 'Could not open mission.lvl'
October 28, 2022, 02:06:23 AM
Upon trying to play Giftheck's new map 'Dune Sea Exchange' I was presented with a fatal error which read 'Could not open mission.lvl'.
I have not encountered this kinda error before, is this a known issue with the Steam version of SWBF?
I have not encountered this kinda error before, is this a known issue with the Steam version of SWBF?
#12
SWBF1 Modding / Re: Tatooine: Dune Sea Exchange [WIP]
October 24, 2022, 11:02:19 AMQuote from: Giftheck on October 24, 2022, 02:59:30 AMThank youOh ho! I'll play it when I figure out why my Steam version prompts the error 'Could not open mission.lvl'
In news, it's ready for download now. I've made a new topic here for it. Enjoy!
#13
SWBF1 Modding / Re: Tatooine: Dune Sea Exchange [WIP]
October 24, 2022, 02:45:52 AM
It's looking great!
I spent an awfully long time on the SWBF (2015) map in order to get some kind of trophy, so it's a treat to see it so faithfully rendered in the original.
I spent an awfully long time on the SWBF (2015) map in order to get some kind of trophy, so it's a treat to see it so faithfully rendered in the original.
#14
Welcome Center / Re: Hello there
October 20, 2022, 12:45:09 AMQuote from: nicewhitetigers on October 19, 2022, 11:05:24 AMOh wow thanks! These were just what I was looking for!Yup, we're an old school forum with classic formatting and weird layouts.Sorry I didn't see your response sooner, I'm still not used to the format of this site.
If in doubt, do feel free to ask or play about with the search bar.
#15
SWBF2 Modding / Re: Jakku: Graveyard of Giants (Ground to Sky)
October 05, 2022, 07:18:10 AM
Aces! Would this be a SWBF1 or SWBF2 map you're making?
Our archive of assets can be found in the downloads section:
http://www.swbfgamers.com/index.php?action=downloads;cat=10
Pretty sure Ginev made an Interdictor model ages ago for his Tatooine map.
Our archive of assets can be found in the downloads section:
http://www.swbfgamers.com/index.php?action=downloads;cat=10
Pretty sure Ginev made an Interdictor model ages ago for his Tatooine map.