Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - wsa30h

#201
is there a fix other than changing water detail to low that would allow me to play on water maps without the purple water bug ?
#202
how do i make team 3 and 4 use vehicles i want to make them use the imperial fightertank which is already loaded on the map and i filled the loc def and loc atk and his atk and his def fields mentioned the vehicle in the control zone and its not spawning.
#203
how do i make a custom bnk sound file?
#204
here is a link to the current maps assets am working on lets see what you guys can create. pm me here and show me what you made. https://drive.google.com/file/d/1GR91yjjAfZ8JNSYd3eKkF32fvUWOd6N5/view?usp=sharing
#205
does anyone have a solution for localization not munging in windows 10 ?
#206
Released Maps and Mods / bestine jungles
August 11, 2019, 07:36:57 AM
bestine jungles

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1511

so this is bestine jungles a brand new map not based on any star wars location.
issues only one is the minimap dont know how to make a minimap for a jungle map.
minimap not accurate more for the looks i hope you enjoy the map if there are any major bugs please pm me .
#207
why doesent my wpn_all_bowcaster_fire.wav       work when adding it as a standalone sound to the cw era what is wrong with my sfx am i missing something ?



///////////////////////////////////
// Common to Worlds -------------------------------------------------------------------------------------------------

#endifplatform pc


#endifplatform pc

#ifplatform pc

#endifplatform


#endifplatform pc

// ----- Alliance Unit Weapons ------------------------------------------------------------------------
#ifplatform pc

..\..\gcw\effects\wpn_all_bowcaster_fire.wav    -resample pc 44100
..\..\gcw\effects\wpn_bowcaster_chargeup.wav    -resample pc 44100

#endifplatform pc


// ----- Imperial Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_imp_blaster_fire.wav      -resample pc 44100
..\..\gcw\effects\wpn_imp_pistol_fire.wav       -resample pc 44100
..\..\gcw\effects\wpn_imp_sniperrifle_fire.wav  -resample pc 44100
..\..\gcw\effects\wpn_imp_mortar_fire.wav       -resample pc 44100
#endifplatform pc


// GCW Unit Weapons ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_unit_lockon_lp.wav     -resample pc 22050
//..\..\gcw\effects\wpn_all_vehicle_lockon_lp.wav  -resample pc 22050
..\..\gcw\effects\wpn_imp_unit_lockon_lp.wav     -resample pc 22050
//..\..\gcw\effects\wpn_imp_vehicle_lockon_lp.wav  -resample pc 22050
..\..\gcw\effects\crtr_vader_breath_lp.wav       -resample pc 22050
#endifplatform pc


// ----- GCW Equip --------------------------------------------------------------------------------------------
#ifplatform pc

..\..\gcw\effects\wpn_empire_lgEquip.wav      -resample pc 22050
..\..\gcw\effects\wpn_empire_medEquip.wav     -resample pc 22050
..\..\gcw\effects\wpn_empire_smlEquip.wav     -resample pc 22050
#endifplatform pc


// ----- GCW Reload --------------------------------------------------------------------------------------------
#ifplatform pc

..\..\gcw\effects\wpn_empire_medReload.wav   -resample pc 22050
..\..\gcw\effects\wpn_empire_lgReload.wav    -resample pc 22050
#endifplatform pc

// --------------------------------------------------------------------------------------------------------------
// Unit VO Effects

..\..\gcw\effects\IICOM416.wav -resample pc 22050
..\..\gcw\effects\IICOM417.wav -resample pc 22050
..\..\gcw\effects\IICOM418.wav -resample pc 22050
..\..\gcw\effects\IICOM419.wav -resample pc 22050
..\..\gcw\effects\IICOM420.wav -resample pc 22050
..\..\gcw\effects\IICOM421.wav -resample pc 22050


#ifplatform pc


// AT Walker ----------------------------------------------------------------------------------------
// ----- AT Walker Engine ATAT ATST ATTE ------

#ifplatform pc
..\..\global\effects\eng_walker_hi_lp.wav            -resample pc 22050
..\..\global\effects\eng_walker_mid_lp.wav           -resample pc 22050
..\..\global\effects\eng_walker_low_lp.wav           -resample pc 22050
..\..\global\effects\hyd_walker01.wav atst_leg_up01  -resample pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02  -resample pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03  -resample pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04  -resample pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05  -resample pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06  -resample pc 22050
#endifplatform pc
// ----- AT Walker footsteps ATTE ATAT ATST -----

#ifplatform pc
..\..\global\effects\fs_walker_layerA01.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerA02.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerA03.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerA04.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerA05.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerA06.wav     -resample pc 22050

..\..\global\effects\fs_walker_layerB01.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerB02.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerB03.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerB04.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerB05.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerB06.wav     -resample pc 22050

..\..\global\effects\fs_walker_layerC01.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerC02.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerC03.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerC04.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerC05.wav     -resample pc 22050
..\..\global\effects\fs_walker_layerC06.wav     -resample pc 22050

..\..\global\effects\fs_walker_low01.wav        -resample pc 22050
..\..\global\effects\fs_walker_low02.wav        -resample pc 22050
..\..\global\effects\fs_walker_low03.wav        -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------

// Speederbike ---------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\wpn_spdrbike_blaster_fire.wav   -resample pc 44100
//..\..\global\effects\eng_distSpeederbike_lp.wav      -resample pc 22050
..\..\global\effects\eng_speederbike_grit_lp.wav     -resample pc 22050
//..\..\global\effects\eng_doubleSpdBike_grit_lp.wav   -resample pc 22050
..\..\global\effects\eng_speederbike_hi_lp.wav       -resample pc 22050
..\..\global\effects\eng_speederbike_low_lp.wav      -resample pc 22050
..\..\global\effects\eng_speederbike_mid_lp.wav      -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------------

// ----- ATST Weapons --------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_atst_chinBlaster_fire.wav     -resample pc 44100
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav     -resample pc 44100
#endifplatform pc


#208
i get this error when i munge on windows 10 in bf1 mod tools and ingame everything is unlocalized but when i munge in windows 7 or windows 8 its fine how do i make it munge normally on windows 10 here is what i get in windows 10. also everything else works perfect on windows 10 just not localization.
E:\LucasArts\BFBuilder\Databestine\_BUILD_PC\Common>call ..\..\..\Data\MergeLocalize.bat ..\..\..\Data\_SOURCE_PC\Common\Localize  ..\..\_SOURCE_PC\Common\Localize  MungeTemp
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\English.cfg...
Too many arguments in command line.
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\French.cfg...
Too many arguments in command line.
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\german.cfg...
Too many arguments in command line.
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\Italian.cfg...
Too many arguments in command line.
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\japanese.cfg...
Too many arguments in command line.
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\spanish.cfg...
Too many arguments in command line.
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\uk_english.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\Comments.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\english.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\french.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\german.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\italian.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\japanese.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\spanish.cfg...
Too many arguments in command line.
Merging ..\..\_SOURCE_PC\Common\Localize\uk_english.cfg...
Too many arguments in command line.
#209
is there a fix for localisation not munging it says too many arguments in commandline. but in windows 7 it munges perfectly. so what causes this ?
#210
how do i fix vehicles that i localized but are not showing under my command post ?
#211
when i munge my custom sound with music in bf1 mod tools  the music munges but doesent work ingame but everything else works. when i munge in bf2 mod tools using marvel4s fixed souns mungers music works but one of the faction sounds for weapons and voices dont work. does anyone know if music for bf1 is supposed to have a specific format or bitrate ? also does anyone know why one of the factions would stop working suddenly ? bot factions work when the music is done into a seperate lvl andmunged in bf2 mod tools and then called upon in the lua after the main sound file. does anyone know why this happens ?
#212
how do i fix custom sounds not munging sometimes namely serejas music added to my own custom sound sometimes munges sometimes doesent. also my own music at 44100 16 bit stereo seems to not munge either and everything is referenced in the stm file as it should be. how do i fix this is there a new sound munge bat or tool i can download ?
#213
if anyone has endor music or any music that is ready to munge for swbf 1 or swbf2 could they please post it here ? i cant figure out how to make it in audicity.
#214
is it possible to make custom footsteps work in my custom sounds i need custom footsteps due to cross era with rebels vs droids.  mungle log attached below .
i only get this error just at the last second before it finishes munging the sound.  soundflmunge.exe : Warning : Unknown switch -
  - while munging
#215
where would i download the music from the game ?
#216
also no matter what i change the values here i still die when i exit it. no matter which hovernaut i use it doesent work.  :rant:

SpawnPointLocation      = "9.0 0.0 0.0 5"
SpawnPointLocation      = "9.0 0.0 4.0 5"
SpawnPointLocation      = "9.0 0.0 -4.0 5"
SpawnPointLocation      = "9.0 0.0 4.0 5"
SpawnPointLocation      = "9.0 0.0 4.0 5"
SpawnPointLocation      = "9.0 0.0 4.0 5"
#217
ok so i unmunged the stock all.lvl and got the odf of the hover naut from it but  which line of code tells it to where to spawn me ? odf will be attached below.
#218
hi how do i get custom ffx to work so i have footstep sounds on my map ?
#219
how would i make a 2 new eras for my map with the interface tool ? i made it but had to replace the stock shell and then every map has the option of these 2 eras,but is it possible to make it show only those new eras on my map ?
#220
how do i get the all_hover_hovernaut to not crash the game ? and does it have sounds? or is it unused like the mtt?
if it has sounds what level are they in ?