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Messages - SleepKiller

#1846
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 15, 2011, 09:58:26 PM
Quote from: Phobos Developer on October 15, 2011, 09:56:03 PM
You have been trolling this thread since post #2.
I have been creatively contributing to the discussion by telling you what the law is. Never trolling.
#1847
SWBF1 Modding / A quick question if you please.
October 15, 2011, 09:57:10 PM
Yes I just had to ask you all this since a certain person who enjoys Zombie hotals told me I was not respectad I became curious of what you all thought of me. And yes I am in a joking type of mood now. :)
#1848
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 15, 2011, 09:54:52 PM
I find you comments quite offensive. And Zero Engine is the game engine that SWBF runs off.
Quote4. i don't understand why sleepkiller needs to be banned.
He wants me banned??? I did not even see that maybe I should go to an optomitrist  :P.

Quote3. I have already made invalid sleepkillers argument that we should not attempt to make illegal modifications because battlebelk's ideas for illegal modifications have never been criticized by anyone in such a hostile manner as sleepkiller has done to mine.
Thats because I was not around when BB was active :P
Quote4. Banned for trolling the threads I've made here with hateful comments.
I was not trolling them mate. I was telling you what the law is. (Ah, now I see it geiss I better cancel that appointment...)


Grrr, now you two have gone and posted while I was typing this out. Most annoying.
#1849
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 15, 2011, 09:13:50 PM
Quote from: jdee-barc on October 15, 2011, 09:10:53 PM
and i made the first era mod for bf1 and the first mod with exploding bullets. sorry. i had to brag. :D
Yeah braging is fun. :)
Quote from: jdee-barc on October 15, 2011, 09:10:53 PM
2. ok, lets not start a flame war for the  third time those topics always get locked.
I agree let us put this to rest.
Quote from: jdee-barc on October 15, 2011, 09:10:53 PM
and why would you ever wanna remove ingame chat? i find it so entertaining having a random conversation with players. :D
Likewise.
#1850
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 15, 2011, 09:04:26 PM
Okay, lets see. Out of which one of us who has pushed the bounderies of Zero Engine the most.

I've made a Deathmatch mode which completely goes against SWBFs core logic. I've made a CTF mode which again goes against SWBF's logic. Hmmm were as you are trying to remove ingame chat, wow your pushing the limits alright. And btw everyone but you hates games were you can not chat with other players.


No wonder gametoast banned you. You 100% deserve it.
#1851
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 15, 2011, 08:27:06 PM
Yeah why do we need these things just buy SWBFII. You get more than six that way. ;)
#1852
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 15, 2011, 08:07:28 PM
How do you know I don't work for LucasArts..............  :P . But if they wish they can revoke our right to the tools they have released and any website that would still host them would face a hefty fine. My point is LucasArts owns the game not you. They are only letting you use it so you follow their rules that you are legally bound to from the moment you install SWBF1 if you breach them you are braking the law.
#1853
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 15, 2011, 07:32:52 PM
Quote from: Phobos Developer on October 15, 2011, 05:21:17 PM
I hear you talk about failure and wasting time and it's just pitiful to think you learned nothing from your experiments. Even in modding experiments where I failed I usually learned something else from it, and always documenting that, rather than say it was a waste of time and tell everyone to stop trying.

Don't go talking about waste of time and failure like that to me young lad. I would liek to see you come over here and take some time in my life before you tell me weather or not it is pitiful I classify that stuff as a waste of time.

Oh, and.

1 - hex editing .script files in common/munged - Won't work.
2 - finding memory address pointers in cheat engine and creating a hack or trainer with an on/off switch - Ilegal
3 - somehow editing the decompiled source code using the program barc linked. - Ilegal
Quote from: Bamdur on October 15, 2011, 06:16:08 PM
ITS CURMUDGEON TIME! :'(
I agree with jdee, huh?  ???
#1854
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 14, 2011, 07:13:42 PM
Trust me just because I do not like to breach the EULA does not mean I have not tried that stuff it does not work.
#1855
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 14, 2011, 01:19:54 PM
I never like to do things the simple way though.  :)
#1856
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 13, 2011, 08:00:00 PM
It is not that simple just to edit missionlist.lua you need to reprogram the interface to make it look like their are new eras when in fact all you are using is the two.
#1857
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 13, 2011, 03:38:19 PM
Quote from: Phobos Developer on October 13, 2011, 02:44:06 PM
BattleBelk's sptest launcher breaches EULA also but I have never seen anyone get in trouble for hosting it  :rofl:
Yes, but I do not like to breach the EULA.
#1858
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 13, 2011, 02:18:05 PM
QuoteYou might be right, you might be wrong. Until an LUA decompiler is released I will probably not try to go that route. My idea is to somehow edit the already munged scripts before they are munged again into lvl. Maybe hex editing is possible.
Another thing I've wasted hours of my life doing and failing. I got so close to having new singleplayer eras with that. 

Oh yeah and your other question I can think of one way that may do it but it would breach the EULA so.....
#1859
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 13, 2011, 02:06:53 PM
Trust me mate just leave it alone I've wasted hours of my life trying to decompile the scripts it can not be done.(Unless you are incredibly skilled in understanding computer language.)  And the Scripts are only used to call fuctions that are hardcoded in the EXE you can not get a sixth slot, new eras or anything like that.

EDIT: I just thought of a way to get you a sixth slot. The odds are LucasArts has the source code for SWBF1 since it is their game. So go o LucasArts HQ busst in at night sneak about search their computers find the sourcecode and put it on a usb stick sneak out. And boom you can now get your sixth slot. :P (Yes I am feeling a bit board at the moment.)
#1860
SWBF1 Modding / Re: Questions I Would Ask BattleBelk
October 12, 2011, 07:18:47 PM
Yeah SWBF1 uses 4.0 or 4.1 forgotton whcih :/