SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding Tutorials => Topic started by: Giftheck on September 28, 2009, 02:41:45 PM

Title: Battlefront II Map Conversion tutorial.
Post by: Giftheck on September 28, 2009, 02:41:45 PM
Removed.
Title: Re: Battlefront II Map Conversion tutorial.
Post by: aeria. on September 28, 2009, 03:47:21 PM
Hmm... I vote for this to be stickied. It's very useful, maybe I could try this out myself.
Title: Re: Battlefront II Map Conversion tutorial.
Post by: Radical_Pi on September 28, 2009, 09:05:36 PM
Another thing I've noticed: there is one SWBF2 ODF that crashes ZE always. I believe it is tan4_bldg_corridor_02_c. To fix, open up the .wld file (or lyr, usually wld in the swbf2 usage) and delete any objects with the name in it.
Title: Re: Battlefront II Map Conversion tutorial.
Post by: Napseeker on September 29, 2009, 07:39:33 AM
Very good tips, ggctuk.  Now I wonder if we could convince some BF2 mappers to offer some sources to their maps and facilitate conversion back to BF1... that would really open up things to BF1 gamers.
Title: Re: Battlefront II Map Conversion tutorial.
Post by: Giftheck on September 29, 2009, 12:51:01 PM
I've just added some stuff on collision fixing to that since they're related to the problems some maps have.
Title: Re: Battlefront II Map Conversion tutorial.
Post by: Giftheck on October 17, 2009, 12:35:47 PM
Quote from: Radical_Pi on September 28, 2009, 09:05:36 PM
Another thing I've noticed: there is one SWBF2 ODF that crashes ZE always. I believe it is tan4_bldg_corridor_02_c. To fix, open up the .wld file (or lyr, usually wld in the swbf2 usage) and delete any objects with the name in it.

I don't think this is the ODF, as it's setup exactly the same as a normal ODF. I think it might have something to do with the model itself, its properties or suchlike.
Title: Re: Battlefront II Map Conversion tutorial.
Post by: Ultimo on May 02, 2016, 03:37:27 PM
Requesting a new tutorial, please! I've been searching and I finally thought I found the right thread, but instead ggctuk removed the info.

Update: I think I found the working tutorial now. http://www.swbfgamers.com/index.php?topic=4147
Title: Re: Battlefront II Map Conversion tutorial.
Post by: Giftheck on May 18, 2016, 01:34:58 AM
Any idea what's going on here? I seem to be unable to texture these 'holes' (which aren't really holes as such, just black spaces) in my converted terrain. I'm going with the SWBF2 terrain for my Hoth map for Legacy because it gives a couple of extra command posts at the rear of the map and would be easier to put in vehicles for the Clone Wars.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi23.photobucket.com%2Falbums%2Fb356%2Fggctuk%2FHolesInHoth.jpg&hash=bd15094f4f17ffa48e04b286942232d89d4437db) (http://s23.photobucket.com/user/ggctuk/media/HolesInHoth.jpg.html)
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