Geonosis: Dust Plains conversion error

Started by Red04SWBF, September 03, 2017, 02:39:01 AM

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Hi. I'm still working on the conversions, and for the moment I've been able to convert 5 maps without any problems. But yesterday I encountered another problem, this time on a particular map.

When I munged "Geonosis: Dust Plains" and I tested in SWBF everything works fine until after about 5 seconds crashes and the game closes automatically. I had tried to figure out where the problem is, and to do so I had removed all objects from all layers and left the terrain and CPs. The result unfortunately was the same.

I've also searched in SWBFGamers.com about the topic and found this quote from jdee-barc that could tell me where the problem is:

Quote from: jdee-barc on September 27, 2011, 03:32:09 PM
BF2's Geonosis was never able to be converted to BF1 because the terrain somehow was incompatible with  the BF1 terrainmunge, always crashing it. One workaround to this is to use DXripper that will capture a frame that gives an out put of all models and the terrain as a model. But this is tedious as you have to export it, import it to xsi, export it tomesh. replace all objects on it. and you can't have ineditor textureblending in models.

Could this issue be related to the terrain of the map?
AR Clan Discord: https://discord.gg/gmmSm5e | Star Wars: Battlefront - 20th Anniversary (2004-2024)

Sleepkiller converted it.   You could look to see if his assets are available.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Is there a way that you can convert mods?  :cheers:
I'm thinking of converting the SWBF2 Scarif mod to SWBF1.
My ZE doesn't work so Is there a way to convert with just the files?
WIP: Undead troopers side mod.

Interested in modding? Check out the HALLOWEEN COMPETITION 2017! - http://www.swbfgamers.com/index.php?topic=12410.msg116816;topicseen#new

Quote from: Led on September 03, 2017, 04:44:46 AM
Sleepkiller converted it.   You could look to see if his assets are available.

Thanks Led, but I haven't seen / found some SleepKiller assets related to the map, although I have seen that he was able to do so.

Quote from: Moroff on September 03, 2017, 06:51:47 AM
Is there a way that you can convert mods?  :cheers:
I'm thinking of converting the SWBF2 Scarif mod to SWBF1.
My ZE doesn't work so Is there a way to convert with just the files?

I don't know. A person I know also asked me the same thing. It would be great if some SWBF2 mods could be converted to SWBF1, but for now I'm focused on converting stock maps from the original game.
AR Clan Discord: https://discord.gg/gmmSm5e | Star Wars: Battlefront - 20th Anniversary (2004-2024)

Are your maps available to download?
WIP: Undead troopers side mod.

Interested in modding? Check out the HALLOWEEN COMPETITION 2017! - http://www.swbfgamers.com/index.php?topic=12410.msg116816;topicseen#new

Not yet. It's a WIP.
AR Clan Discord: https://discord.gg/gmmSm5e | Star Wars: Battlefront - 20th Anniversary (2004-2024)