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Messages - Led

#6121
Do you get the same error with the GUI ?

(Note that you must run the GUI once to create the intial ini file.)

Buckler/Led
#6122
Hi Analogue,

Good to see you around.  If you make it a DC, I could probably get a few PC players to join.

Buckler
#6124
Released Maps and Mods / BattleBelk's Core.lvl tool
September 25, 2010, 10:37:41 PM
BattleBelk's Core.lvl tool

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=307

BattleBelk's Core.lvl tool as referred to in this post: 
http://www.swbfgamers.com/index.php?topic=908.0

fixed filefront link is:
http://www.filefront.com/13516141/core.lvl.zip
#6125
Requests / Re: REQUEST: Cloudy City CFC spawn in court
September 25, 2010, 08:39:33 AM
CFC = Carbon Freezing Chamber

Alternatively, Fang, if you could give some general directions on making the modification, it would be greatly appreciated!

:wave:

Buck
#6126
Thanks HC!  I got it. Buckler
#6127
Hi,

I am looking for Battlebelk's imp side buider for 1.2 as described in this post:
http://www.gametoast.com/forums/viewtopic.php?f=1&t=18969

His filefront link is broken. 

Does anyone have it ?

Thanks,
Buckler
#6128
Requests / Re: REQUEST: Cloudy City CFC spawn in court
September 18, 2010, 06:07:15 AM
ty fang!

#6129
Hi,

I will host a PC server for swbf of the maps converted from swbf2.

Here is what I have:

cor1
cto
dea1
fel1
mon1
mus1
myg1
myg2
pol1
uta1




Am i missing any?

Thanks!
#6130
I think Hardcore made a detailed listing of the items cut from SWBF as compared to the early pre-release version.  I am looking for the thread, and will edit my post if I can find it.

Buckler
#6131
Requests / REQUEST: Cloudy City CFC spawn in court
September 09, 2010, 06:12:36 PM
Hi,

I've been getting tired of getting stuck in the CFC without a chance of a breakout.  Would anyone  (FANG :) ) be willing
to make a cloud city mod that is online compatible where the main CFC spawn is in the middle of the courtyard ?



Thanks,
Buckler/Led
#6132
Each SWBF community has its own ideas what make a good match, and to some extent they can evolve too.

The MPCgamers/MacXgamers community was my first experience with online SWBF play, and matches.  The style of play is carried over from the MacXgamers group, and SWBFmac before that.

Someone can feel free to correct me, but what I recall is:

-individual tournaments would always be done to maximize your score based on pre-determined point values for kills/deaths/cp captures



  • unless Bomb was hosting, then the point values and rules always seemed to change in a way that got him second place :)

    -no cheating (with includes wallhacking/glitching) etc

    -anything else goes in the individual tournament--spawn killing, tanking, and if it was advantageous, team killing, too I suppose--again, just try to maximize your points.  Tk was on, so that setting a spawn mine was a serious risk.

    -the players would be gracious to the host, saying TFH (thanks for hosting)  It was not polite to complain about lag,
    since there was nothing that could be done about it.

    -the host would usually say TFJ (thanks for joining)

    Note that the mac players never got the nice dedicated server software like the PCs did, so there was never
    any knowledge of spawn protect (though I think they do have that option, it was just unknown). And, there is
    no way to disable controller aim assist.


    ESL has their own way of doing things, 1.0 clans had there own way, 1.2 clan their own way, etc.  So it important
    for the players to shape thier game play to the community standards.  This last tournament had very few mac players,
    so it would be hard for the PC players that had not been a part of this community to adpapt.  But it is still incumbent
    on the player to learn the rules, in my opinion.

    As for what happened to the server, I think that Jedikiller has a nice new ISP, but it is a little flakey.
    Everyone lagged out the last time he hosted, too.  It may be somthing that comes up.  It is not easy to find a
    good site to host a direct connection server.



    As far as the map choice goes, the maps were made available at least a month before they were played in the tournament.Anyone that had a problem with them could have easily let jedikiller know, and I'm sure he would have picked a different one to accommodate a player.

    Keep in mind that MPCgamers has its roots in the modding community, so a lot of the game play is focused on new and mod maps, even in tournaments.
#6133
Hi MPCers,

I was playing one of Napseekers mods, and some of his units were moving very quickly.

Is there a chance that this can be server-side modded, so that players can move quickly without
the need for a download?

Buckler
#6134
We had as many as 12-14 players on.  I got tired about 10:30 pm central.   It probably broke up after that.

Thanks for stopping in!

Buckler
#6135
see first post for IP address :)