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Messages - _DeltaForce_

#1
Forum News and Forum Rules / Re: Server List
May 06, 2019, 02:53:31 AM
That. Is. Incredible!

I was thinking since quite some time that a proper server list outside of the game - optimally on a website - would be a really great thing to boost activity on SWBFSpy. Being able to check whether someone is on by opening a bookmarked website in your browser is much easier than having to open the entire game. May get a lot of people to play when they otherwise wouldn't bother to check whether someone is on.

I got a couple of suggestions.

  • As Mike said, why only SWBF1? The only difference in querying the master server for SWBF1 and SWBF2 is that the game name identifier becomes "swbfront2pc" (from "swbfrontpc") and that the master server key is "hMO2d4" (instead of "y3Hd2d" for SWBF1). Don't know about game server querying though.
  • I asked this in the Discord server already: would it be possible to place the widget more prominently on the site than at the very bottom? Maybe on the left side at the top or at least underneath "User Info" and "Who's online?"? Would maybe need to fiddle with the layout a bit to squeeze it into the 250px of the side bar, but I reckon it's doable.
  • A bug: the positioning of the player info box is inconsistent. It is displayed underneath the game server info box for the first server in the list. For the second server if two servers have players on, one player box is displayed above, one below. For empty servers both boxes are displayed above. I don't think this is intended? I'd say it would even make more sense if only the player box of the currently selected server is shown, ideally above the game server box.
  • The drop down box read "A Generic Drop Down Menu" when no server is selected. Maybe remove this dummy entry and make the drop down menu select the first server as default (so you don't even need a dummy entry)?
  • It would look a bit nice and less technical if proper strings for the different values in the game server box would be used. Like, "AI difficulty" instead of "aidifficulty" or for the values use "False/True" instead of "0/1".

You did a fantastic job with that!