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Topics - SteamSWBF

#1
Hover Vehicles spin out of control either bouncing  end over end (Tatooine  skiff)
or spin like a bullet when attempting turning left or right (hover tank, speeders). 
No top style spins have been observed.
The aircraft seemed to be ok

I could avoid the bulletspin by turning slowly to avoid overbanking and causing the spin , however the AI  bots were out of control and though they shot at targets, the speed of the bullet spin threw their aim off and they had problems traveling to their targets.

Have not read of anyone else having this problem, nor did I have it on a previous computer WinXp Core 2 Quad.
However It was noticeable on Win 8.1 i7.

A Logitech gamepad is used, though that should not affect the AI moves.

I HEX EDITED  the hover vehicle files in their xxx.lvl (respective sides file) looking for the following and set the values to 0.00

To help find them, the ODF file(BF builder) was referenced:


StrafeRollAngle         = 0.01 // set to 0.00 to avoid bullet type spins 
ThrustPitchAngle        = 0.0
BankAngle           = -0.01 // set to 0.00 to avoid bullet type spins

The skiff was part of the map and had to be edited there changing these values:

StrafeRollAngle         = 0.01 // set to 0.00 to stabilize skiff
ThrustPitchAngle        = 0.01 // set to 0.00 to stabilize skiff
BankAngle           = -0.01 // set to 0.00 to stabilize skiff

Now why these were a problem on one computer but not another, however if anyone has a better idea to fix or is having the same issue, the hex edit of the sides xxx.lvl fixed it.     
FYI the speeder bike for the all.lvl seems to be controlled by the imp.lvl.

-------------------
EDIT   
FIXED
It was the VSYNC  setting,
Once that was turned on the problem went away. 
On my machine VSYNC in the video setting menu for the game was off by default

@Sereja  THANK YOU for the suggestion on the video settings