Max number of polys per model? [SOLVED]

Started by Giftheck, October 27, 2018, 08:24:26 AM

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October 27, 2018, 08:24:26 AM Last Edit: October 27, 2018, 12:03:22 PM by Giftheck
I seem to have hit a snag with my redo of the Carbon Freezing Chamber. The map currently crashes when I attempt to load, so it got me wondering if there is a limit to how many polys each child object can have, or whether there is an 'overall' limit for each .msh. If there is for the latter I will need to split it into two objects.

EDIT: I believe this to not be a mesh limit I've hit but a materials limit. I created a version of the new mesh in the old Carbon Freezing Chamber using a single material so I can see what I'm doing in ZE and it works just fine. The original model till munges and works ingame.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1