MSH showing up in SWBFViewer and Zeroeditor but not on map

Started by swgaming1015, September 03, 2017, 02:16:24 PM

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I downloaded and fbx model and converted in to obj in Blender. I then imported the obj into Softimage and exported to MSH. It shows up in SWBFViewer and in the map in Zeroeditor but when I munge and launch the map the prop is nowhere to be seen. I've also noticed that scaling the msh in Softimage doesn't seem to change it's size in Zeroeditor. Any ideas as to why the model doesn't show up?

What model is it? How big is it? And how many polys is it? Can you show us a screenshot of the window in Softimage as well, with the Explorer window and the model?
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

The models Blank, Blank_lowrez and collision all add up to 61,224 triangles as the screenshot shows. Is that too large?

http://imgur.com/a/jgt96


The model does export from Softimage successfully though and works in SWBFViewer.

http://imgur.com/a/1dpxF

It also appears in Zeroeditor but not ingame.

http://imgur.com/a/9c1nF

If I'm not mistaken, isn't that the Shield Gate from the SWBF Scarif DLC?

That is way too many polys for a single object. You'd have to break it up into smaller objects and create a low-res for each object.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

Yeah, it's the shield gate. Would it work if I selected "polygon reduction" in order to reduce the size of the model? Or do I have to break it up? I know BFII is capable of taking larger poly numbers anyway.

Quote from: swgaming1015 on September 04, 2017, 08:58:49 AM
Yeah, it's the shield gate. Would it work if I selected "polygon reduction" in order to reduce the size of the model? Or do I have to break it up? I know BFII is capable of taking larger poly numbers anyway.

SWBF2 can do it, but I wouldn't use the polygon reduction tool for the main model as it wouldn't create a very smooth result - it doesn't matter so much for the low-res. Breaking it up would be the only way to keep the game from making it disappear.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base