SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Moroff on September 24, 2017, 09:16:30 AM

Title: Editing The Sky
Post by: Moroff on September 24, 2017, 09:16:30 AM
How can I edit the skies in the original swbf LVL_PC?
And how can I make things look like they are flying over?
Title: Re: Editing The Sky
Post by: 1ИCΘ6И17Θ on September 25, 2017, 02:37:19 AM
Well, BFbuilder ships the game's sides, and the sky can be edited by opening the skybox texture file in GIMP or Photoshop, as for the hovering ships/entities it is one thing I haven't tinkered with yet so I can't tell.
Title: Re: Editing The Sky
Post by: Anyder on September 25, 2017, 02:49:00 AM
Quote from: Incognito on September 25, 2017, 02:37:19 AM
Well, BFbuilder ships the game's sides, and the sky can be edited by opening the skybox texture file in GIMP or Photoshop, as for the hovering ships/entities it is one thing I haven't tinkered with yet so I can't tell.
All the sky-related files are in the "World" folder.

map.fx, map.sky, ...

If u wanna see make it look as if something is flying over, I'd recommend u to check out the world files from corus (either a conversion from SWBF2, or the original file from the SWBF2 modding tools)
Title: Re: Editing The Sky
Post by: Idren on September 25, 2017, 05:07:36 PM
Here's a link to a Sky Editing Compilation I made ;) Which I personally find very useful because it organizes the assets and specific things needed for skies. It has all the necessary tutorials and very EASY methods to add skies / sky dome objects / flyers to any map. (i.e. copy all the files from this provided folder and put them in this folder, etc.)

link: http://www.swbfgamers.com/index.php?topic=11701.0

hope you find it useful!  :shrug:
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