Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - i2Bros

#1
Requests / Double Pistol Animations named Jango Fett
November 24, 2018, 03:49:41 AM
I'm looking for the author of the animation "jangofett". It's a dual pistol animation, that has this appearance:
https://media.moddb.com/images/mods/1/32/31273/Star_Wars_Battlefront_II_2005_Screenshot_2018.11.17_-_17.16.32.80.png
I need the unmunged version of this to remove the grenade animations so we can use it for clone commanders.
If we can't find him, there's a way I can prevent some of the listed animations to be played in the game? Like prevent jangofett_pistol_stand_shoot_secondary2_full for example?
#2
SWBF2 Modding / Jango Fett animations Author?
November 24, 2018, 03:22:38 AM
I'm looking for the author of the animation "jangofett". It's a dual pistol animation, that has this appearance:
https://media.moddb.com/images/mods/1/32/31273/Star_Wars_Battlefront_II_2005_Screenshot_2018.11.17_-_17.16.32.80.png
I need the unmunged version of this to remove the grenade animations so we can use it for clone commanders.
If we can't find him, there's a way I can prevent some of the listed animations to be played in the game? Like prevent jangofett_pistol_stand_shoot_secondary2_full for example?
#4
just asking
#5
SWBF2 Modding / RANT (with useless BF2Log)
November 07, 2018, 05:41:03 PM
LOG:
[spoiler]Opened logfile BFront2.log  2018-11-08 0233
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum:     PC    GameSpy    english    0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: Found custom_gc_10.lvl
custom_gc_10: Entered
custom_gc_10: No custom_gc_11.lvl.  Will stop searching for any more cGC scripts.
custom_gc_10: Exited
custom_EraButtonList(): Finished building era button table    Known eras buttons: 28
custom_GetGMapEras(): Finished building era table    Known eras: 28
custom_GetGMapModes(): Finished building game mode table    Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table    List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list    Known Modes: 39
ingame stream    movies\crawl.mvs
shell_interface: Opening movie:    movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
Tatooine: Tuskencamp - Cannot find rvs.lvl - Skipping KotOR era and modes
Tatooine: Tuskencamp - Cannot find 212.lvl - Skipping BFX era and mode
prev =     none     iLastPage =     nil
prev =     texture     iLastPage =     1
prev =     texture     iLastPage =     2
prev =     texture     iLastPage =     3
ifs_legal.Exit

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadFileList
ifs_saveop_DoOps     LoadProfile
ifs_saveop_DoOps     LoadProfile
ifs_sp_campaign: Input_Accept(): Entered:     [Nil]
ifs_sp_campaign: Input_Accept(): Entered:     _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file:     preview-loop    MOVIES\pre-movie
custom_CheckChangeMovies(): Update(): Time to change movies
ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile:    nil
ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie:    MOVIES\pre-movie.mvs
ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
this.CurButton =    check_mode1
cur_button =    nil
Checkbox for check_era23 clicked
this.CurButton =    check_era23
cur_button =    nil
custom_AddMapNew()
custom_printTable():    table: 0660256C
The key, value is:    change    table: 06A1CE68
The key, value is:    mode_ctf_g    1
The key, value is:    mode_con_c    1
The key is mapluafile, the formated value is:    dag1<A>_<B>
The key, value is:    bSelected    1
The key, value is:    era_c    1
The key, value is:    mode_eli_b    1
The key, value is:    era_a    1
The key, value is:    mode_ctf_c    1
The key, value is:    mode_con_b    1
The key, value is:    movieName    preview-loop
The key, value is:    mode_con_w    1
The key, value is:    era_g    1
The key, value is:    mode_con_a    1
The key, value is:    mode_c1_w    1
The key, value is:    mode_c2_w    1
The key, value is:    movieFile    MOVIES\pre-movie
The key, value is:    mode_con_g    1
The key, value is:    era_w    1
The key, value is:    era_b    1
custom_printTable(): Returning
custom_printTable():    table: 0660472C
The key, value is:    key    mode_con
The key, value is:    subst    con
The key, value is:    showstr    modename.name.con
The key, value is:    descstr    modename.description.con
The key, value is:    icon    mode_icon_con
custom_printTable(): Returning
gMapEras.key =    era_w     Era =    era_w     subst =    w
Adding map:     dag1w_con     idx:     1
this.CurButton =    _map_add
cur_button =    nil
this.CurButton =    Launch
cur_button =    nil

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: Found user_script_10.lvl
user_script_10: Entered
user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value.  This fixes the Leia bug.
user_script_10: No user_script_11.lvl.  Will stop searching for any more user scripts.
user_script_10: Exited
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2475)
Combo[ba944832]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(2044)
Weapon "rep_weap_lightsaber_ashoka" missing geometry "rep_weap_ahsoka_lightsaber_reverse"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\WeaponMelee.cpp(3252)
WeaponMelee 'rep_weap_lightsaber_ashoka' OffhandGeometry[1] 'rep_weap_ahsoka_lightsaber2reverse' [e792d822] not found!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier rep_inf_hero_ashoka has geometry collision

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(2044)
Weapon "rep_weap_inf_pistol" missing geometry "rep_weap_inf_pistol_mini_r"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(2044)
Weapon "rep_weap_inf_fusioncutter" missing geometry "rep_weap_inf_fusioncutter"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(619)
Entity "501_inf_ep3_arf" missing geometry "rep_inf_TCW_501st_ARF_Trooper_Phase2_WIP"
[/spoiler]

I am sick and tired of new EA BF2 overtaking every single OG BF2 page on google.

I am sick and tired that I can't look for issues with modding anymore using google as a search bar.

I am sick and tired how this community is basically dead.

I am sick and tired how basically three-four groups of modders are working to the exact same project but with different name.

I am sick and tired of the way munging sucks and always breaks for no reason.

I am sick and tired of the fact I can't delete a superfluous file from my lvl files without them crashing.

And above all, I think I am very sick and tired of working alone to a project that barely has a point now.
#6
SWBF2 Modding / Era icon is a white square
November 01, 2018, 03:18:11 PM
I think I am doing something wrong with transparency

https://steamcommunity.com/id/Intellego/screenshot/943961859809696419

UPDATE: I discovered that the problem is that my munge files can't munge shell.lvl anymore. How can I fix that?
#7
SWBF2 Modding / Old munging files revamp?
October 29, 2018, 04:54:48 AM
I reinstalled BF2 Mod Tools on a different disk and when I munge my old data_CWS no actual munged file comes out of it. The munging log seems fine except from some unrelated sound files missing. Any chance I can get it to work again without having to begin again from scratch?

UPDATE: I found the munged files in my old Steam folder. So is there a way i can change the munging destination folder?

UPDATE #2: when trying to munge an entirely new "data_" folder, no files appear in the new formed folder, which once again pops out in the old Steam folder.

SOLVED
#8
Requests / SWBF1 maps luas for SWBF2
February 13, 2018, 01:08:00 AM
Does someone own those assets? And if not, converting from bf1 assets is worthy of an attempt? Can I easily copypaste the lines of a bf1 lua and with some tweak here and there turn it into a legit swbf2 lua? I want to put the old maps into my mod, because I was running short of slots for legions and because more maps are always cool. http://www.moddb.com/mods/the-battles-of-the-clone-wars
Thanks for reading ;)
#9
Requests / Ahsoka Animation requested (msh included)
January 17, 2018, 10:33:00 AM
Since I have no clue how to munge animation, please help me with this one!  :'(
I am including a download, so the task will be easy.  This is for my mod TBCW. http://www.moddb.com/mods/the-battles-of-the-clone-wars
Whoever will help me will be granted "a substantial reward" *machine breathing
animation to munge: https://www.dropbox.com/s/yznhbf0riqmpg7n/ahsoka.rar?dl=0
#10
Am I missing something? I can export model and envelope them but I can't place bones in the right place, so my models always end up looking messy. Is there a way to move the bones without having to make a new skeleton and a new animation?
#11
Requests / Hexediting to add vehicles?
January 07, 2018, 06:18:18 PM
Hello folks! I wanna add some fancy ships to a vanilla map, but I can't use zero editor, cause I am working on win 10. Is there a way to hex edit map .lvl so that I can use vehicles? Or is there a way to skip zero editor and add custom vehicles to vanilla maps?
#12
Hi! Can you please give me a tutorial link or some explanation? I can assign textures but I dont know how to make them reflectant or trasparent.
#13
i2Bros' First Order Officers (Sergeants and Captains) 3.0

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1453

Futher improved First Order Officers.  Feel free to use, but please credit me. All rights reserved to Panademic, Lucasarts and Disney.
Changes:
- tridimensional keys on uniform added
- texture and color fixed
#14
I am making a TIE Silencer msh but collisions don't work. The vehicle can't land, can't crash and can't be hit. Here it is a dropbox link if you wanna check it: https://www.dropbox.com/s/btp06pysrl35uu3/TIE%20Silencer.rar?dl=0
Alternative link: https://cdn.discordapp.com/attachments/388495181361709057/394573807865561089/TIE_Silencer.rar
#15
SWBF2 Modding / How do I add space battles?
December 23, 2017, 09:36:50 AM
I know it looks like a dumb question, but I can't seem to be able to add them in my mod, check this

[spoiler]

--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)

--add my modes to the singleplayer map selection screen

AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_x = 1, mode_con_x = 1, change = { era_x = { name="Sequel Trilogy"},},})
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_x = 1, mode_con_x = 1, change = { era_x = { name="Sequel Trilogy"},},})

AddNewGameModes( sp_missionselect_listbox_contents, "spa1%s_%s", {era_x = 1, mode_ass_x = 1, change = { era_x = { name="Sequel Trilogy"},},})
AddNewGameModes( mp_missionselect_listbox_contents, "spa1%s_%s", {era_x = 1, mode_ass_x = 1, change = { era_x = { name="Sequel Trilogy"},},})

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier.  the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("tan1","tan1x_con",4)
AddDownloadableContent("spa","spa1x_ass",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\TLJ\\data\\_LVL_PC\\core.lvl")[/spoiler]

What am I doing wrong?
#16
i2Bros' First Order Z6 Riot Trooper Baton

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1449

//////////////////////////////////
First Order Z6 Riot Baton 2.0 by i2Bros
//////////////////////////////////
////CREDITS/////
-Pandemic Studios for the mod tools.
-LucasArts for some texture parts.
-Hoffy for Z6 baton model and textures.
-ANDEWEGET for the ZETools.
IN-GAME PICTURE:
[spoiler]
[/spoiler]
#17
i2Bros' First Order Officers (Sergeants and Captains) 2.0

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1447

First Order Seargent and Captain skin. Feel free to use, but please credit me. All rights reserved to Panademic, Lucasarts and Disney.
P.S. Please admin, remove "i2Bros' First Order Officers (Sergeants and Captains)", since I updated the pack with this download.
#18
i2Bros' First Order Stormtroopers (Anakin's and Gistech's FO Stormtroopers kitbash)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1448

Here is a complete package of Stormtroopers of the First Order! It contains:
-First Order Stormtrooper
-First Order Heavy Trooper
-First Order Riot Control Trooper
-First Order Stormtrooper Squad Leader
-First Order Stormtrooper Officer
-First Order Stormtrooper Sniper

You are free to do what you will with the models, including modifying it and its texture, or converting it to override texture-compatible. Just leave credit.

In the odf add this:
| SkeletonName      = "swbfiii" |

after
| GeometryName        = "fo_inf_trooper" |

The msh contains an shadow volume.

////CREDITS/////
-Pandemic Studios for the mod tools.
-LucasArts for some texture parts.
-Corra_Ashu for Stormtrooper Riot Control Shield
-Anakin for the original Stormtrooper model, which I slightly modified (helmet shape and colour)
-ANDEWEGET for the ZETools.
-GGCTUK for Heavy Trooper Gears.
#19
Released Assets / i2Bros' First Order Assets
December 19, 2017, 03:23:33 AM
ORIGINAL POST:
[spoiler]This will come in handy for many mods. I found a First Order hat model and I kitbashed a bit with the stock imperial officer model. That's the result:
[spoiler]

[/spoiler][/spoiler]

First Order Seargent (Old)
[spoiler]

[/spoiler]
DOWNLOAD: www.swbfgamers.com/index.php?action=downloads;sa=downfile&id=1445

First Order Officers 3.0

[spoiler]

Sergeant

Captain
[/spoiler]
DOWNLOAD: http://www.swbfgamers.com/index.php?action=downloads;sa=downfile&id=1453

First Order Stormtroopers
[spoiler]






[/spoiler]
DOWNLOAD: http://www.swbfgamers.com/index.php?action=downloads;sa=downfile&id=1448

Z6 Riot Trooper Baton

[spoiler]
[/spoiler]
DOWNLOAD: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1449

First Order Tie Fighters and Special Forces TIE Fighters

[spoiler]

SF TIE Fighter

TIE Fighter
[/spoiler]
DOWNLOAD: http://www.swbfgamers.com/index.php?action=downloads;sa=downfile&id=1450

Captain Phasma 1.0
[spoiler]
[/spoiler]
DOWNLOAD: http://www.swbfgamers.com/index.php?action=downloads;sa=downfile&id=1452
#20
SWBF2 Modding / Floating issues never go away!
December 12, 2017, 11:56:13 AM
I was finally able to remove floating icons from my custom sides, but now I got a new problem: the fixed weapon icon is there, but now I have another floating icon just mocking me on the screen! What the heck is going on? :'(