Custom FPS models

Started by Giftheck, September 16, 2015, 02:42:36 AM

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I am having trouble getting custom FPS models to work with SWBF. I have the model ready but when I munge and test, the model does not show up in FPS mode. There's no error log so I don't know what's going wrong.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

The custom model name, need to be in sides REQ file, like this:
[spoiler]ucft
{
REQN
{
"lvl"
"all_inf_heroes"
}
    REQN
    {
        "model"
        "imp_1st_bobafett"
        "cis_1st_jangofett"
    }
}
[/spoiler]
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

I've tried this, and it is still not showing up.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

Well, unit's odf should also have correct line. For example if your side folder named rep, the odf line should be like that:
FirstPerson         = "REP\repatxtp;rep_1st_cockpit_ATXT"
Also try to put 1st.msh right in your side msh folder, not in FPM folder.

If you try to add exactly human unit 1st.msh (hands), you need to check Export Animation, when export it with ZETools.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Ah, I see. That's probably where the screw-up is then: I exported it like I would a unit, without "Export animation" checked.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base