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Topics - SleepKiller

#141
Released Maps and Mods / BESPIN: SECURITY COMPOUND
October 20, 2011, 07:04:46 PM
BESPIN: SECURITY COMPOUND

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=365

BESPIN: SECURITY COMPOUND Beta by SleepKiller.

Backstory.

After intesive combat securing Bespins platforms from the Republic  the CIS now marches to capture the key to controling Cloud City the SECURITY COMPOUND but the Republic have set up heavy defences to hold back the ever persistant droid armies.
Choose your side.
Will you push back the CIS or crush the Republic beneath your feet?

With thanks to,

Buckler/{PLA}Led - For being kind enough to give us a great communtiy like SWBFgamers.
Teancum - For assets
Psych0fred - For assets
The SWBFII Conversion Pack Team - For assets
AceMasterMind - For assets

Note this is a beta and as such it is possible that their are bugs in it.

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.  ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

Some pictures for your enjoyment.



#142
Other Games / Star Wars: Jedi Knight Retro Fun
October 18, 2011, 12:11:49 AM
I recently brought the Jedi Knight collection off Steam and I must say I am having a blast playing through them all they are great fun with good stroylines to much. And at only $19.99 for the complete set a very worthwhile investment. If you got some spare money and are looking for some good fun I would definatly reccomend them.

What are your thoughts on these brilliant games?
#143
Released Maps and Mods / Core.lvl Builder
October 17, 2011, 09:02:26 PM
Core.lvl Builder

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=364

A more adavance version of BattleBelks core.lvl builder.
#144
Okay I decided to poke around some of my files and I looked at the one pschy0fred gave me and look at this.

// Bonus Movies
//..\..\_SOURCE_PC\shell\movies\batbonus.bik
//..\..\_SOURCE_PC\shell\movies\besbonus.bik
//..\..\_SOURCE_PC\shell\movies\endbonus.bik
//..\..\_SOURCE_PC\shell\movies\geobonus.bik
//..\..\_SOURCE_PC\shell\movies\hotbonus.bik
//..\..\_SOURCE_PC\shell\movies\kambonus.bik
//..\..\_SOURCE_PC\shell\movies\nabbonus.bik
//..\..\_SOURCE_PC\shell\movies\tatbonus.bik
//..\..\_SOURCE_PC\shell\movies\wepbonus.bik
//..\..\_SOURCE_PC\shell\movies\yavbonus.bik

Their was going to be unlockable bonus movies at first. I wonder why they got cut :/
#145
SWBF1 Modding / A quick question if you please.
October 15, 2011, 09:57:10 PM
Yes I just had to ask you all this since a certain person who enjoys Zombie hotals told me I was not respectad I became curious of what you all thought of me. And yes I am in a joking type of mood now. :)
#146
I'm considering making a Game Mode Extension for SWBF so I was wondering if people would be interested in it.

Game modes would include.
Team Deathmatch
Deathmatch
And more.
#147
Released Maps and Mods / SWBF1 Shell TGA Builder
September 11, 2011, 06:30:37 AM
SWBF1 Shell TGA Builder

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=360

This tool will let you edit the shell TGAs of SWBF1 and add a custom splash screen to your mod.

Uploaded here at request of Buckler.

Contained in auto extracting EXE. Must be placed in your BFBuilder to work correctly.


--------------------------------------------
additional information from Sleepkiller:

Yup I am, first download it. http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=360

Then go into addon and the textures folder inside their and find  my_screen.tga then change it to how you want.

Munge it all up.

Then.

Copy my Shell.lvl and replace your one with mine. YOU MUST REDISTRUBUTE
IT WITH YOUR MOD!

Make your changes to the TGAS and munge. Then copy addon.lvl from
_LVL_PC and put it in your games _LVL_PC .

Then copy the folder aaa and put it in your addon folder.

Your mod should now have a splash screen.  :cheer:

#148
You get the idea.

/spawn
/logfinalscore
/audiomaxchannels
/audiosamplerate
/audionoenhance
/audiomixbuffer
/ppass
/email
/name
/connect
/install
/fixedfunction
/win
/nocheckcd
/log
/resolution
/gameslice
/difficulty
/noteamdamage
/noaim
/password
/noframelock
/tps
/nomovies
/randomize
/heroes
/netregion
/bots
/sideselect
/netplayers
/throttle
/crashed
/noai
/soundwarning
/quakecam
/skill
/team
/fixedrate
/nostartupmusic
/nosound
/nowait
/norender
/lan
/gamename
/playerlimit
/playercount
/autonet
/nodrag
/loss
/latency
/bandwidth
/nonames
/firstperson
/nointro
/ShowAllServers
/ShowAllSessions
/notvalues
/playback
/record
/loadspam
/lang
/demomode
/unlimitedammo
/invincible
/framerate
/ainotext
/ai
/profile


Once again these are not tested but I found them in the section that has the ones that do work so....

EDIT: Oh and for these go in battlefront server.ini under APP_COMMAND_LINE_BASIC= . Just saying for those newbies....
#149
SWBF1 Modding / Animation Research
June 18, 2011, 05:12:22 AM
While I was going through the SWBF1 exe (I WAS NOT MODIFYING IT) to research ODF stuff I found some animation stuff my findings are below.

They will only be useful if you wish to expand on/redo the anamation banks.

A standered anmation is done in the fowlowing format.

human_bank_pose_action


These prove that anmation banks are hard coded in SWBF1.
Animation Banks
---------------
gam
lascannon
bdroid
sbdroid
sabre
tool
pistol
bazooka
rifle
---------------

Poses
---------------
stand
crouch
prone
---------------

Animation Actions
---------------
runleft
runright
runbackward
walkleft
walkright
walkbackward
walkforward
turnright
turnleft
idle_lookaround
idle_checkweapon
idle_emote
stand_death_right
stand_death_left
stand_death_backward
stand_death_forward
stand_getdown_prone
stand_getupback
stand_getupfront
prone_getup_crouch
prone_getup_stand
crouch_getdown_prone
jetpack_hover
diveforward
thrown_restbacksoft
thrown_restfrontsoft
thrown_landbacksoft
thrown_landfrontsoft
thrown_bouncebacksoft
thrown_bouncefrontsoft
thrown_tumbleback
thrown_tumblefront
thrown_flyingright
thrown_flyingleft
thrown_flyingback
thrown_flyingfront
thrown_flail
fall
landhard
landsoft
jump_up
jump
reload
shoot
shoot2
shoot3
---------------

A note the lists have not been tested and some of the things on them may or may not work.
#150
Released Assets / SleepKillers First Skin Pack
June 10, 2011, 02:21:40 PM
SleepKillers First Skin Pack

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=349

Here we have several assorted skins
They are.
White Dark Trooper
HD Clone Trooper
Silver Clone Trooper
501st Strike Clone
Republic Snow Commando
.
Use them as you wish but credit me(SleepKiller) if you do use them.
And if you reskin them be sure to credit me still.

I hope you enjoy them. :cheers:
#151
SWBF1 Modding / How to enable Fake Console
May 21, 2011, 02:34:18 PM
Posted this on GT last night as a response to a questing asked be jdee so since he is not on GT I'm posting it here as well(Also because this site is just awesome) enjoy.
Quote

Download the script here http://www.mediafire.com/?u9va7na0v92b9oa and put it in your interface tools data\Common\munged and fake console will become enabled.

A note only one (how ever many you have) command will not crash the main exe. I'll try fixing it to get more commands in it.
#152
SWBF1 Modding / SleepKiller's Tools
May 20, 2011, 07:23:33 PM
I posted these on GT so I may as well post it here.

Shell TGA Builder
QuoteAfter working on this tool for a while it is ready I give you Shell TGA Builder.

What does this tool do?

It let's you edit Shell.lvl .tga files. With this if you read the readme you can add a Custom Splash Screen to your mod.


My test of combing this tool with BattleBelks Interface Tool to make a red shell.




The folder ShellTGABuild must be placed in your BFBuilder directory to work!

Any questions just ask. Any comments please post them.

And now the Download link http://www.2shared.com/file/nD0bYADS/ShellTGABuild.html
Enjoy!

Be sure to credit me (and luck3y) if you use this to help make your mod :)

SleepKiller's core.lvl Builder

QuoteI'm back with new tool now basicly an update to BattleBelks core.lvl tool.

What does it do?
- Let's you edit core.lvl's tgas
- Easily localize your mod
- Edit the fonts of the game

http://www.mediafire.com/?4hlss0zb4hsfs0b

Credits
Battlebelk for the munged assets from his core.lvl tool and core.req from his tool.
pschy0fred for the fonts he posted on his website. (I know they are not BF1's but they do the job)
luck3y for LVL Extractor

Oh and read the readme.

Enjoy them.

And give credit where due.
#153
What is your online SWBF gamer name?

List of names.

(ME) - =AaTc=MaS~.SleepKiller
Snake - =AaTc=HAlor.~Snake
{TcF}Dr.Penguin - {TcF}=Dr.Penguin{G}(11)
^snippers^ - WUSILeaderSnippers
MARCUS - {OFSR}CPL.MARCS
Missile - {FD} Knight: ~> { Missile } <~

Please post yours and I'll add it to the list :)
#154
Star Wars: Battlefront Renewed Demo

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=336

Star Wars: Battlefront Renewed Demo a little preview of the mod and alpha test the changes are as follows.

This demo contains one map Naboo: Plains this is what has been done.

MTTs added.
Droid Starfighter added.
N1 Starfighter added.
AT-XT added.
The main CIS CP has been changed to a CIS Lander which can be destroyed.

Side layout.

CIS

B2 Super Battledroid
IG-100 Magnaguard
Droid Engineer
Assassin Droid
Droideka
Hero: Darth Maul

REP
Green Company Trooper
Green Company ARC Trooper
Green Company Engineer
Green Company Sniper
Green Company Recon Unit
Hero: Green Leader

For more info and to report bugs, give suggestions or feedback visit.
http://www.swbfgamers.com/index.php?topic=3588.0 or
http://gametoast.com/viewtopic.php?f=1&t=25616


 
#155
SWBF1 Modding / Mappers Wanted
April 03, 2011, 03:22:23 PM
If their are any mappers out who would like to help me make my mod SWBF Renewed I want you I can make maps myself but I want mappers who will make original cool maps for BFI if your intrested please let me know :)
#156
Public Square / Idea!
April 03, 2011, 03:33:44 AM
Hey could we have a forum made where everybody has moderator powers except for banning they are quite fun forums to act silly in and to post random stuff and such.
#157
Who would want to help me out here and help me test SWBF Renewed's online stability? BY this I'm meaning would anyone want to do a Tournament with SWBF Renewd's currently only stable map Naboo: Plains(I could get other ones done if people wanted it so) pictures from Naboo: Plains Renewed Test.

N1 Star Fighter

AT-XT In Action

The new main CIS CP

Just for fun :)


Please note the mod is still in early Alpha stages.
#158
Welcome Center / YO!
March 29, 2011, 11:54:23 PM
I'm SleepKiller and I mod SWBF1 and I Kill Sleep as well.  :wave:
#159
SWBF1 Modding / SWBF Renewed[WIP]{Updated Last Post}
March 29, 2011, 11:53:33 PM
-- New Post

The following features may still be being worked on but I know that they are possible to do and I will do them.

Featuring
-New game modes.
*Deathmatch
*Team Deathmatch
*One Shot One Kill
*Team One Shot One Kill
-Redone Galactic Conquests.
-New maps.

Features that I would like to do but may not.
- Redone Campaigns
- Ported SWBFII Maps



-- 
Hullo all this is a mod i have been working on in my spare time it's goal to make SWBF more fun if that is possible.

Here is the CIS unit layout all of the below has been completed and is working in game.

B2 Superbatle Droid
Unchanged

IG-100 Magna Guard
Bulldog RLR: Fully Working
Raditation Launcher: Stock
Nuero Poison: Fully Working but does one off  damage
Recon Droid: Stock for now

Piot Droid
Shotgun:Fully Working
Fusion Cutter: Stock
Slicer:Like fuison cutter only does negitive damage
Health And Ammo Disspenser: Stock

Assasain Droid
Has stock weapons except for recon
droid which is replaced with mines

Droideka: Stock but sheild effect has been updated

Jango Fett
Jangos Pistol:Fully Working
FlameThrower: Still being worked on
Wrist Rocket: Stock
Time Bomb: Stock

Update!
Darth Maul
Lightsaber: Stock
Lightsaber Block: Fully Working
Force Push: Stock
Update!
I'v started work on the Republic here is the Alpha layout.

501st Legion(Mostly done afew bugs)

501st Recon Trooper
Light Rifle(Stock)
Automatic Shotgun(Stock)
EMP Grenade(Stock)


501st Assault Trooper
Chaingun(Fully Working)
Missile Launcher(Stock)
Thermal Detanator(Stock)
Mines(Stock)

501st Engineer
EMP Launcher(Fully Working and is like a grenade launcher)
Blaster Pistol(Stock)
Fusion Cutter(Stock)
Supply Dispenser(Stock)

501st Sniper
Sniper Rifle(Stock)
Blasster Pistol(Stock)
Thermal Detanator(Stock)
Recon Droid(Stock)

501st Strike Trooper
Assault Pistol(Fully Working)
Electronic Benoculurs(Stock for now)
Thermal Detanator(Stock)
Concussion Grenade(Stock)

41st Legion(Mostly done afew bugs)

41st Clone Trooper
Blaster Rifle(Fully Working)
Automatic Shotgun(Fully Working)
EMP Grenade(Stock)
Concussion Grenade(Stock)

41st Assault Trooper
Chaingun(Fully Working)
Missile Launcher(Stock)
Thermal Detanator(Stock)
Mines(Stock)

41st Engineer
Shotgun(Fully Working)
Blaster Pistol(Stock)
Fusion Cutter(Stock)
Supply Dispenser(Stock)

41st Sniper
Sniper Rifle(Stock)
Blaster Pistol(Stock)
Thermal Detanator(Stock)
Recon Droid(Stock)

41st Jet Trooper
EMP Launcher(Fully Working)
Light Sniper Rifle(Fully Working)
Thermal Detanator(Stock)

Pictures from Naboo: Plains Renewed Test

N1 Star Fighter

AT-XT In Action

The new main CIS CP

Just for fun :)

Pictures from Alpha Build 1(Out dated)










I am currently meed some suggestions on clone trooper legions please let me know if you have any :)
#160
SWBF1 Modding / Help how to add damage regions[HELP]
March 29, 2011, 11:53:18 PM
How can I add damage regions to do say 100 damage a second? Any body know?