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Author Topic: Scarif: Beaches (WIP)  (Read 597 times)

Gistech

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Scarif: Beaches (WIP)
« on: May 17, 2017, 03:54:24 AM »
I'm proud to announce my first foray into map-making is going to be a Scarif map.

I'm currently testing a first build which is quite promising. ATM, I have X-Wings, TIE Strikers and an AT-ACT in. I'll post screenshots once I'm confident I've got something good to show.

I got a few issues I need to solve first:

-Black sky instead of proper sky appearing.
-Horrible terrain cutoff
-Water problem
-Bizarre map colours at a distance.
« Last Edit: July 12, 2017, 10:23:46 AM by Gistech »
Works in Progress:
--Star Wars: Battlefront Legacy (Phase 1 released - Phase 2 in early development, base game due 2017)

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Re: Scarif: Islands (WIP)
« Reply #1 on: May 17, 2017, 01:16:13 PM »
I got a few issues I need to solve first:

-Water problem

One thing I'll forewarn you about with water:

I had a Kashyyyk map that I was working on that had a ton of water. It was a similar concept to what you're working on, with a bunch of non-connected islands. The sheer amount of water caused the game to crash part way through the battle, even when I had barely anything else on the map.

You may want to watch how much water you're putting in. Just a word of caution.
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Gistech

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Re: Scarif: Islands (WIP)
« Reply #2 on: May 17, 2017, 01:18:59 PM »
the way the islands are set out, the amount of water I'm using crashes the game on load. ATM, I've got no water in the level while I figure out how to approach it.

ATM, I'm also battling this little issue:

EDIT: Photobucket can go die

I have no idea what has caused this. The curious thing is this is right where the water would be so I'm wondering if this is down to my sky file.

Aside from that, it's going good. Object placement is a bit sparse right now, but I will work on that. I've had to adapt a few objects, and ATM until I fix the terrain cutters on the tower interior, Cargo Control is currently an external command post.

All Rogue One vehicles are in also: Empire has AT-ACTs, TIE Strikers and a TIE Reaper (AT-ACT from Pinball FX and TIE Reaper from Force Arena until I can make or get a different model), and the Rebels have X-Wings and a U-Wing (U-Wing is also from Pinball FX). Heroes will be Jyn Erso and Director Krennic, but they're not yet implemented and I've only just started implementing custom sides (staring with the Empire, which is based on my Legacy set-up but with a Death Trooper instead of a Dark Trooper, which is armed with the Modified DLT-19 Heavy Blaster instead of a T-21).
« Last Edit: July 12, 2017, 10:24:06 AM by Gistech »
Works in Progress:
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Re: Scarif: Islands (WIP)
« Reply #3 on: May 17, 2017, 02:47:46 PM »
I think Gogie in his scarif assets actually included water tile msh files of varying sizes. That might help. It could also mean...shoretroopers ambushing you from underwater.
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Gistech

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Re: Scarif: Beaches (WIP)
« Reply #4 on: May 19, 2017, 04:41:54 PM »
The artificial water is in, I just need to solve the problem above.
Works in Progress:
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Re: Scarif: Beaches (WIP)
« Reply #5 on: May 19, 2017, 08:15:31 PM »
Is it showing up blue/green only underwater? I can't quite tell from the image if it's just shallow water, or if it's part of the terrain.  If so, could it have to do with the opacity/color settings you have set for the water? Pretty sure you can edit those things in ZE.
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Re: Scarif: Beaches (WIP)
« Reply #6 on: May 20, 2017, 12:12:58 AM »
No, and in any case there's no real water because of the size of the map: I've used Gogie's water tile objects.
Works in Progress:
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Re: Scarif: Beaches (WIP)
« Reply #7 on: May 20, 2017, 11:20:32 AM »
You're mods are simply amazing, and I really cannot wait to see your amazing maps, Gistech. :D
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Re: Scarif: Beaches (WIP)
« Reply #8 on: July 16, 2017, 12:29:43 PM »
I was hoping somebody might be able to help me solve this issue:



No idea why it's happening or what it's caused by.
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Re: Scarif: Beaches (WIP)
« Reply #9 on: July 16, 2017, 05:54:41 PM »
Call me blind, but what seems to be the problem?
--
Edit:
You might check to see if your texture is a power of two on both axis. I used to get pretty weird results when not using po2 textures.
« Last Edit: July 17, 2017, 12:22:12 AM by RepComm »

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Re: Scarif: Beaches (WIP)
« Reply #10 on: July 16, 2017, 06:26:08 PM »
green beach

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Re: Scarif: Beaches (WIP)
« Reply #11 on: July 17, 2017, 01:01:12 AM »
No idea why it's happening or what it's caused by.

Greensand or Green sand is either a sand or sandstone, which has a greenish color. This term is specifically applied to shallow marine sediment, that contains noticeable quantities of rounded greenish grains. These grains are called glauconies and consist of a mixture of mixed-layer clay minerals, such as smectite and glauconite mica. Greensand is also loosely applied to any glauconitic sediment.

Greensand forms in anoxic marine environments that are rich in organic detritus and low in sedimentary input. Having accumulated in marine environments, greensands can be fossil-rich, such as in the late-Cretaceous deposits of New Jersey, USA.

more on wikipedia https://en.wikipedia.org/wiki/Greensand

hope this helps  :P

but seriosly try opening the file in gimp and exporting it with RLE comperssion unchecked.
if that is not the problum try looking at the tga.option file of it
if none of that worked try looking at your sky file for somthing. if you need to, post the file here.
I remember reading a tutorial somewhere on how to make your terrain a diferend color using the sky file or somthing like that.
it might also be the efect file.


hope that helps.  :cheers:
haha good to know i'm not the only one like that and who has ideas like me I think they are brilliant! ^^

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Re: Scarif: Beaches (WIP)
« Reply #12 on: July 17, 2017, 03:50:18 AM »
When / if this map will be fixed, the terrain should looks like this or so:
Spoiler (click to show/hide)
Unfortunately, seems I can't explain correctly how it's could be fixed. Perhaps I have different type of video card, or just made too many changes at once...
Beauty is, the way to perfection.

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Gistech

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Re: Scarif: Beaches (WIP)
« Reply #13 on: July 17, 2017, 04:16:25 AM »
Yeah, that's what I'm looking to have it look like (though maybe less orange but that'll be down to the world lighting which is easy enough to tweak). I don't think it's a video card issue because it's unique to this map. What did you do to fix it?
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Re: Scarif: Beaches (WIP)
« Reply #14 on: July 17, 2017, 05:16:55 AM »
did you try running it in normal SWBF1 exe?
maybe it is just that way in the test exe.
you never know.  :shrug:
haha good to know i'm not the only one like that and who has ideas like me I think they are brilliant! ^^