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Author Topic: Scarif: Beaches (WIP)  (Read 203 times)

Gistech

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Scarif: Beaches (WIP)
« on: May 17, 2017, 03:54:24 AM »
I'm proud to announce my first foray into map-making is going to be a Scarif map.

I'm currently testing a first build which is quite promising. ATM, I have X-Wings, TIE Strikers and an AT-ACT in. I'll post screenshots once I'm confident I've got something good to show.

I got a few issues I need to solve first:

-Black sky instead of proper sky appearing.
-Horrible terrain cutoff
-Water problem
« Last Edit: May 17, 2017, 03:05:54 PM by Gistech »
Works in Progress:
--Star Wars: Battlefront Legacy (Phase 1 released - Phase 2 in early development, base game due 2017)

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Re: Scarif: Islands (WIP)
« Reply #1 on: May 17, 2017, 01:16:13 PM »
I got a few issues I need to solve first:

-Water problem

One thing I'll forewarn you about with water:

I had a Kashyyyk map that I was working on that had a ton of water. It was a similar concept to what you're working on, with a bunch of non-connected islands. The sheer amount of water caused the game to crash part way through the battle, even when I had barely anything else on the map.

You may want to watch how much water you're putting in. Just a word of caution.
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SWBF1 Maps: Tatooine: Mos Anek, Kashyyyk: Village, Naboo: Province, Tatooine: Gulch.

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Gistech

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Re: Scarif: Islands (WIP)
« Reply #2 on: May 17, 2017, 01:18:59 PM »
the way the islands are set out, the amount of water I'm using crashes the game on load. ATM, I've got no water in the level while I figure out how to approach it.

ATM, I'm also battling this little issue:



I have no idea what has caused this. The curious thing is this is right where the water would be so I'm wondering if this is down to my sky file.

Aside from that, it's going good. Object placement is a bit sparse right now, but I will work on that. I've had to adapt a few objects, and ATM until I fix the terrain cutters on the tower interior, Cargo Control is currently an external command post.

All Rogue One vehicles are in also: Empire has AT-ACTs, TIE Strikers and a TIE Reaper (AT-ACT from Pinball FX and TIE Reaper from Force Arena until I can make or get a different model), and the Rebels have X-Wings and a U-Wing (U-Wing is also from Pinball FX). Heroes will be Jyn Erso and Director Krennic, but they're not yet implemented and I've only just started implementing custom sides (staring with the Empire, which is based on my Legacy set-up but with a Death Trooper instead of a Dark Trooper, which is armed with the Modified DLT-19 Heavy Blaster instead of a T-21).
« Last Edit: May 17, 2017, 01:57:15 PM by Gistech »
Works in Progress:
--Star Wars: Battlefront Legacy (Phase 1 released - Phase 2 in early development, base game due 2017)

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Re: Scarif: Islands (WIP)
« Reply #3 on: May 17, 2017, 02:47:46 PM »
I think Gogie in his scarif assets actually included water tile msh files of varying sizes. That might help. It could also mean...shoretroopers ambushing you from underwater.
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Gistech

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Re: Scarif: Beaches (WIP)
« Reply #4 on: May 19, 2017, 04:41:54 PM »
The artificial water is in, I just need to solve the problem above.
Works in Progress:
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Re: Scarif: Beaches (WIP)
« Reply #5 on: May 19, 2017, 08:15:31 PM »
Is it showing up blue/green only underwater? I can't quite tell from the image if it's just shallow water, or if it's part of the terrain.  If so, could it have to do with the opacity/color settings you have set for the water? Pretty sure you can edit those things in ZE.
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Gistech

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Re: Scarif: Beaches (WIP)
« Reply #6 on: May 20, 2017, 12:12:58 AM »
No, and in any case there's no real water because of the size of the map: I've used Gogie's water tile objects.
Works in Progress:
--Star Wars: Battlefront Legacy (Phase 1 released - Phase 2 in early development, base game due 2017)

tehShocktroopa

Re: Scarif: Beaches (WIP)
« Reply #7 on: May 20, 2017, 11:20:32 AM »
You're mods are simply amazing, and I really cannot wait to see your amazing maps, Gistech. :D
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