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Messages - MissingTexture

#1
Try the sniper droideka from CWA, if possible I mean
#2
I had this issue with my U-wing one time, I had to remunge the entire side/map again. Afterwards, it worked great! Did you define the collision in the ODF?
#3
Awesome work! Have any others in the works; Felucia or Cato Neimoidia? I'd love to see more
#4
SWBF1 Modding / Re: Star Wars Battlefront Legacy
February 18, 2017, 06:04:09 AM
I actually really like that new AT AT a lot, so far! The other one felt overly detailed
#5
SWBF2 Modding / Re: mandolorian
February 12, 2017, 07:27:21 AM
You should try reading the "Custom Side: how to" on Gametoast. It's quite a bit to go through, but it's well-worth it. I've seen you post and ask a lot of questions on here for quite some time, and I think it's best if you go & look through it all on GT, it helped me a ton! :)
#6
Requests / Re: The clone wars Y-wing
January 27, 2017, 11:19:43 PM
Quote from: asky902 on January 27, 2017, 03:24:02 PM
guys do you know who is the author of this ship because it's really cool it's from the SW the clone wars.

http://www.moddb.com/mods/clone-wars-republic-heroes/images/laat#imagebox

please send release this ship tnx.
This is from the game Star Wars Republic Heroes. There was release of it on facepunch
#7
Requests / [Help Need] Player Msh
January 19, 2017, 07:14:32 PM
Hey everyone, I need help rigging a player model. I've done helmet replacements, but not a full on new character msh. If anybody has experience, and would be willing to help me out, please let me know! I've already adjusted the model according to the skeleton, but I just need help applying the bones etc.

It's highly appreciated if anybody could help me out!
#8
Requests / Re: Space battles
January 17, 2017, 12:58:51 PM
Good job  :tu: Glad I could help you out!
#9
Requests / Re: Space battles
January 17, 2017, 11:04:49 AM
I believe you forgot to add the AddUnitClass(ALL, "rep_inf_ep3_marine",1, 6) after the end of the TeamConfig. Should look like this:

[spoiler]
imp = {
      team = IMP,
      units = 32,
      reinforcements = -1.
      pilot     = { "imp_inf_pilot", 26},
      marine    = {"imp_inf_marine", 6},
     }
}
AddUnitClass(ALL, "rep_inf_ep3_marine",1, 6)[/spoiler]

Also, I don't believe you need the dc before SIDE, unless you've made modifications to the skins, weapons, models etc.

Give this a try, because I think everything else looks fine!
#10
So I am trying to make custom textures for the Cato Neimoidia map that was released with SWBF3 Pre-Alpha models. But for some reason the model appears like this:

[spoiler][/spoiler]

Any reason as to why this is happening?
#11
Hey Mattzocrazy, I'm not sure if you received my PM with the cato neimoidia model, but here's my link to the obj!
https://www.dropbox.com/s/xvttmx39atii55m/CATO_mapout.obj?dl=0
#12
Quote from: Mattzocrazy on January 15, 2017, 08:39:18 AM
Hmm not sure missingtex, are you looking to make your own texture for the planet or use the one that was in the SWBF3 prerelease? if u wanna send me the model (Unless i have it already in the prerelease) then i could try looking at the UVs for u

I was planning to because I am not too sure if there are any textures for Cato Neimoidia in the SWBF3 prerelease. But I would really appreciate if you could look at them for me! I just sent you a PM with a link to the model
#13
Nice! Appreciate this :)

I'm having an issue with one of the planet map models, I try to make my own UVs for Cato Neimoidia, but for some reason the obj model turns yellow in XSI & won't let me apply textures to it :/ Do you know why this is?
#14
Requests / Re: [REQUEST] AT-AT Wreckage Model
January 10, 2017, 09:27:16 AM
Actually, if you go to the Chain Isle Source download in the Assets Links here on SWBFGamers, you will find 3 downed ATATs as props for this map! I know this because I was looking for what you need a long time ago :)

http://www.swbfgamers.com/index.php?topic=3689.0
#15
That's looking TOP!  :o Any news on map textures yet?