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Messages - Keizilord501st

#1
SWBF2 Modding / Re: Tga.option files
November 20, 2019, 08:10:13 AM
Alright thx. I've got one other problem now(probably for another topic) but when i munged everything i got the error and warning text from the munge log. When i boot up the game and try to test the mod i noticed it didn't have the full name rather something like "tcw%___" and when i first tried it my side models wouldn't pop up, only the clone engineer(didn't replace him) and everything says null; menu and all. When i tried it the second time with both era's i got this "fatal" message with something like tcw.con.c invalid or something any pointers on how to fix this? I could post the side folder on here if you wanna take a look
#2
SWBF2 Modding / Re: Tga.option files
November 19, 2019, 07:14:57 PM
Yeah those! So you're saying don't mess with them or just delete them?
#3
SWBF2 Modding / Re: Tga.option files
November 19, 2019, 03:00:20 AM
Thanks guys, I'm starting to get the hang of it. One more question tho how do you know/check the bit count(like say if it's 32 or 8)?
#4
SWBF2 Modding / Re: Tga.option files
November 16, 2019, 06:31:18 PM
How do i go about creating/editing them? Can i take an existing one say a vanilla one and use notepad++ to edit the code or can i just change the name of the file to match my tga files?
#5
SWBF2 Modding / Tga.option files
November 16, 2019, 08:16:58 AM
Can someone help me please? I'm a total noob to modding but i figured any msh with a targa or multiple targas need a tga.option file with the same name. My question to anyone that can help is how to create one of these files and what software to use to do it. I'm so close to getting my sides to working but this is one crucial detail i missed lol
#6
Released Assets / Re: TCW Dogma, Hardcase and others
November 14, 2019, 09:17:29 AM
Thx man :cheer:
#7
Released Assets / Re: TCW Dogma, Hardcase and others
November 13, 2019, 02:17:32 PM
Do you have these skins or do you know someone who does? Im really just trying to use the 501st jet trooper and hardcase textures
#8
Released Assets / Re: TCW Dogma, Hardcase and others
November 12, 2019, 12:10:09 PM
The link is broken, is there another or can you do a re upload please?
#9
SWBF2 Modding / Munge Animations
May 30, 2019, 12:02:35 AM
How do a edit characters/units animations and have them referenced in-game?
#10
SWBF2 Modding / Re: Texturing
January 19, 2019, 01:03:08 PM
Thanks man
#11
SWBF2 Modding / Texturing
January 19, 2019, 09:49:12 AM
How do I apply textures to models in XSI softimage?
#12
Are there any videos showing how to add new model meshes to a side and how to make them appear in game?
#13
Can any make a side mod with 2017 battlefront clone trooper? Ever since seeing the models I've always wanted to be able to play with them in the og swbf2.