Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Minutes

#1
Good Idea,
comparing this two files seems better than working through the wine source
I will update you if i'll find something for thoose who are interested
#2
thanks for your fast response led,
i also belong to the swbf2 fraction in addition to anyder,
therefore im trying to fix this problem for swbf2
Do you have any clue who is responsible for the fixed exe for swbf1 because
that solution is amazing, im able to work myself trough all the wine sources but im gonna spend hours whilst doing this. Its the best solution if i could manage to get a fixed exe for swbf2working  thats the best solution for it apparently  ;)
#3
im also trying to get rid of this weird disk read bug that drops everybody out of a server on map load. guess its the same problem in swbf2 and 1. Apparently i found something that sounds good,

http://marc.info/?l=wine-devel&m=132708187316831&w=2

The key is to download an older wine version from 2012 , i took wine 1.3.33 from here
http://sourceforge.net/projects/wine/files/Source/
and we need bision 2.5, dont forget to run make clear bevore downgrading or you'll run into a weird wine bug
took ages to figure it out but nvm

The installation procedure is to run
./configure
make
make install , so nothing special.

Bevore we're going to install wine we need to modify some source code files.
Unfortunatly the patcher text/x-patch file doesnt work, tryed
patch <  0001-Hack-for-in-process-wine-server-a.k.a.-Dirty-speed-hac.txt           or
patch <  0001-Hack-for-in-process-wine-server-a.k.a.-Dirty-speed-hac.patch

so we have to do this on our own, the files who need to be modified are
dlls/ntdll/server.c 
server/Makefile.in     
server/fd.c         
server/main.c       
server/object.h     
server/request.c    /** This files are inside of our wine-1.3.33 folder

I thought its just deleting & copy/paste but i run in various errors today
atm im trying to write a new patcher file that works. it would be awesome if somebody has any further informations about this patching stuff or another idea to fix this slow disk read bug on mapload
#4
Dedicated Server No-Download Mods / Re: SWBF2 server mods
September 12, 2013, 06:02:07 PM
I found a tool which was able to modify the mission lvl made by belk from msc back in the days.  :censored: by DP, no insults please I modified the objectivectf and objectiveconquest lua and set the value ScriptCB_SetNumBots to ScriptCB_SetNumBots(0).
Moreover the 1.1 Servermanager as well as the 1.08 Servermanager are working now on 1.0.
Thank you guys for your patience and here is the link for the modified servermanager if you guys are interested.

http://www.mediafire.com/download/iwqezri6rik264x/swbf10.rar

Best regards,
Minutes
#5
Dedicated Server No-Download Mods / Re: SWBF2 server mods
September 12, 2013, 04:49:43 PM
Thank you for your efforts in advance.

Well your first suggestion wont work, because the amount of ai units is forced to 16 regardless if conaiperteam ,
ctfaiperteam , assaiperteam is set to zero in the ServerSettings cfg. Admin commands are working in 1.0 and it is possible to eliminate the bots by using /admin/bots 0 ingame or by entering the commands in the sm on the player menü. But this isnt really a solution for this, because it should work without it and the advantage given through the swbf2sm version 1.07 or 1.08 is gone despite the fact that it is annoying to always repeat this commands. The main idea behind this was that the few rootserver owners and clanleaders can give their member the possibility of hosting server for wars etc. without giving them remote desktop rights.

To your second suggestion, the bots will also respawn on the ps2 version 1.07 of the sm.
And i guess the majority of root server owners aint willing to run a trainer in the background.

Buckler mentioned that it should be possible to delete the bots by editing the mission.lvl, i guess this should be worth a try.

Best regards,
Minutes





#6
Dedicated Server No-Download Mods / Re: SWBF2 server mods
September 12, 2013, 07:23:01 AM
Hey Anthony and the other swbfgamers stuff,

Due the downfall of swbf2 in the last few years in addition to the separation of the community in 1.1 and 1.0, the 1.1 version already died because only a few are still playing this version. The rest of the community is still playing 1.0.
The 1.1 version has its own working remotemanager allowing players to start and stop server etc. I guess i´m not telling anything new to you. Compared to 1.1 the situation concerning servers is quite worse in 1.0. You can even compare it with swbf1 because you need remote desktop permissions to start and stop a server. As a result of this only a few persons are able to host servers for wars etc and its quite annoying. Swbf2 1.0 has its own remotemanager but this remotemanager is very buggy and it doesnt work properly.

I found a way to fix this situation. Its very simple i just copied the 1.1 servermanager ( swbf2sm.exe version 1.08) in the direction of the 1.0 server and it works. But there is one annoying problem. The server has always bots regardless if i change the value of bots to zero. I changed the values even in the cfgs to zero and the bots are still spawning.

Therefore i´m asking you guys if you could make a server side mod, which forces the amount of bots to zero.
This little effort would help the swbf2 community quite a lot. 

Best regards,
Minutes