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Messages - Unit 33

#2836
Released Maps and Mods / Re: Mos Eisley: Utter Chaos
April 24, 2009, 11:56:13 AM
It's O.K I signed-up anyway...  :hmph:
#2837
Released Maps and Mods / Re: Mos Eisley: Utter Chaos
April 24, 2009, 07:35:18 AM
Wait do I have to sign up to download this ?  "You do not have the correct permissions to download this file."
Might as well...   :panic:
#2838
Hmmm,
 I usually use 3rd person, but I switch depending on the situation, such as pistoling of course,
but sometimes in vehicles... I always use the ATAT in first person, so I can destroy the shield generator !!!!   :wacko:
#2839
SWBF1 Modding / Re: BF Main Play Mod Final
April 21, 2009, 02:58:43 PM
Hey you finally fixed the Dark Trooper !
And look an Imperial Engineer.... :panic:  Wooo, yeah great stuff !
Thanks, most moders don't put as much effort into the Empire, it brings tears to my eyes.
#2840
SWBF1 Modding / Re: BF Main Play Mod Final
April 20, 2009, 02:02:21 AM
I Noticed that AI uses the AT-RT as if it were infantry, they attempt to 'walk' through low doors and such.
#2841
SWBF1 Modding / Re: BF Main Play Mod Final
April 19, 2009, 01:02:01 PM
Yeh I was going to tell you that, but I thought I might get told off...
#2842
SWBF1 Modding / Re: BF Main Play Mod Final
April 16, 2009, 03:02:15 PM
Actually I did notice that trying to take down a droid gun-ship with a star-fighter I had to follow it for such a long time.
And the Jedi star fighter is over-powered for strafing-runs. (Although the bots never do this anyway)
#2843
SWBF1 Modding / Re: BF Main Play Mod Final
April 16, 2009, 02:37:11 PM
Hmm I couldn't find much fault really,
how about Missiles for the tie fighter, just to balance the GCW air-fights?
#2844
Thanks for your understanding Hardcore, I will not mention the incident again this is as it would appear to be a fresh start.

Such a warm welcome!
Thanks guys !
(that sounds so corny)

And sorry SchTicK I have not signed in on such a forum...

Although I used to have a clan on JediKnight2 (It's dead now)  but that's waaaaay back,
and my name was "The Dude" - forgive me I was young and innocent...
#2845
SWBF1 Modding / Re: Zombie Mod Ideas
April 16, 2009, 07:17:16 AM
It sounds wonderful !
Do you think you could have GCW and a CW mode so you can play as the Republic
or the Rebels,  just have the same weapons...?
Yes the ammo droid should be some where really hard to get to,
it would stop the player from 'camping'.
I think the zombies should have multiple spawn points so the zombies don't 'bottle-neck', which makes them far too easy to kill.
The player has to alert from attack from all angles!

EDIT: Would this actually work on single player? Or is this going to be steered toward online play?
I'd like it if were compatible both ways.
#2846
SWBF1 Modding / Re: Zombie Mod Ideas
April 16, 2009, 06:42:57 AM
As ammo is a large factor, I think you could either have only one ammo droid somewhere hard to access
or ammo canisters littered around the map, so conserving ammo becomes a great priority.
#2847
SWBF1 Modding / Re: Zombie Mod Ideas
April 16, 2009, 02:06:49 AM
So we're final the human side will be rebels?

Yeah, I think all the defenders should have fusion cutters, because of their high importance
to maintain the defence perimeter. The weapons well I agree with El Chupacabra,
although ggctuk's chain-gun is an idea, it worked perfectly in his mod.
#2848
I know what I did wrong but, It was really a case of how I phrased it, but never mind rules are rules,

Now can we 'forgive and forget' I don't really want this ban 'looming' over me.
#2849
I just like the format and... the buttons !
It reminds me of the Mac I am using now...
Except all the smilies don't appear for some bizarre reason, it's kinda funny really.
#2850
I had no warning...  :(

I shouldn't really complain, I've been using Gametoast ever since I got the game,
I've  'survived' without membership for ages...
It's nice of someone to notice though!

Yep, I joined this site !
And so far I'm impressed !
Well done somebody !