SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: tab328 on February 12, 2017, 11:30:59 AM

Title: No spawnpoints, yet I set them?
Post by: tab328 on February 12, 2017, 11:30:59 AM
As I am starting my endeavors as a modder, I think I finally got everything set up :tu:

In zeroeditor I imported the .ter from kashyyyk to use as a base to modify to my liking. After doing so, and deleting the foliage patterns and default spawns, I set up new spawns whilst making sure to follow instructions to the letter. After cleaning, munging, and importing to the game, I find there are no spawnpoints showing up.  :rant:

Anybody got some ideas or an "ask the noob these questions first" checklist?
Title: Re: No spawnpoints, yet I set them?
Post by: Phobos on February 12, 2017, 11:53:38 AM
Spawnpoints aren't stored in the .TER file (terrain), look for a .PTH file (spawn pathing) and copy that over if needed. If you set them and tried to save but they didn't munge, make sure the PTH file was generated, and that the World1 folder has read-only disabled for all files and subfolders. Also confirm that the Pathing properties are set properly, or it could cause errors such as the 20 second timer countdown.
Title: Re: No spawnpoints, yet I set them?
Post by: tab328 on February 12, 2017, 12:59:53 PM
The 20 second timer countdown is exactly what I'm getting, I'll make sure I did everything you said. Thanks!
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