SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: Phobos on April 30, 2013, 02:21:42 AM

Title: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Phobos on April 30, 2013, 02:21:42 AM
Update 5-27-14 - This guide is now outdated and doesn't work anymore (the port forwarding part is still useful). GameMaster has replaced OpenSpy and is easier to use. See these thread for more info:
Port Forwarding - http://www.swbfgamers.com/index.php?topic=6383.0
HOSTS Editing - http://www.swbfgamers.com/index.php?topic=7840.0
GameMaster Discussion - http://www.swbfgamers.com/index.php?topic=7827.msg84317
GameMaster Tutorial - http://www.swbfgamers.com/index.php?topic=7842.0
GameMaster Website - http://gameshare.co/gamemaster






SWBF1.2 Internet Multiplayer Patch Tutorial
Written by Phobos

=========================
Instructions
This tutorial explains how to patch your SWBF1 game so that you can play in multiplayer servers again using internet mode. There appears to be a bug with hosting non-dedicated PC servers currently, but the remote dedicated servers seem to work. Internet Multiplayer is more practical and convenient than having to rely on third party apps such as Tunngle or GameRanger to play SWBF1 online.

Step 1)
Download the SWBF1 Online Patch Kit:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=953


This patch kit download contains:
- A modified HOSTS file
- OpenSpyHelper program
- SleepKiller's batch fix
- A patched 1.2 no CD client executable
- A patched 1.2 dedicated server host executable
- Master server patcher for 1.2 client executable (beta version, might be updated later)
- TXT copy of this tutorial

Step 2)
You have 3 options to choose from to achieve the same result. Just pick one method to use, and if it doesn't seem to work then try another. They should all work in theory but some people have reported problems with method C.

A) Run OpenSpyHelper.exe
When the OpenSpyHelper box appears, type "swbfrontpc" (no quotes) into gamename box and click ok.

B) Run SleepKiller's OpenSpySetup Batch Fix
This is configured to make the same adjustments as openspyhelper.

C) Manually replace the included HOSTS file into this folder
C:\Windows\System32\drivers\etc\
The hosts file has no extension. Simply copy and paste the file, yes to overwrite.

There's a good chance it should work at this point
You should be able to play internet multiplayer now. There are a few caveats:
- When you click Internet the screen will stay on Busy 100% for about 20 seconds, however you can click cancel right away and it will display the server lobby.
- When you first try to join a server it won't let you, you must hit cancel (sometimes it works instantly, other times you have to wait 5-10 seconds), then click join server again and it should work.
- If your game freezes in the server lobby, make sure you close out of xfire completely. Also make sure not to move the cursor for a few seconds. There are occasional full screen game freezes in the server lobby for some reason, but I haven't ran into this problem in windowed mode yet.
- Servers show as 9999 ping, server stats and game (player KDR) stats don't seem to register properly with dedicated servers. We are looking into a fix.

If you still can't connect to servers or having problems
See Advanced Troubleshooting below for more solutions.

=========================
Advanced Troubleshooting
If updating the HOSTS file wasn't enough, try one or both of these methods.

PROBLEM: You can see the servers but when trying to connect it just counts busy over and over again.
SOLUTION: Port Forwarding

- Open Windows Firewall with Advanced Security.
- Go to: Inbound Rules -> New Rule ->
- Paste these numbers into the port box (no quotes): "3658, 3659, 5600, 28910, 29900"
- Click TCP and next
- Allow connection for everything (as checkboxed by default), then name the rule SWBF1TCP
- Make another New Rule, paste in the same numbers 3658, 3659, 5600, 28910, 29900 again, and set this to UDP, then name it SWBF1UDP.
- Repeat the above steps for Outbound Rules as well.

When finished you should have port forwarded the ports 3658, 3659, 5600, 28910, and 29900 for TCP and UDP, both inbound and outbound rules. See this image for reference: 
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKG955xW.png&hash=252fe2ef228fa54697b489e156561f4c1d883cd6)

PROBLEM: When you click Internet, it stays on Busy 0% (instead of 100%).
SOLUTION: Hex Editing Battlefront.exe


For those who want to skip all the complex hex editing, just replace your battlefront.exe in GameData folder with the one included in the patch linked above.

If you would rather manually hex edit your EXE, then here is the actual hex edit process:
Search for "gamespy.com". Ignore the sdkdev leaderboard.asp link. Also ignore gamestats.gamespy.com Use hex editor to change "gamespy.com" to "openspy.net" for the following entries (which appear in this order for 1.2 client):

available.gamespy.com
master.gamespy.com
natnet2.gamespy.com
natneg1.gamespy.com
gamespy.com
gpcm.gamespy.com
gpsp.gamespy.com
http://motd.gamespy.com/motd

You should have made 8 hex edits total to your client exe. Repeat process for server exe.

Server Hex Edits (10 total):
http://motd.gamespy.com/motd (change this 3 times total)
available.gamespy.com
master.gamespy.com
natnet2.gamespy.com
natneg1.gamespy.com
gamespy.com
gpcm.gamespy.com
gpsp.gamespy.com

   
If you don't want to replace your game executable, or manually hex edit yours, you can instead use the SWBF 1.2 patcher exe included which was developed by Wolf. It is designed to automatically make these hex edits to your battlefront.exe

=========================
Server Hosting

Follow the above steps for Port Forwarding, updating HOSTS file, and then replacing the dedicated server executable with the one included in the patch linked above, or manually hex editing the changes. You must apply all of the above processes to the dedicated server in order for it to host properly.

It still shows 9999 ping for now, and server stats don't appear on the bottom of server lobby screen, so if anyone finds a fix to these bugs I will update this tutorial.

Credits:
Wolf - Developing fixes and exe patcher
Rage - Implementing fixes and patching server, writing tutorial
StoneCold - Discovering port forward fixes
SleepKiller - Scripting hosts fix batch
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Phobos on April 30, 2013, 02:21:56 AM
This post not part of tutorial
Led and SK, take some time to test this out and make sure everything is working, if not let me know what to change. It would be nice if we could find a fix for the 9999 ping and server stats bug, but I'm not sure if that is possible. When I hex edited gamestats.gamespy.com -> gamestats.openspy.net, in the client EXE it does nothing, but for server EXE it breaks the whole thing and it won't even host + generates a random gstats.dat file in the folder.

The most important concerns for me are
Compatiblity: Will it work for EVERYONE? If not, will it at least work more than Tunngle/GR?
Longevity: How long can OpenSpy be a reliable master server host replacement?
I don't have the answers to these questions, but we will find out sooner or later.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Phobos on May 01, 2013, 02:54:25 AM
Quote from: Wolf
here is a patcher that has been revamped with a transdosian, feel free to redistribute
http://speedy.sh/VEKyw/swbfmasterserverpatch.zip

it seems to work with all versions of swbf (dedicated and client)

next patch will likely contain one or more fixes for the following

1. hang at loading screen when you click join

2. having to cancel and rejoin a server to get in(i might be able to automate it so players don't have to do the trick no promises though)

3.a few other small tweaks

if anyone is still having trouble pm me so that i can either add it to bug list to fix or help you get going.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Carbon27 on May 03, 2013, 12:51:31 PM
I'm having issues here, I downloaded (twice just to make sure the first one was screwed up) the thing, I hit run, now it gives me a rectangle with a lizard with a bayonet. It seems cut off, and wont let me do anything. Im assuming that you want me to put the code into the bar that says "file". Any way to fix this? Im also still confused on where to put the downloaded file, you say battlefront exe, but that is what you push to start the game. Sorry these are dumb questions, but I know NOTHING about computers.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Led on May 03, 2013, 05:41:43 PM
Josh, do you have xfire ?
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: {212th} Ldr. Norris on May 03, 2013, 06:09:34 PM
I use AVG and it freaks out when I try to extract it. AVG says something about trojan horse and asks if I want to remove it. I think I read somewhere that this is normal and I can just ignore the threat?
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Carbon27 on May 03, 2013, 06:17:18 PM

Quote from: Buckler on May 03, 2013, 05:41:43 PM
Josh, do you have xfire ?
no sir-e-bob no. Why, to communicate better? I could do it of FB...
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: {PLA}gdh92 on May 04, 2013, 03:58:29 AM
Quote from: Josh on May 03, 2013, 12:51:31 PM
I'm having issues here, I downloaded (twice just to make sure the first one was screwed up) the thing, I hit run, now it gives me a rectangle with a lizard with a bayonet. It seems cut off, and wont let me do anything. Im assuming that you want me to put the code into the bar that says "file". Any way to fix this? Im also still confused on where to put the downloaded file, you say battlefront exe, but that is what you push to start the game. Sorry these are dumb questions, but I know NOTHING about computers.
Have you tried going online yet? It's possible you've run something by accident. :)
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Carbon27 on May 04, 2013, 05:06:29 AM
gdh I have gone online to try many times, no servers show up.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: -=(212) Nixo=- on May 04, 2013, 11:04:40 AM
Josh its not the launch button there is a core folder inside it.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Carbon27 on May 05, 2013, 09:32:25 AM
whats not the launch button?
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Gen.anime{snp} on May 05, 2013, 11:06:13 AM
i am having an issue. when i try to join the fc battlegrounds sever, it says i dont have the map being played....while its a normal stock map. i know fc mods many of their servers, could this be an incompatibility issue?

Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Phobos on May 05, 2013, 12:00:39 PM
Quote from: Gen.anime{snp} on May 05, 2013, 11:06:13 AM
i am having an issue. when i try to join the fc battlegrounds sever, it says i dont have the map being played....while its a normal stock map. i know fc mods many of their servers, could this be an incompatibility issue?
No. I recently added Jabba to the [FC]Battlegrounds server. And it will give you that error if you don't have every map listed in the batch maplist, no matter what map it is currently on.

Make sure you have the tat3 folder in your AddOn folder. If it's there already, make sure you don't have more than about 15-20 maps in the addon folder or it causes problems like that.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Gen.anime{snp} on May 05, 2013, 01:29:37 PM
ah ha, i defiantly have more mos than 20, thanks
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Roxas on May 05, 2013, 03:26:31 PM
It works for me. I just came off the FC server (because it said that there were two people there but the server was empty). I had a good connection. No lag; 102 ping. I had to use the hex edit patch. I'm not sure which of the three options worked for me because I used all of them then I applied the hex patch.

It feels good to be online again. Now I just need a little table to aim on.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Dark_Phantom on May 05, 2013, 03:30:40 PM
So the weirdest thing happened...
I was scrolling through the servers (Internet option) (played a couple of low AI ones) and lo and behold, a new server popped up.  The same dedicateds never update which I knew because it said there were 2 people in FC Battlegrounds and there weren't 2 in there for a while.  Anyway...
When I was looking, a server came up, the server was named Soul (from the player hosting).  I thought it was odd since it was the only new server I've seen all day, so I clicked on it.  Lo and behold, the stats were on it like normal (200-200 reinforcements, 1 player named Soul, etc).  So I decided to click on it to join.  BF froze completely and I had to exit out.  When I went back in the server was still there, so I had to do the whole "click, cancel, then click again to join", but right before my second click the server disappeared.
Has anything like this happened to anyone else?
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Anyder on May 05, 2013, 03:35:22 PM
it happened to me. its some kind of bug
i hosted a server called {U.E.F}Just4Fun, but i shut it down and server was still up, i tried to join, and same problem u had, happened to me
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Roxas on May 05, 2013, 03:36:33 PM
I'll check it out Phantom.

I can also give my word that xfire does indeed cause BF to freeze. If we really intend to use OS, we may have to ditch xfire. I know that some of you guys have tried out that Raptor program or whatever it is called. Have you guys tried running that with BF?
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Black Water on May 05, 2013, 03:39:18 PM
Phobos said something about the servers updating slow. and to host you need to do some extra stuff.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Led on May 05, 2013, 04:16:53 PM
Quote from: Dark_Phantom on May 05, 2013, 03:30:40 PM
So the weirdest thing happened...
I was scrolling through the servers (Internet option) (played a couple of low AI ones) and lo and behold, a new server popped up.  The same dedicateds never update which I knew because it said there were 2 people in FC Battlegrounds and there weren't 2 in there for a while.  Anyway...
When I was looking, a server came up, the server was named Soul (from the player hosting).  I thought it was odd since it was the only new server I've seen all day, so I clicked on it.  Lo and behold, the stats were on it like normal (200-200 reinforcements, 1 player named Soul, etc).  So I decided to click on it to join.  BF froze completely and I had to exit out.  When I went back in the server was still there, so I had to do the whole "click, cancel, then click again to join", but right before my second click the server disappeared.
Has anything like this happened to anyone else?


I can see stats for servers that I can not join.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Phobos on May 05, 2013, 08:35:34 PM
Quote from: Buckler on May 05, 2013, 04:16:53 PM

I can see stats for servers that I can not join.
Yeah this is just one of many bugs.  :(
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Anyder on May 06, 2013, 06:53:58 AM
Quote from: Buckler on May 05, 2013, 04:16:53 PM

I can see stats for servers that I can not join.
like ? i can actually join all servers (except FC's, as Phobos wont want me there)
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Dark_Phantom on May 06, 2013, 07:18:59 AM
Quote from: Anyder on May 05, 2013, 03:35:22 PM
it happened to me. its some kind of bug
i hosted a server called {U.E.F}Just4Fun, but i shut it down and server was still up, i tried to join, and same problem u had, happened to me

Anyder, the point of my post was not that it doesn't update.  I knew that.
Read closer, and you will see that the point was that there was a server I couldn't join that had stats showing.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Led on May 06, 2013, 07:31:05 AM
Quote from: Anyder on May 06, 2013, 06:53:58 AM
like ? i can actually join all servers (except FC's, as Phobos wont want me there)

Any server that I can see player names and stats for are servers that I can not join.

Servers that I can not see player names and stats for are servers that I can usually join.

It is a protocal issue with openspy and the version of gamespy that we use in SWBF. 

Sleepkiller has been working on recompiling the openspy software.  If he can get it to compile, then
we have a chance at fixing some of the issues.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Dark_Phantom on May 06, 2013, 07:34:41 AM
If it gets recompiled and works correctly, does that mean that you (Buckler) will host the Openspy Star Wars Battlefront server from a computer of yours?
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Led on May 06, 2013, 07:46:58 AM
Quote from: Dark_Phantom on May 06, 2013, 07:34:41 AM
If it gets recompiled and works correctly, does that mean that you (Buckler) will host the Openspy Star Wars Battlefront server from a computer of yours?

Short answer, yes.

Long answer:

We have a few options.  PLA Bandit is an IT person with a large server farm.  He has offered to host a master server in the past, should we find one.  (He also knew about the hosts redirect method, but at that time, we did not have an OpenSpy available to us.)

At the present time, I am renting a Linux server from NFOservers so that SK can work on getting the OpenSpy source code compiled.  It is not terribly straightforward, but from his reports, it is getting close.  (There are some missing libraries that need to be tracked down.)  If it compiles then we can host a test master server on it
for a while.

My current thinking is this:
1) see if we can compile Openspy and host it ourselves in the event that openspy goes away
2) see if we can compile and fix Openspy so that we have a better implementation for SWBF (I have some game server data captures that we can use to compare the Openspy traffic to the Gamespy traffic)
3) prepare for gamespy to dump SWBF2 and offer that community an option; this could drive more traffic to this site

Then host on a new rented server or on one of Bandits if things all work out.

If all goes very well, I think we could even make our own leaderboards and host it right here.

They don't call us Die-Hards for nuthin'  ;)



Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Gold Man on May 06, 2013, 08:59:24 AM
I may not exactly be an IT guy, but I know a friend of mine that has a top-of-the-line gaming PC. and it's always online. I've been showing him the whole server setup thing going on, and he said he's willing to help out in hosting some servers, if you guys are interested. :P
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Led on May 06, 2013, 10:00:59 AM
Quote from: {Alpha}Gold Man on May 06, 2013, 08:59:24 AM
I may not exactly be an IT guy, but I know a friend of mine that has a top-of-the-line gaming PC. and it's always online. I've been showing him the whole server setup thing going on, and he said he's willing to help out in hosting some servers, if you guys are interested. :P

Thanks.  For the master server though, we need something completely reliable, fast, completely reliable, not behind a firewall, completely reliable, fully controlled by us, and completely reliable.

;)

In addition, we are looking at a linux box and something that run MySQL databases and can link to websites.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: CanaDerp on May 06, 2013, 12:25:17 PM
Hey Buckler, I'm GMs friend with the computer. I was wondering if I could somehow get one of those emulators that run OSs and run it on my computer and run MySQL on it and through that run the SWBF servers, if possible?
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: StoneCold on May 06, 2013, 01:13:57 PM
Quote from: Buckler on May 06, 2013, 07:31:05 AM

Sleepkiller has been working on recompiling the openspy software.  If he can get it to compile, then
we have a chance at fixing some of the issues.

If he manages to compile that code then it would be extremely awesome. I'm pretty sure it can be implemented for many more Gamespy games other than SWBF, which is why I'm interested in it as well.

But before I can have a crack at that, the code must be compiled obviously. I asked a colleague of mine to take a look at it. He said that the nearly all of the Linux code was there, and that there were some Win32 libraries, but there wasn't a lot of progress made on the Windows side to get it compiled unfortunately  :(

But holding thumbs that Sleepkiller can work some magic for us  :D
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Led on May 06, 2013, 01:52:00 PM
Quote from: CanaDerp on May 06, 2013, 12:25:17 PM
Hey Buckler, I'm GMs friend with the computer. I was wondering if I could somehow get one of those emulators that run OSs and run it on my computer and run MySQL on it and through that run the SWBF servers, if possible?

The source code is out there, you are free to try it.  That said, in the end, we can have only one master server, and I will support either openspy or one that SK develops.



Quote from: StoneCold on May 06, 2013, 01:13:57 PM
If he manages to compile that code then it would be extremely awesome. I'm pretty sure it can be implemented for many more Gamespy games other than SWBF, which is why I'm interested in it as well.

But before I can have a crack at that, the code must be compiled obviously. I asked a colleague of mine to take a look at it. He said that the nearly all of the Linux code was there, and that there were some Win32 libraries, but there wasn't a lot of progress made on the Windows side to get it compiled unfortunately  :(

But holding thumbs that Sleepkiller can work some magic for us  :D

Yes, I believe that it is close, and it has not been easy due to missing libraries and such.  As I mentioned in the previous post, just like in Highlander, "There can be only one".
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Carbon27 on May 07, 2013, 10:16:53 AM
Guess what....                    IT WORKS!  :rock1:
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Led on May 07, 2013, 10:54:05 AM
Quote from: Josh on May 07, 2013, 10:16:53 AM
Guess what....                    IT WORKS!  :rock1:

Do tell us what you did to get it to work--or rather tell us what you did wrong first :P
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Carbon27 on May 07, 2013, 11:10:45 AM
I needed winzip, and I did pretty much everything wrong because I didn't know I needed winzip. To bad nobody is like ever on openspy.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: StoneCold on May 07, 2013, 11:14:26 AM
Quote from: Josh on May 07, 2013, 10:16:53 AM
Guess what....                    IT WORKS!  :rock1:

Please do share it with us, would love to run my own Openspy server  :)
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Led on May 07, 2013, 11:29:23 AM
Quote from: StoneCold on May 07, 2013, 11:14:26 AM
Please do share it with us, would love to run my own Openspy server  :)

He's not talking about the server, he is talking about the player patch--the original topic of this thread  ;)
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: StoneCold on May 07, 2013, 11:55:49 AM
Quote from: Buckler on May 07, 2013, 11:29:23 AM
He's not talking about the server, he is talking about the player patch--the original topic of this thread  ;)

Whoops, my bad  :slap: :slap:
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Phobos on May 07, 2013, 11:59:07 AM
Quote from: Buckler on May 07, 2013, 11:29:23 AM
He's not talking about the server, he is talking about the player patch--the original topic of this thread  ;)
Well this topic also addresses server patching but not in depth as we are still figuring out the best approach for it.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Anyder on May 07, 2013, 12:50:21 PM
Ive got a friend who says he cannot save the HOSTS file with windows vista (he runned the file as admin, but he cant save the file)
Any idea ?
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Led on May 07, 2013, 12:57:44 PM
Quote from: Anyder on May 07, 2013, 12:50:21 PM
Ive got a friend who says he cannot save the HOSTS file with windows vista (he runned the file as admin, but he cant save the file)
Any idea ?

Make sure that hes not using Notepad--it will automatically put .txt at the end of the file, and if extensions are hidden, you will never see the .txt.

Then, check to make sure that nothing is going on with the Windows Virtual Store, or with protecting operating systems files.

That's all I've got.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Anyder on May 07, 2013, 02:16:06 PM
Quote from: Buckler on May 07, 2013, 12:57:44 PM
Make sure that hes not using Notepad--it will automatically put .txt at the end of the file, and if extensions are hidden, you will never see the .txt.

Then, check to make sure that nothing is going on with the Windows Virtual Store, or with protecting operating systems files.

That's all I've got.
umm right ill tell him
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Dark_Phantom on May 08, 2013, 08:34:51 AM
It does work on Vista, as I used it on my Vista computer at home.
When you download it, it should run, no problem.  Vista just gave me an "Are you sure?" prompt.
Just try it ingame to make sure it didn't already install. :)
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Carbon27 on May 08, 2013, 06:41:49 PM
For some reason it won't work, it just stays at busy 0%, anyone else with this issue?
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Led on May 08, 2013, 06:45:57 PM
yes, there is some problem at the moment.  Thus the interest in getting our own operational.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Carbon27 on May 08, 2013, 06:48:52 PM
Ah, To bad my mom wanted me only to play an hour, so I squandered it all on trying to get it to work. :( well, hope it gets up and running again.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Anyder on May 08, 2013, 10:31:50 PM
dunno if someone did as me, add the ip of the master server and the port, and u will see on ur favourite servers, in xfire, when its up or down
(the port is 27900 if im not wrong)
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Phobos on May 09, 2013, 04:18:51 PM
i have discovered for the dedicated servers that apparently if u close all server sessions ur hosting and wait ~5 minutes, then the server names will update with whatever changes u made to them in the batch file. the mismatch bug for current players in session still persists though.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Syyy on May 12, 2013, 11:47:32 AM
Just tried it. I believe it might work, but the busy screen stays at 0% for ~15 sec, not 100%. When the server lobby shows up, no server is listed, is there a special time when you guys are hosting servers, or is is an issue with me?
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Black Water on May 12, 2013, 11:52:26 AM
Sometimes openspy is down...
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: {PLA}gdh92 on May 12, 2013, 11:56:04 AM
Yes, openspy was down half an hour ago when I tried it.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Syyy on May 12, 2013, 11:59:19 AM
Thanks to you. I gotta get used to the new way :/
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Anyder on May 12, 2013, 12:06:02 PM
Quote from: ! [ 2 1 2 ] M a r t ! on May 12, 2013, 11:52:26 AM
Sometimes openspy is down...
short life openspy! LoL
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Phobos on May 12, 2013, 02:48:34 PM
This is pretty inconvenient, I noticed openspy has been down several times in the past few days. It will hang on 0% no matter what you do for hours at a time sometimes. We need our own master server to avoid the random downtimes apparently.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Led on May 12, 2013, 03:10:25 PM
Quote from: Phobos on May 12, 2013, 02:48:34 PM
This is pretty inconvenient, I noticed openspy has been down several times in the past few days. It will hang on 0% no matter what you do for hours at a time sometimes. We need our own master server to avoid the random downtimes apparently.

We are close to a product to test.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Anyder on May 12, 2013, 03:19:14 PM
will it be ready for next weekend ?
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Fds on April 19, 2014, 11:11:42 PM
Do you know if there is a way for checking when openspy servers are up and running?
Cause i dunno if my swbf lobby stays at 0% because they are down or because i did some errors in the procedure
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Led on April 20, 2014, 01:47:18 AM
Openspy hasn't worked for us in a long time, and even then, not very well.


I strongly suggest you use tunngle for SWBF 1.  We always have servers running in 1.2.

But to answer your original question, the only way to know is to try it.  Also, make sure your exe is patched for Openspy, or your .hosts file has been edited to redirect to the Openspy server.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Fds on April 20, 2014, 02:49:17 AM
yeah i just tried them today but no answers from openspy servers

Tunngle instead works well, even if just few people play there :/
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Led on April 20, 2014, 02:52:14 AM
Well, there are more on tunngle than anywhere else  ;)

It depends on the time of day that you look.  With the 212 event 12 hours ago, there were 32+ on in one server.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: {PLA}gdh92 on April 20, 2014, 05:52:52 AM
I'm not sure if it was just me but when you use Openspy it stops Gamespy working on battlefront 2 if you want to go on that (not that that's a problem for much longer). It was easy to fix though.
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Led on April 20, 2014, 06:48:44 AM
Quote from: {PLA}gdh92 on April 20, 2014, 05:52:52 AM
I'm not sure if it was just me but when you use Openspy it stops Gamespy working on battlefront 2 if you want to go on that (not that that's a problem for much longer). It was easy to fix though.

Yes, if you use the .hosts file edit it will do that.  If you use the binary patcher, it should leave SWBF2 alone :)
Title: Re: SWBF1.2 Internet Multiplayer Patch Tutorial
Post by: Anyder on April 20, 2014, 07:07:39 AM
Quote from: Led on April 20, 2014, 06:48:44 AM
Yes, if you use the .hosts file edit it will do that.  If you use the binary patcher, it should leave SWBF2 alone :)
Only when u log in ur gamespy account as i remember (I may be wrong)
But yeah, ure right gdh
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