Hoth shield generator moving

Started by Triops, March 31, 2017, 02:25:30 PM

Previous topic - Next topic
March 31, 2017, 02:25:30 PM Last Edit: April 10, 2017, 11:48:50 AM by Triops
Hi, Does anybody know, why the inner parts of the shield generator on Hoth are moving in the Zeroeditor and in the (stock) game they aren't.
Here a short video, I made (sorry for bad quality)

https://youtu.be/ArMtFin1SJo

Unfortunately, SWBF doesn't support scrolling texture animations. That's why.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

Actually Gistech you are wrong.Battlefront 1 support scrolling textures.Sereja told me they work so i tested them and its true.Here check my video.Look the waterfall moving texture.This is in Battlefront 1.



(I dont know why the camera is so shaky.Thats from Youtube)

I phrased that wrong - I meant tiling animated textures. Like the kind you see in SWBF3 Legacy on the FPS weapon displays.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1



Quote from: oldsnake on April 01, 2017, 09:54:05 AM
it moves on the ps2 version
https://youtu.be/TF5avgstN6g

Probably code that was removed for the PC version.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

The problem with Hoth generator is obviosly simple: SWBF1 can't mix scroll and bump render effects at the same texture. To make it work, you need to delete this line from msh.option file: -bump HOTH_Shield_Generator. In this case, you loose bump render effects ofcourse. If you realy need to have both effects, you need to copy HOTH_Shield_Generator.tga texture, and rename at least one letter in it like H1TH_Shield_Generator.tga or something. Then edit the hoth_bldg_shieldgenerator.msh with HEX editor, to add new name of the texture to the model.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Thanks for the good explanation.  I will move this over to tutorials in a couple of days.    :cheers:
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Thank you all for your commentaries- especially to Sereja, who shows again that he is a true specialist of SWBF1. :tu:
Best wishes Triops