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Messages - Sereja

#1291
Yes, and I am use some of them, but I need very specifical "bar door", which can be open, by 3 separate parts.
#1292
Thank's, I do my best.
#1293
The map is mine, and it's name Nar Shaddaa: Vertical City. It based on SWFU, and SWBH games. It included totaly new props and effects, but I am not released it yet. Mostly becose I need door animation, and still do not understand, how to make it. I am using ModTool, so possible I can't export it anyway...

And few words for sceletons:
in my practice it works automaticaly only for vehicles, but for infantry, I have to always add REQ lines. You can check EWK sample, from assets.
#1294
Possible, it never crash for you, because you never add the line for sceleton, in REQ file, and the game just do not "feel" it.
#1295
But, for the spherical radius exist next line:
Radius          = 5.0
It is very hard, to making vacuum for my Polys Massa, cube shaped hangars with spherical radius .odf
It cud be realy nice, if it may lead to cube shaped regions...
#1296
The ExtremeRange, is possible just a limit, how the grenade cud fly, after chargeup.
One of the realy strange line, I found, was in com_item_healthrecharge.odf:
[InstanceProperties]
EffectRegion        = ""
I think, it is somehow connected with regions, but how it cud be?
#1297
I think this one is impossible for SWBF1: SkeletonLowRes  = "leialz"
It is just crash the game.
#1298
SWBF1 Modding / Re: [HELP] 3rd person wampa
April 26, 2012, 12:22:25 PM
May be, you just need to edit your camera view from .odf.
#1299
Glad to see you too, I am upload rebel marksman files at this forum, and you have to search it, in category "others". Hope your question at last will be solved.
#1300
SWBF1 Modding / Re: SWBFII Conversion Pack[WIP]
April 25, 2012, 10:54:43 PM
The water is red, because it call .tga from SWBF2 assets, named "dag1_water", and it is realy red. You have to repaint it.
#1302
Thank's, me too!!!
#1303
I start to play SWBF1 in 2004, but I figure out, it can be modded only year after. I dounload BFBuilder, but unfortunatly it can by compatable with original version of the disk only. In my country, is impossible to find it, as it seems, only pirate version can be licensed. So, I have to vent in jorney, across europe. I was in many countries, but have no luck. After 4 years, of travel, I figure out, the game is out of sale, and have to back home, in total despare, with out of money, and empty hands. But in way to home, the fate, drop me in Sanct-Petersburg, Russia, where I have unexpected luck: I found the original disk! So, I start modding, and doing that about 4 years!
#1304
May be you need to try "deathstarleia" animation?
#1305
Released Maps and Mods / Re: Ilum: Crystal Canyon
April 23, 2012, 03:56:27 PM
1. This is not an estetic question, the matter is in big difference between far see terrain, and lighter terrain under feet. The .SKY file is surely incorrect.
2. Just make a region, and choose type "rainshadow". O, yes, and you must never rotate it, or effect is gone.
3. Try rename lowrez .msh.