time bomb

Started by (DW)skelltor, December 13, 2009, 10:19:34 PM

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i was wondering if anyone knew how to mod the time bomb so that you can place like 1-15 and make them have no time limet but go off when relode is pressed i saw it in the elite sides mod so i know it can be done i am just wondering how

skelltor

I put these in my custom map Phobos I'm making. It would likely crash online but here's what you need.

all_weap_inf_remote_charge_dispenser.odf
[WeaponClass]
ClassLabel          = "detonator"

[Properties]
GeometryName            = "com_weap_inf_seismic_mine"

RoundsPerClip           = "1"
ShotDelay           = "0.0"
ReloadTime          = "3.0"
IconTexture                 = "HUD_timebomb_icon"

TriggerAll          = "1"

AnimationBank           = "grenade"

TrackingSound               = ""

WEAPONSECTION           = 1

ModeTexture         = "HUD_weap_mine"
//ModeTextureColor      = "42 235 42 100"
ReticuleTexture         = "reticule_00"
OrdnanceName            = "all_weap_inf_remote_charge_dispenser_ord"

ShotDelay           = "0.5"
MaxItems            = "3.0"

AutoAimSize         = "1.0"

MinStrength         = "0.3"
MaxStrength         = "0.4"

FireSound           = "com_weap_throw_fire"
FireEmptySound      = "com_weap_inf_ammo_empty"
FireLoopSound       = ""
ReloadSound         = "all_weap_inf_equip_med"
ChargeSound         = ""
ChargeSoundPitch    = ""
ChangeModeSound     = "all_weap_inf_equip_med"
WeaponChangeSound   = "all_weap_inf_equip_med"
OverheatSound       = ""
OverheatSoundPitch  = ""
OverheatStopSound   = ""
ClankLeftWalkSound  = ""
ClankRightWalkSound = ""
ClankLeftRunSound   = ""
ClankRightRunSound  = ""
JumpSound           = "all_weap_inf_pistol_mvt_jump"
LandSound           = "all_weap_inf_pistol_mvt_land"
RollSound           = "all_weap_inf_pistol_mvt_roll"
ProneSound          = "all_weap_inf_pistol_mvt_squat"
SquatSound          = "all_weap_inf_pistol_mvt_lie"
StandSound          = "all_weap_inf_pistol_mvt_getup"





all_weap_inf_remote_charge_dispenser_exp.odf
[ExplosionClass]
ClassLabel = "explosion"

[Properties]
Damage          = "2000.0"
DamageRadiusInner   = "4.5"
DamageRadiusOuter   = "8.5"

Push            = "10.0"
PushRadiusInner = "3.5"
PushRadiusOuter = "4.5"

Shake           = "2.0"
ShakeLength     = "1.25"
ShakeRadiusInner= "8.0"
ShakeRadiusOuter= "16.0"

//Effect        = "com_sfx_weap_grenade_schrap_exp"
//Effect          = "timebomb"
Effect          = "seismiccharge2"
//WaterEffect     = "watersplash_lg"
WaterEffect     = "seismicchargewater"
Decal           = "decal_explosion"
LightColor      = "255 255 255"

LightRadius     = "10.0"

LightDuration   = "1.0"

PersonScale     = "1.0"
DroidScale      = "1.0"
BuildingScale   = "2.5"
AnimalScale     = "1.0"
VehicleScale    = "2.5"

SoundProperty   = "com_weap_seismic_exp"


all_weap_inf_remote_charge_dispenser_ord.odf

[GameObjectClass]
ClassLabel          = "mine"

[Properties]
GeometryName            = "com_weap_inf_seismic_mine"
ExplosionTrigger        = "all_weap_inf_remote_charge_dispenser_exp"
ExplosionExpire         = "all_weap_inf_remote_charge_dispenser_exp"
ExplosionDeath          = "com_weap_inf_landmine_destroyed_exp"

TrailEffect         = "com_sfx_weap_grenade_gold"
LightColor          = "224 224 160 150"
LightRadius         = "4.0"

//LifeSpan            = "5.0"
Velocity            = "0.0"
Gravity             = "1.0"
Rebound             = "0.0
Friction            = "1.0

MaxHealth           = "150"

//TickSound         = "all_weap_inf_timebomb_timer"
//TickSoundPitch    = "0.5"

//CollisionOtherSound     = "com_weap_remote_charge_land"
//CollisionFoliageSound   = "com_weap_remote_charge_land"
//CollisionWaterSound     = ""


To have more than 3 just change MaxItems            = "3.0" to whatever you want. I think if you go over 12 it gets buggy and possibly crashes but just test it out.

ok thanks the mod that had it you could place up to 100 but that seamed a bit fakey and a least that versios worked online just to let you know

you change the LifeSpan  line
There is no 'ctrl' button on Chuck Norris's computer. Chuck Norris is always in control.

thaks this topic can be closed now