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#61
I don't think windows 10 is the real issue here...decrease the AI count and see if that helps.
#62
General / Re: Happy New Year
January 01, 2023, 04:32:49 AM
Thanks GDH--happy new year to you and all SWBFGamers  :cheers:
#63
I recall some issue with the probe droid for Hoth in general. 

Also, finding some side level and using it without the correct mission.lvl file can cause a lot of problems.
#64
My understanding is that the GoG/Steam version uses a recompiled 1.3beta executable that incorporates GoG Galaxy support.  Others here can provide more detail about that.  It most definitely does not use the retail 1.2 version.

I don't think that there will be many performance issues with hosting on linux even if that is an old computer.  SWBF came out in 2004, so unless it is a really really old computer, it should be able to host just fine (use the dedicated server software).

(Also, are you running LAN mode or internet mode?)
#65
I've only had experience running the dedicated server for SWBF 2004 original on linux.  SWBF2 2005 server seemed to have the issue you mention.

GoG version of SWBF 2004 game works with Steam Deck (mostly) so there is probably a way to make it work with wine (*not sure about multiplayer).
#66
SWBF1 Modding / Re: Hoth: Rebel Base (2015 map demake)
November 18, 2022, 05:42:39 PM
nice  :tu:
#67
odd that jabba works and another mod map would not...I assume it is still in addon for the steam version
#68
Quote from: Unit 33 on October 28, 2022, 02:06:23 AMUpon trying to play Giftheck's new map 'Dune Sea Exchange' I was presented with a fatal error which read 'Could not open mission.lvl'.

I have not encountered this kinda error before, is this a known issue with the Steam version of SWBF?

Does Jabba's Palace work OK?
#70
SWBF1 Modding / Re: SWBF Tools
October 08, 2022, 08:05:08 AM
It looks great  :cheers:


The audience is small, though, so make sure it is something *you* want to do.
#71
Since this post was from 2009 and the file was not hosted here originally, that is not surprising that the link is dead.

However, we do the best we can to capture all things SWBF 2004, so check our downloads area.

If it is not there, make a new post requesting what you want, rather than using such an old post.
#72
SWBF1 Modding / Re: How to edit units
September 20, 2022, 06:31:01 PM
oh.  i forgot...let me see what i can do soon.
#73
SWBF2 Modding / Re: Possible "replay" mod?
September 18, 2022, 07:34:54 AM
Quote from: Bluetothestars on September 17, 2022, 08:56:48 PMYeah it does, though I think it would be easier to somehow bind the freecam to a character so it follows them, since the death cam doesn't follow the killer up close.

changing the follow time is just a hex edit once you know the location of the value
binding it to another character would be nearly impossible
#74
SWBF2 Modding / Re: Possible "replay" mod?
September 17, 2022, 09:10:33 AM
Doesn't SWBF2 have a death cam?  Where it follow the killer for a short while?  Maybe there is a way to extend that time, idk.
#75
SWBF2 Modding / Re: Possible "replay" mod?
September 15, 2022, 04:45:18 PM
although there are such things in windows.  It might work.
https://www.aiseesoft.com/resource/mouse-recorder.html

idk