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#5956
Dedicated Server No-Download Mods / Fairsides2
April 03, 2011, 07:00:58 AM #5957
Dedicated Server No-Download Mods / FairSides Mod
April 03, 2011, 06:59:55 AM #5959
Released Maps and Mods / Re: Pistols Only by Led
April 02, 2011, 04:59:46 PM
here is the weapon portion of the stormtrooper ODF:
WeaponName1 = "imp_weap_inf_pistol"
WeaponAmmo1 = 0
WeaponName2 = "imp_weap_inf_pistol"
WeaponAmmo2 = 0
WeaponName3 = "imp_weap_inf_crackgrenade"
WeaponAmmo3 = 3
WeaponChannel3 = 1
WeaponName4 = "imp_weap_inf_powerup_dispenser"
WeaponAmmo4 = 5
WeaponChannel4 = 1
WeaponName1 = "imp_weap_inf_pistol"
WeaponAmmo1 = 0
WeaponName2 = "imp_weap_inf_pistol"
WeaponAmmo2 = 0
WeaponName3 = "imp_weap_inf_crackgrenade"
WeaponAmmo3 = 3
WeaponChannel3 = 1
WeaponName4 = "imp_weap_inf_powerup_dispenser"
WeaponAmmo4 = 5
WeaponChannel4 = 1
#5960
Star Wars Battlefront (2004 Original) / Re: FairSides
April 01, 2011, 12:27:47 PM
The Fairsides server was a mission mod using Battebelks mission tool.
You can make it yourself, or if I can dig it up I will post it for you, or else make it again for you--
but it would have to be later this weekend.
Buckler/ Led
You can make it yourself, or if I can dig it up I will post it for you, or else make it again for you--
but it would have to be later this weekend.
Buckler/ Led
#5961
Welcome Center / Re: Hi im techtroytion
March 28, 2011, 04:10:43 PM
Welcome. We focus on SWBF the original here, but many things are the same.
There are many resources here for helping your learn how to mod.
What kinds of mods would you like to make? New maps, new guns, apply original weapons to other units, make new skins or models?
Let us know and we can point you in the right direction.
Regards,
Buckler
There are many resources here for helping your learn how to mod.
What kinds of mods would you like to make? New maps, new guns, apply original weapons to other units, make new skins or models?
Let us know and we can point you in the right direction.
Regards,
Buckler
#5962
SWBF1 Modding Tutorials / Re: Zero Editor FAQ/Tips and Tricks/Begginers Guide
March 27, 2011, 02:32:47 PM
New to zero-editor and need to know how to navigate and select objects?
Visit this page:
http://swbfmodding.wikidot.com/zeroeditor
Here are some items from that page that I found useful:
When in OBJECT mode
Left Mouse Button
Right Mouse Button
Middle Mouse Button
C + L/R/M Mouse Button
X + L/R/M Mouse Button
Z + L/R/M Mouse Button
X axis
Y axis
Z axis
Translate (move)
Rotate around Object Center
Rotate around Object Root
When in REGION or BARRIER mode
C + L/R/M Mouse Button
X + L/R/M Mouse Button
Z + L/R/M Mouse Button
Scale Object in the X axis
Scale Object in the Y axis
Scale Object in the Z axis
Visit this page:
http://swbfmodding.wikidot.com/zeroeditor
Here are some items from that page that I found useful:
When in OBJECT mode
Left Mouse Button
Right Mouse Button
Middle Mouse Button
C + L/R/M Mouse Button
X + L/R/M Mouse Button
Z + L/R/M Mouse Button
X axis
Y axis
Z axis
Translate (move)
Rotate around Object Center
Rotate around Object Root
When in REGION or BARRIER mode
C + L/R/M Mouse Button
X + L/R/M Mouse Button
Z + L/R/M Mouse Button
Scale Object in the X axis
Scale Object in the Y axis
Scale Object in the Z axis
#5963
SWBF1 Modding / Re: Common.lvl editing
March 26, 2011, 06:18:23 PM
IMP side builder is a set of changed ODF files that updates the IMP sides for 1.2 instead of the 1.0 files available in the original mod tools download.
There were some slight changes to jet recharge time and a couple of other things.
A winRAR extractor will uncompress 7z.
But anyway, I second the motion for a common.lvl tutorial
There were some slight changes to jet recharge time and a couple of other things.
A winRAR extractor will uncompress 7z.
But anyway, I second the motion for a common.lvl tutorial
#5964
SWBF 1 and 2 Tournaments / SWBF War Week 10 -- Endor
March 26, 2011, 02:51:38 PM
April 2, 2011 at 6 PM eastern time by Direct Connection
Battle for Endor
69.246.184.48
The server is already set up with CW Bespin CC for a buffer.
I might be late-please carry on if I can't make it on time.
Hope to see you there!
Battle for Endor
69.246.184.48
The server is already set up with CW Bespin CC for a buffer.
I might be late-please carry on if I can't make it on time.
Hope to see you there!
#5965
SWBF1 Modding / Re: HELP needed: How to get locals faction to have names
March 25, 2011, 03:40:39 PM
well, I solved my problem which was related to the map name being different that the mod id.
The localization keys on secret society are down.
But Bamdur has a fairly comprehensive list in his core tool.
I will lock this topic
The localization keys on secret society are down.
But Bamdur has a fairly comprehensive list in his core tool.
I will lock this topic
#5966
Star Wars Battlefront (2004 Original) / Re: PC Server Bandwith Question.
March 24, 2011, 08:27:30 PM
yes, upload speed is for hosting,
download speed is for playing
Oh, and please use "Modify" instead of double posting
download speed is for playing
Oh, and please use "Modify" instead of double posting
#5967
Star Wars Battlefront (2004 Original) / Re: PC Server Bandwith Question.
March 24, 2011, 06:22:20 PM
The best bandwidth that the game allows is 3 MB+
But, you may not have that available.
go to
www.speedtest.net
and see what your UPLOAD speed is.
But, you may not have that available.
go to
www.speedtest.net
and see what your UPLOAD speed is.
#5968
SWBF1 Modding / Re: HELP needed: How to get locals faction to have names
March 24, 2011, 05:41:07 PM
does anyone have a list of the localization keys?
secretsociety is down
edit:
http://www.4shared.com/get/uHtR5jsy/Corelvl_tool.html;jsessionid=2BF34E44BEBD80A5BC199A0EE55F5DBD.dc323
is a link to bamdurs tool, it says it works on 32 bit systems
-------------------------
Localization problem solved:
The issue was that I was using a stock map called bespin2 in my modid directory called ewok01
I used the mod tools localization tool to add names of locals, but it did not register until I changed the default
ewok01 key to the bespin2 key.
thanks to bamdur for helping me out with his core tool--its nice!
secretsociety is down
edit:
http://www.4shared.com/get/uHtR5jsy/Corelvl_tool.html;jsessionid=2BF34E44BEBD80A5BC199A0EE55F5DBD.dc323
is a link to bamdurs tool, it says it works on 32 bit systems
-------------------------
Localization problem solved:
The issue was that I was using a stock map called bespin2 in my modid directory called ewok01
I used the mod tools localization tool to add names of locals, but it did not register until I changed the default
ewok01 key to the bespin2 key.
thanks to bamdur for helping me out with his core tool--its nice!
#5969
SWBF1 Modding / Re: HELP needed: How to get locals faction to have names
March 23, 2011, 06:10:35 PM
I am taking a stock map and editing it through zero editor to have a local faction. Can you point me to a tutorial? I have never used the core level tool.
Thanks
Thanks
#5970
SWBF1 Modding / Re: HELP needed: How to get locals faction to have names
March 22, 2011, 08:23:22 PM
eh, ya, i didnt do anything other than put the in the lua script