SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Maps and Mods => Topic started by: Dark_Phantom on February 12, 2020, 02:30:30 PM

Title: BF2 Common.bnk Builder
Post by: Dark_Phantom on February 12, 2020, 02:30:30 PM
BF2 Common.bnk Builder

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1542 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1542)

I made this using my Sound Extractor - all the files generated are through it.  You should just be able to hit "commonmunge.bat" and generate a common.bnk in the same folder

I have made a list of hashes in hashrev.csv that I have manually renamed in the essence of usability. Their original names are probably lost to the depths of time or I just haven't found them yet (more likely).

It does not come out exactly the same as the stock common.bnk, but it is close enough that nobody should notice.  If there are any bugs, let me know.

Credits:
Dark_Phantom
psych0fred
Sleepkiller
Pandemic for Tools

Title: Re: BF2 Common.bnk Builder
Post by: 411Remnant on April 06, 2020, 01:31:08 PM
Is there anyway we could use this to change character voice lines as well?
Title: Re: BF2 Common.bnk Builder
Post by: Dark_Phantom on April 06, 2020, 01:51:09 PM
Character voice lines are contained in global.lvl.  I have something of a setup for it generated from my program, but never really tried it - I said someday I would get it working and still plan to.  Common.bnk only handles sound effects.
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