Woods: Search and Destroy 1.0 (RELEASE)

Started by Breakdown, February 28, 2009, 11:01:39 PM

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February 28, 2009, 11:01:39 PM Last Edit: May 26, 2012, 05:55:31 PM by Buckler
Hey! Here's the 1.0 release of Woods: Search and Destroy.

There a few significant change, as listed in the ReadMe below;

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ReadMe

Woods: Search and Destroy 1.0

Thanks for downloading Woods: Search and Destroy 1.0!

To install: place wsad1 in your AddOn folder.

This map was made as a experiment to try and create a new "game mode" for SWBF.
OF course, it isn't true to usual Search and Destroys found in games, rather
it is my own twist on it.

Travel through the woods, find the enemies cargo and destroy!


Each team has two units with the same weapons:

Defense Soldier

Rifle
Sniper Rifle
Fusion Cutter (to heal cargo)
Mines (to protect the cargo)

Demolitions Soldier (to destroy the cargo)

Rocket Launcher
Pistol
Thermal Detonators
Time Bombs

Fixes/New stuff:

- Each team now has 2 cargos, the neutral CP has been removed,
well actually, it's still there, but way out of playing area
and only tto prevent crashing

- More hills (lol)

- The Demolitions soldier now has a pistol instead of missile launcher
this is so the defense/demolitions would have to work together to destroy
the cargo, ie; the defense soldier defends the demolitions with its
infantry weapons while the demolitions destroys the cargo

- A few more props, nothing significant

- Rebel Demolitions rocket launcher ammo decreased

- A small bit of localisation on the spawn screen

- Reinforcement bleed (sort of serves as a count down)
once both cargos are destroyed on IMP/REB then IMP/REB's
reinforcements bleed really fast until about 7-12, from there on
you just have to kill the rest of the bots or whatever

- Cargo health increased

- Speed increased on all units

- Minor balancing stuff


Bugs:

- There is a big black box in the sky where the sun is..no idea
how to fix it, doesn't affect gameplay much so I probably won't fix

- The ground texture loos pixelated

- The AI isn't very intelligent. (They never are anyway)


If you have any bug reports or comments,
post on www.mpcgamers.com/forums and find the topic in Mod Factory

I hope you enjoy!

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I'll probably submit this to SWBFFiles depending on the comments I get here

Oh yeah, post all comments and suggestions here, it'll be very helpful. just don't say anything about the AI's intelligence, because they are really dumb and I've honestly tried lots of htings, even redoing the planning a few times but they just seem to always charge certain CP's and leave others with minimal defense. That's probably why this would be better in MP.

Anyway, here's the download link:

http://files.filefront.com/SearchDestro ... einfo.html


Edited by buckler:  Links broken, if anyone has these files, please let me know and we can put them up here.


Enjoy,

Breakdown

Yes. Thank you. Awesometivity bottled up like non-salmonella peanut butter. Delicious.
Rockin man!

"I can has ur goats? pleeze?" (Wikipedia).

Quote from: "El Chupacabra"Yes. Thank you. Awesometivity bottled up like non-salmonella peanut butter. Delicious.
Rockin man!


Seriously, you are a walking Forum Quote Thread Machine.
I make signatures!



Hetalia FTW!

Quote from:  aghaha zorba, I'm going to remember you said that

dangerous narcotics are god's way of saying that its ok for idiots to auto-darwinate

If I find time I'll play this later on Gameranger. Did you fix the problem with the game crashing when the Empire cargo gets destroyed?

I never experienced the problem myself so I wasn't sure how to fix it. It's likely it's fixed nwo though

Being that there are now 2 Targets, the crash no longer happens- along with there is no CP to capture.
QuoteSow the wind and reap the whirlwind
Through the rain and through the shine
Only something with a meaning can stand the test of time

Maybe you should call it beta2. A bit soon for a final release, don't you think?


#TYBG

Who says it's final release? ;)

The final release will be labeled as (FINAL)

There will ikely be one to two more versions after this one.

I might be able to fix the sun problem. Will take some non-ZE mapping though. I'll send you a PM if I find anything

Viruses are like the New York Lottery. "Hey, you never know"

Excellent. I'll fix the link in the forum list. :) I think I understand why you didn't post the other maps yet....It looks like they are works-in-progress.
Anyway, I eagerly await their release. Good job BD!

I like the new setup with 2 different cargo boxes, but they're really hard to "destroy." I only tried it in single player with 10 bots so yeah. Also, there's a tree in the middle of the river. I like how you minimized lag my making the water very transparent.

Also, when the Empire time bombs go off, they don't explode or make a sound. They just disappear.

Overall, this has become a very good map for multiplayer! I have yet to test it out on multiplayer.

That tree in the middle of the water is actually a log, I jsut addedit there for a scenic touch. What could help to make the cargo's more easy to destroy? I did increase the health 4x lol so that could explain.

@Ryan: Thanks :O You like fel01?? Surprise! :P )

Ok, thanks. I'll add those maps to the list. :)
.. I'll post them with the others a little later today/tonight.

Quote from: "breakdown"That tree in the middle of the water is actually a log, I jsut addedit there for a scenic touch. What could help to make the cargo's more easy to destroy? I did increase the health 4x lol so that could explain.

@Ryan: Thanks :O You like fel01?? Surprise! :P )

I'd change it to 2.5x the original.

So, should I release this on SWBFFiles as well? I dunno if I should or not lol