SWBFII Terrain Munger

Started by SleepKiller, January 21, 2012, 08:25:46 PM

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This handy gizmo will let you munge unedited SWBFII terrain for SWBFI. So you can get it in SWBF1 easily and with no changes. Just read the readme for instructions. I used this when converting Dagobah.
I forgot to post this before I left, so I'm posting it now. Enjoy.

Awesome, thanks SK!
=AaTc= Forever

SALLY....

-Retired Modder

This is pretty neat-o.

Thanks, SleepKiller.

I'm just wondering, are the same bugs (collision, texture displacement) and stuff present when you use this?
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Quote from: jdee-barc on January 24, 2012, 02:23:01 PM
I'm just wondering, are the same bugs (collision, texture displacement) and stuff present when you use this?
No terrain glitches should occur when using this.

It is strange, but when I try use it, my terrain become invisible. What am I do wrong?
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Hi Sereja,

Sleepkiller is away from his home for a bit, and will answer you when he gets back.

Thanks for coming to SWBFgamers  :cheers:
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Don't believe everything you read on the internet

Quote from: Sereja on April 06, 2012, 07:20:27 AM
It is strange, but when I try use it, my terrain become invisible. What am I do wrong?
Hm, all I can say is that sometimes SWBFII terrain flat out won't work in SWBF1. BattleBelk's method is a good last resort it nearly always works. A tutorial explaining it.



Now follow the instructions in this image.(Click on it to gain a better image.)

You should now have a file that looks like this, if so save and exit.

No, after this editing, terrain looks just broken. Maybe secondary changings (61 to 00) is incorrect? I mean, this is only change .tga to some unexist ".tg" format. Maybe I need change something else?
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Quote from: Sereja on April 10, 2012, 04:18:51 AM
No, after this editing, terrain looks just broken. Maybe secondary changings (61 to 00) is incorrect? I mean, this is only change .tga to some unexist ".tg" format. Maybe I need change something else?
I said it was BattleBelk's method not mine the terrain does have to be repainted.