FA3 Evo Trooper Fletchette Rifle

Started by RepComm, July 01, 2013, 05:49:51 PM

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July 01, 2013, 05:49:51 PM Last Edit: January 06, 2015, 01:18:22 PM by -RepubliqueCmdr-
FA3 Fletchette Rifle
-edit: Imagines missing.

Nice job, looks pretty awesome.  8)




Ask your friendly WgT member about joining today!

Agreed.
It is indeed a wonder that this rifle hasn't been done before.

Thanks RC, hope you had fun making it!

This will do very nicely, great job!
Battfront Stuff if your interested.
http://www.youtube.com/user/411Remnant

July 01, 2013, 07:32:38 PM #4 Last Edit: July 01, 2013, 07:34:20 PM by Snake
Here's the .odf I made for the JKA Flechette Launcher in the first Hyperion map. I edited the salvo and ammo to make it shoot 3 flechettes. So you can use this if you'd like:

.odf
[WeaponClass]
ClassLabel = "cannon"

[Properties]
IconTexture = "IMP_blasterrifle_icon"

GeometryName = "flechette"
HighResGeometry        = "flechette"

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "lrg_weap_discharge"


RoundsPerClip = "27"
ReloadTime = "1.75"

//HeatRecoverRate = "0.15"
//HeatThreshold = "0.0"

ZoomMin = "2.0"
ZoomMax = "2.0"
ZoomRate = "0.0"

AnimationBank = "rifle"
FirePointName = "hp_fire_ALL_INF_BlasterRifle"

ModeTexture = "HUD_weap_scatter"
ReticuleTexture = "reticule_charger"
OrdnanceName = "imp_weap_inf_flechette_ord"

TriggerSingle = "1"
ShotDelay = "0.75"
//HeatPerShot = "0.0"

PitchSpread = "2.0"
YawSpread = "4.0"

SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "4.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

LockOnRange              = "64.0"
LockTime = "0.0"
AutoAimSize = "1.0"

MinRange = "0"
OptimalRange = "16"
MaxRange = "36"

SalvoCount = "1"
ShotsPerSalvo = "3"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

//RecoilLengthLight        = "0.3"
//RecoilLengthHeavy        = "0.5"
//RecoilStrengthLight      = "1"
//RecoilStrengthHeavy      = "1"


FireSound        = "imp_weap_inf_mortar_launcher_fire"
ReloadSound      = "imp_weap_inf_reload_med"
ChangeModeSound = "imp_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "imp_weap_inf_equip_med"
ClankLeftWalkSound  = ""
ClankRightWalkSound = ""
ClankLeftRunSound   = ""
ClankRightRunSound  = ""
JumpSound           = "imp_weap_inf_rifle_mvt_jump"
LandSound           = "imp_weap_inf_rifle_mvt_land"
RollSound           = "imp_weap_inf_rifle_mvt_roll"
ProneSound          = "imp_weap_inf_rifle_mvt_squat"
SquatSound          = "imp_weap_inf_rifle_mvt_lie"
StandSound          = "imp_weap_inf_rifle_mvt_getup"



ord

[OrdnanceClass]
ClassLabel = "missile"

[Properties]
ImpactEffectWater = "watersplash_md"

LightColor              = "254 254 15 150"
LightRadius             = "4.0"

ExplosionName = "imp_weap_inf_flechette_exp"

GeometryName            = "com_weap_inf_grenadethermal_ord"
TrailEffect = "com_sfx_weap_grenade_gold"

OrdnanceSound = "com_weap_inf_ord_hum_rocket"

LifeSpan = "0.8"
TurnRate = "0.0"
Velocity = "155.0"
Gravity = "0.0"
Rebound = "0.0"

Damage = "140"

VehicleScale = "0.0"
ShieldScale = "1.0"
PersonScale = "0.5"
DroidScale = "1.0"
BuildingScale = "0.1"


exp

[ExplosionClass]
ClassLabel = "explosion"

[Properties]
WaterEffect = "watersplash_lg"

Damage = "20.0"

DamageRadiusInner = "0.75"
DamageRadiusOuter = "2.5"

Push   = "0.0"
PushRadiusInner   = "0.0"
PushRadiusOuter   = "0.0"

Shake   = "0.0"
ShakeLength   = "0.0"
ShakeRadiusInner  = "0.0"
ShakeRadiusOuter  = "0.0"

Effect = "muzzleflash"
LightColor = "254 254 15 100"
LightRadius = "0.3"
LightDuration = "1.0"

VehicleScale = "0.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.25"
AnimalScale = "1.0"

SoundProperty = "com_amb_fire defer"

Great model RC!

-----
Actually, I forgot that the damage values may need to be altered because it is tuned to fight against 800-1000 health zombies.  :P
=AaTc= Forever

SALLY....

-Retired Modder


Thnx guys. It was fun editing except for all the XSI errors :P
Quote from: Snake on July 01, 2013, 07:32:38 PM
Here's the .odf I made for the JKA Flechette Launcher in the first Hyperion map. I edited the salvo and ammo to make it shoot 3 flechettes
Actually, I forgot that the damage values may need to be altered because it is tuned to fight against 800-1000 health zombies.  :P
You know whats funny, is I made an ODF very similar to that one for my BRM unit, but I used the edited Imperial Jump Trooper canon I did. The same as the one in my avatar.

it almost shoots exactly the same o.O