Empire Rising

Started by 411Remnant, June 13, 2014, 10:29:19 AM

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June 13, 2014, 10:29:19 AM Last Edit: June 13, 2014, 11:37:18 AM by 411Remnant


(Click Image For trailer)

Empire Rising

It has been five years since the formation of the Galactic Empire. All remnants of the old republic have been torn down
and a new stronger order has taken its place. With our exhualted emperor leading us into a era of peace and justice,
he needs an equally strong military to help him maintain it. Though a lot has changed since then, one thing has not...our will
to fight. For a galalxy that clearly needs order, it is us who will strike our hand and answer her plea.

In a nutshell Empire Rising is a small era mod aimed to deliver a more arcade style type of gameplay
deeply inpsired by Battlefront 1. It also serves as a modding portfolio for not only myself, but
for other talented modders such as Republic commando and Unit33 of SWBFgamers. I had worked on
this project for a little over 8 months and since then it has gone through a lot of changes. I feel comfortable enough
with the progress to show you ladies and gentlemen what I have been cooking up.

What you can expect (This varies in the Beta build):
-Battlefront 1 inspired set ups and gameplay proporties
-New voice work for most units
-New Weapon Icons
-New effects and models by various modders
-New Audio for weapons
-Models inpsired from the PSP battlefront games, from the cancelled Free Radical BFIII and Canceled Star Wars First Assault.
-New Skin and Texture work for all models and units

*Everything from models, skins and weapon set ups are subject to change. Nothing in the following images is final*

[spoiler][/spoiler]
[spoiler][/spoiler]

Rifleman Class:
Blaster Rifle
Blaster Pistol
X2 Thermal Detonators
X2 Medkits

[spoiler][/spoiler]
[spoiler][/spoiler]

Heavy Class:
Rocket Launcher (varies between units)
Blaster Carbine
X2 Mines
X2 Ammo Packs

[spoiler][/spoiler]
[spoiler][/spoiler]

Sniper Class:
Sniper Rifle
Blaster Pistol
X1 Probe Droid Units
Assassin Blades/Melee Attack (varies between units)

[spoiler][/spoiler]
[spoiler][/spoiler]

Engineer Class:
Blast Canon/Grenande Launcher (varies between units)
Blaster Pistol
Repair Tool
DetPack/Timed Charge

[spoiler][/spoiler]
[spoiler][/spoiler]

Officer/Special Class:
Trandoshan Hunting Rifle/Missle Canon (varies between units)
Explosive Pistol/Tri Shot Pistol (varies between units)
Bacta Wave (currently under heavy debate, temporary)
X2 Mines (currently under heavy debate, temporary)

New Skins and New Reticule
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]

The Development Team:
-TwinkeyRunaway (Project Leader and Texture Artisit)
-Republic-Commando (Weapon Modeler, Unit modeler and UV mapper)
-Unit33 (Weapon texture artist and Scope texture artisit)

Promotional and Special Contributors:
-Nedarb7 (For new HUD implentation, consulting and some model work)
-Icemember (For considerable backpack model work)

-(There is a small postion open for anyone who is familiar with making new effects and wouldn't mind lending thier talent over for some reasonable requests. Credit will be given)

Credits As of Now:
[spoiler]andemic - For making Battlefront and gracing us with mod tools/models used
Unit33 - Majority of Weapon Skin Work, New scopes and Reticule Design
Republic-Commando - Majority of Modeling/kitbashing
Tirpider - Kitbash of Rodian Pilot and some Back Addons
Icemember - New First Assault inspired Backpack models, DeathStar Gunner Clone and Tie Clone models
Darth Duck - Scout Clone model, animations and grenades
Deviss - Kel Dor Model and snowtrooper backpack addon
Nedarb7 - For completing and implementing the reticule, various custom models, various
tutorials and for being an awesome friend.
Rogueknight - HD E-11
CodeRez - For your excellent DLT 20, Rocket Launcher
-_- /Sky - For your sweet edit of the repair tool.
Sky216 - For your excellent effects pack
Kinetoimpitus - Dh44
AQT - For skin refference and great advice
SleepKiller - For some new effects
LED  - Some sweet effects from your effects pack
Snake - Some odf files for weapons
JKA Community for Bossk Model
ANDEWEGET - Aqualish Model
Sereja - For various odf files, effects, custom models and releasing your assets for the community.
Marth and Wulfman - Thank you both for helping me with some questions and the melee odf's. I really appreciate everything you two helped me with.
Dakota - For your explosive pistol odf and smoke effect for the mortar launcher
MileHighGuy- For making the excellent trandoshan hunting rifle.
MasterSaitek009 - Melee Odf from which I used as a base.
The 411Remnant family (joe,brandon,tom,zack,everyone) - For great suggestions and being there for me.
SWBFgamers - For being awesome people and for showing me how great of a game BF1 is.
Gametoast - For everyone who helped me answer questions and for your extensive knowledge base.
And God for helping me through college and for giving me multiple creatvie sparks for motivation.

If I left anyone out or you see an asset that was uncredited let me know. I went through so many assets and changes
over the past year I could not remember everything used.








[/spoiler]

Q & A (will be updated with each new question asked) :

[spoiler]Q: Just five classes??? Why not more dude?

A: Becuase I wanted to keep it simple. This gives me room to makes changes quicker and focus more on gameplay. Plus this allows me to make the file
size much smaller and more convienant for you guys.

Q: Do you have heroes planned?

A: Hereos are pretty neat, though that was not my focus coming into this project. If it were to be highly requested it would be a possibilite.

Q: Any new maps planned?

A: Its something I really haven't considerd. Granted if that were to become a thing, it would only be one map
with a reasonable size range similiar to the tantive 5. Smaller maps usually are the best in my opinion.[/spoiler]


PUBLIC BETA: coming soon
Battfront Stuff if your interested.
http://www.youtube.com/user/411Remnant

Just wondering, did this ever get released ??
If so, could someone post a link ??
Anyder | Talent, Ops & Culture | SWBF & Player Engagement
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