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Topics - Viathan

#1
I made a little patch for SPTest.exe that removes the green overlay without hiding console commands.

You cannot view this attachment.

Change the following bytes in SPTest.exe and make a backup first.
Original: SPTEST.exe+17B401 - A1 A47F6600           - mov eax,[SPTEST.exe+267FA4]
Patched:  SPTEST.exe+17B401 - B8 00000000           - mov eax,00000000


Original: SPTEST.exe+17B429 - C6 87 0F450000 80     - mov byte ptr [edi+0000450F],-80
Patched:  SPTEST.exe+17B429 - C6 87 0F450000 00     - mov byte ptr [edi+0000450F],00

Alternatively, you can use the attached cheatengine table, so you can toggle in game (1 and 0 for on and off).

I've also attached a patched SPTest.exe.
Just drop it into your GameData folder (again, backup first). 

It does not work for the Steam version (even the unpatched SPTest won't work for me).
#2
SWBF1 Modding / Quick match for mod testing
July 07, 2017, 03:04:03 PM
I made a little mod that may be useful for some modders.
It adds one or two buttons to the main menu which can launch a game instantly.
You can of course edit it to your needs, my current setup is:

  • Button 1: Launches a singleplayer game (instant action) on mos eisley with a single click
  • Button 2: Launches a LAN game with no bots and player team select etc with a single click
  • Button 3: Server Browser - "Straight to sessionlist"




File: ifs_main.lua (shell script)
buttons added on lines 3 and 4
Code (lua) Select

buttonlist = {
  { tag = "sp", string = "ifs.main.sp", },
  { tag = "isp", string = "INSTANT SINGLEPLAYER", },
  { tag = "imp", string = "INSTANT MULTIPLAYER", },
  { tag = "mpsb", string = "SERVER BROWSER", },
  { tag = "mp", string = "ifs.main.mp", },
  { tag = "split", string = "ifs.main.split", },
  { tag = "tutorials", string = "ifs.main.tutorials", },
  { tag = "opts", string = "ifs.main.options", },
  { tag = "back2", string = "ifs.main.profiles", },
  { tag = "quit", string = "common.quit2windows", },
},


instant singleplayer button functionality
search for "this.CurButton == " and you will see where to add the code below
Code (lua) Select

elseif (this.CurButton == "isp") then
  RoundIFButtonLabel_fnSetString(this.buttons.isp, "LOADING ...")
  ifelm_shellscreen_fnPlaySound(this.acceptSound)
  -- clear old SSID and netshell
  ScriptCB_ClearPrevSessionId()
  ScriptCB_CloseNetShell(1)
  -- set up singleplayer mode stuff
  ifs_sp.bForSplitScreen = nil
  ScriptCB_SetSplitscreen(nil)
  ScriptCB_SetInNetGame(nil)
  -- file reference: ifs_sp -------------------------------------
  ScriptCB_SetMetagameRulesOn(nil)
  ScriptCB_SetHistoricalRulesOn(nil)
  ScriptCB_SetCanSwitchSides(1)
  -- file reference: ifs_instant_top ----------------------------
  ScriptCB_SetDifficulty(ScriptCB_GetDifficulty())
  ifs_missionselect.bForMP = nil
  -- file reference: ifs_missionselect --------------------------
  ispMapData = {-- modified gPickedMapList from ifs_missionselect
    { Map = "tat2i", Side = 1 }
  }
  ScriptCB_SetMissionNames(ispMapData, false)
  --ifs_missionselect.SelectedMap = gPickedMapList
  ScriptCB_EnterMission()


instant multiplayer button functionality
Code (lua) Select

elseif (this.CurButton == "imp") then
  RoundIFButtonLabel_fnSetString(this.buttons.imp, "LOADING ...")
  ifelm_shellscreen_fnPlaySound(this.acceptSound)
  -- ifs_mp
  ScriptCB_SetConnectType("lan")
  gOnlineServiceStr = "LAN"
  ScriptCB_SetNoticeNoCable(1)
  -- ifs_mp_main
  ScriptCB_ClearPrevSessionId()
  ScriptCB_SetAmHost(1)
  ifs_missionselect_pcMulti.bForMP = 1
  ScriptCB_SetMetagameRulesOn(nil)
  -- ifs_missionselect_pcMulti
  -- no "gPickedMapList" needed. (not even the modified variant) -> we can't pre-select the team like in 'isp'
  impMap = "tat2i"-- the map + era to load
  ifs_missionselect.SelectedMap = impMap
  this.SelectedMap = 1
--Players, Bots, TeamDmg, AutoAim, IsPrivate, ShowNames, AutoAssignTeams, StartCnt, HeroesEnabled, Difficulty, Password
  ScriptCB_SetNetGameDefaults(2, 0, 0, 0, 0, 1, false, 0, false, 0, "")
  ScriptCB_SetMissionNames(impMap, false)
  ScriptCB_SetDedicated(false)
  ScriptCB_SetGameName("INSTANT MULTIPLAYER")
  --ifs_mp_gameopts.bAutoLaunch = 1
  ScriptCB_BeginLobby()
  this.bLan = 1
  --ScriptCB_LaunchLobby()
  ScriptCB_EnterMission()





I'm lazy af and I find it annoying to click through the entire game just to see if the little change I made to my common.lvl looks good or something.
Seriously, this is kinda lifesaver for me. While messing around with cheatengine or a debugger, the game crashes a lot.
Any feedback is appreciated. If you need help, don't hesitate to pm me (or reply here) :cheers:


thx to Phobos for sharing few helpful scripts.
thx to SleepKiller for the "LogProgress" idea. Would've driven me crazy without it.
#3
Hey there, it's been a while. Glad to see that some ppl are still active on this game :cheers:


Creating a LAN server for mod testing can be awesome because you can turn off bots and stuff.
Nevertheless I find it annoying that I have to set the server settings over and over again whenever I restart the game.

So, here's the solution:
The default server settings are (kinda ugly/not clear) stored in the shell file ifs_mp_gameopts.lua
To override these simply, find (within the first 20 lines):
Code (lua) Select

if(not this.bFirstTime) then
  this.bFirstTime = 1
  this.iNumPlayers = this.iMaxPlayers
  this.iNumBots = this.iMaxBots
end


and extend it with an else statement like this:

Code (lua) Select

if(not this.bFirstTime) then
  this.bFirstTime = 1
  this.iNumPlayers = this.iMaxPlayers
  this.iNumBots = this.iMaxBots
else -- OVERRIDE DEFAULT SERVER OPTIONS
  this.iNumBots = 0 -- AI units per team set to 0
  this.bAutoAssignTeams = not this.bAutoAssignTeams -- enable team player select
end


Of course you can customize the other options as well.
#4
Hey, I decided to host new euro servers (host is in berlin/germany).


- S P A L A L A R A T I O N S K R A F T W E R K -
name stealed from 21st Deagle  :)




:mf: Competitive gameplay only :mf:

Nobody is currently banned and I hope this will not change.   :friend:

Map Rotation [100 vs 100][GCW] [Map order is random]

  • Mos Eisley
  • Citadel
  • Jedi Temple : Knightfall [Download | ~7mb (Place it here: \LucasArts\Star Wars Battlefront\GameData\AddOn)]
  • CloudCity

Mods

  • Fast Spawn
  • Invincible Health and Ammo Droids
  • No recon droids
  • Pre set commandoposts (all are captureable)
  • ...



Note: The main server is without Jedi Temple: Knightfall.



Admins: AoD Lum3n, AoD TitaN and me
Suggestions? Feel free to post  :cheers:




ServerLog:
+ Added CloudCity (GCW)
+ Added NoRecon mod
+ Changed CP setup for Mos Eisley and Citadel
+ Changed map rotation
- Removed Knightfall from standard rotation
+ Hosted another server with knightfall
+ Map shuffle (randomize) on both servers
# ServerBot is in progress







Note: It's Battlefront 1 not Battlefront 2 (Gametracker does not support swbf1)
#5
SWBF1 Modding / SG scale and orientation needed
June 20, 2015, 02:03:01 PM
Hey,
here's an ugly SG in msh + wrl + x3d format. (no texture atm)
Can someone scale and position it like the ALL rifle?
I think it's a bit to big :XD:

[spoiler][/spoiler]
#6
Hey there,

I've created a simple and small code snipped for everyone who wants just join a server and not navigate thru the menus.   ;)
This snipped adds a button to the startup screen: SERVER BROWSER

[spoiler=Screenshot][/spoiler]

By pressing this button you jump instant to the sessionlist where you can join a server.


I've reduced the code to a minimum and commented everything. You can simply rename the button if you want.




[spoiler=for modders]Shell.lvl script => ifs_main.lua

The Button (here you can rename the button. after string= is the button name, don't forget the ")
Code (lua) Select
{ tag = "mpsb", string = "SERVER BROWSER", }, --V - add button to menu

The function [Line: around 360]
Code (lua) Select

elseif (this.CurButton == "mpsb") then --V - serverbrowser button
    ifs_sp.bForSplitScreen = nil --V - kill it with fire
    ScriptCB_SetSplitscreen( nil ) --V - kill it with fire #2
    ScriptCB_SetConnectType("wan") --V - set the ConnectType: not lan nor direct, it's internet!
    ifelm_shellscreen_fnPlaySound(this.acceptSound) --V - play sound because we're cool
    ifs_movietrans_PushScreen(ifs_mp_sessionlist) --V - skip everything and go straight to sessionlist
[/spoiler]

[spoiler=clean script with button added]
SWBF - StraightToSessionlist [@pastebin]
[/spoiler]




Any bugs or mistakes in code or in my english? Let me know.  :cheers:

(final clean script with just button and function added is attached)
#7
Released Maps and Mods / Lum3n - Common.lvl
June 13, 2015, 04:08:55 PM
Lum3n - Common.lvl

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1307

Gallery

Quote from: Lum3n
Hey there Folks, lum3n here,
I just started a new work of redesigning parts of the Interface in Star Wars Battlefront 1 and here you can see the first results.

It was Kind of hard, doing all the stuff in just 64x64 Px most of the time, but i think for the first release it's been quite well.
So far no master has fallen from heaven yet!

I'll continue working on the common.lvl if there is time for it and maybe some of you will like it!
I'd definitly appreciate it, so far thanks in advance and happy gaming! :-)

Greetings Lum3n
#8
SWBF1 Modding / Simple mesh needed
June 08, 2015, 08:13:17 AM
Hey there,
I need a simple cube/room mesh. However, I haven't figured out yet how to convert my files from blender to .msh format.  :confused:

Mesh:
Just a simple cube or something like "room feeling" or a simple plane mesh with one texture on it.
(I can change it later with hex edit => for easy to edit give it a name with 10 chars [shell_cube.tga])

It will be a replacement for shell_cube.msh (the spawnselect background)

Maybe you can edit the shell_cube.msh and make it plane. The room feeling is good, but I don't like the corner.  :shrug:

Thx in advance  :cheers:
#9
Hey,
I wanted to ask if someone knows a plugin for Blender that can export msh format or a 3ds or obj to msh converter?
(Or maybe, worst case: another program. XSI is as far as I know not freeware?)
#10
Released Maps and Mods / SWBF ChatRuler v.1.2
May 12, 2015, 10:25:38 AM
SWBF ChatRuler v.1.2

First stable version. I'll add more features soon.
Let me know if you find bugs etc :)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1287


Edit:
Updated my thread (fixed links/dates/pics/..) and added ChatRuler :-)
#11
SWBF1 Modding / SPTEST_HotKeys & Ideas
February 24, 2014, 09:52:00 AM
EDIT: It's NOT a RadarHack toggler for battlefront! It only hides & show the "skin" of it

Hey,
I've created a little tool that toggles holos & minimap & collision render for SPTEST.exe

Heres a little video

I know in SPTEST it's not that cool thing, but the MiniMap show and hide toggler is interesting I think.
If we find the address in battlefront.exe, I could make a tool for tournaments that blocks the minimap/radar hack!
Well, one bad thing: you will not be able to see your mates..

What do you think?  :cheers:

And if we can make this work, it's also possible to enable (all) other stuff from SPTEST. Like showflyerheights or something.

- Vîathan
#12
Released Maps and Mods / Infinite (HUD) HeadUpDisplay
February 02, 2014, 05:25:57 AM
#13
SWBF1 Modding / SpawnSelect.script
January 18, 2014, 12:45:42 PM
Hey  :cheers:

some (funny) results of lua coding:

[spoiler=Pic's -> more coming soon]
Added 6th button

Added box & new color & custom text

Removed all troopers.. well all boxes  :shrug:


[/spoiler]

I'm working on 6th button with functions.
As you see, I've added custom text (not by core.lvl) and in next step I want to let pop up a box  :D
(It's also possible to hide elements like SpawnButton etc)

Some ideas or feedback?  :cheers:
#20
Mods / Tools / Hacks
by Viathan


Updated: 35 Times  |  Last update: June 12th 2015  |  First post: Jan 17th 2014


Updated "SWBFadmin" :)



Tools:
-  SWBFadmin (Main project [current version: 1.5] - 86%) [For German & English version] Release: n/a
[spoiler=Pics & Videos (new)]


Preview of the SWBFadmin 1.5 interface. I'm gonna recreate it in C++ soon.
[/spoiler]
[spoiler=Pics & Videos (Outdated)]


Setup:

SWBFadmin v.1.3 Interface

SWBFadmin v.1.3 Interface + Menu

[/spoiler]
[spoiler=Functions]
       - Dual NickChanger / NoName-Hack
       - Modified Battlefront.exe & Battlefront_mm.exe (No CD & MiniMap/Radar)
          (Removed Battlefront_mm.exe => added Radar toggler)
       - CMD support (/nostartupmusic /nointro /etc..)
       - Tunngle launcher (removed in 1.5)
       - Custom-Resolution
       - Mos Eisley - Wallhack
       - Citadel - Wallhack
       - CloudCity - Wallhack
       - F10 - CrashTool (removed!)
       - TriggerBot [v.1.1] (improved it a lot)
       - Kill SWBF-Task(s) (if they don't respond or server hangs up)
       - "Radar toggler" to enable / disable radar ingame by hotkeys
       - "Infinite HUD" Shows your current stats the whole time (+ Color changer [red/yellow])
       - Disable Loadingscreens to be faster on mapchange
       - Toggle Holos on/off (like commandpost)
       - Show/Hide Interface (including crosshair, ammobar and so on)
       - ChatToggler (ChatRuler)
       - GodCam patcher
       - CrosshairDot patcher
[/spoiler]
[spoiler=Credits]
Copyright © 2015
- Wallhack (MosEisley)
- Crash-Tool -idea by a 21st Century Member
- RadarHack / NickChanger / NoName-Hack -idea & special thanks: BattleBelk
- TriggerBot by: Viathan
- Instant Radar by Viathan
- Infinite HUD by Viathan
- Special thanks to my tester: Shazam :)
- Coded & Developed by Viathan
[/spoiler]
[spoiler=ChangeLog]
ChangeLog (pdf)
[/spoiler]

-  ChatRuler [current version: 1.2 - 100%] Release: May 12th 2015
[spoiler=Functions]
       - Toggle ingame chat on/off with hotkey
       - If chat not disabled, it will be shown everywhere, even pausemenu or stats overview
       - I'll add more functions in the 1.3 version soon
[/spoiler]
[spoiler=Pics]
ChatRuler Interface :)

[/spoiler]
[spoiler=Credits]
Copyright © 2015
ChatRuler by Viathan
[/spoiler]
[spoiler=Download]
Main download - SWBF ChatRuler v.1.2.zip (~1/2mb / Files: SWBF ChatRuler.exe + ReadMe.txt) [@swbfgamers]
[/spoiler]

-  SWBF Patcher [current version: 0.1 [Alpha] - 45%] Release: n/a
[spoiler=Information]
I decided to learn another programming language, C++
It's perfect for the things I do and of course a bit more safe than AutoIT (decompiling c++ is not "possible").

I protect some hacks/patches with passwords, so that it can be released publicly.
All features are going to be hardcoded into the Battlefront.exe file and are 100% compatible with my other tools.
If you installed the infinite chat, it's still possible to toggle chat on/off with my ChatRuler. 8)
[/spoiler]
[spoiler=Functions]
       - Radar Hack (Password Protected)
       - Infinite MiniMap (Show minimap everywhere, even in pausemenu or stats overview)
       - Infinite Chat (Show chat everywhere, even in pausemenu, stats overview or endscreen)
       - God Camera (Password Protected) (the camera does not longer care about walls/hitboxes)
       - Add Dot to all Crosshairs
       -> I'll add more things soon
[/spoiler]
[spoiler=Pics]

[/spoiler]
[spoiler=Credits]
Copyright © 2015
SWBF Patcher by Viathan
[/spoiler]

-  NameNeeded [current version: 0.1 - 1%] Release: n/a
[spoiler=Functions]
       - Control every part of your ingame interface
          - MiniMap
          - Health / Ammo / Jetfuel / Shield / etc
          - Reinforcements
          - Chat
          - Kill-List (Who killed who)
          - Add Dot to every crosshair toggler
          - Kills / Deaths / CP - counter control. Always visible like in "Infinite Hud" tool (red and yellow version available)
          - Crosshair
          - AI command (FOLLOW ME / HOLD POSITION / ...) => show/hide
          - Whole Interface control by a single toggler like BattleBelk had
       -> I'll add more things soon (maybe change position of certain interface elements)
[/spoiler]
[spoiler=Pics]
No pics available yet
[/spoiler]
[spoiler=Credits]
Copyright © 2015
----------------------
[/spoiler]

-  NickChanger_Dual_Edition_SwbfGamers [current version: 2.0 - 100%] Release: July 31st 2012
[spoiler=Functions]
       - NickChanger
       - Allows you to switch between two nicknames
       - Check current nickname
[/spoiler]
[spoiler=Credits]
Copyright © 2015
NickChanger_Dual_Edition_v2_SwbfGamers by Viathan
[/spoiler]
[spoiler=Download]
Main download - NickChanger.zip (~1/2mb / Files: NickChanger.exe + ReadMe.txt) [@swbfgamers]
Mirror download - NickChanger.zip (~1/2mb / Files: NickChanger.exe + ReadMe.txt) [@mediafire]

Downloads total: 188
[/spoiler]

-  NickChanger_SwbfGamers_Version [current version: 1.0 - 100%] Release: Jan 18th 2014
[spoiler=Functions]
       - NickChanger
       - Allows you to switch between two nicknames
       - Check current nickname
       - Del .ini file
       - Anti NoName-Hack
       - Updated version of Dual_Edition (Some code and functions impovements)
[/spoiler]
[spoiler=Credits]
Copyright © 2015
NickChanger_SwbfGamers_version by Viathan
[/spoiler]
[spoiler=Download]
Main download - NickChanger.zip (~1/2mb / Files: NickChanger.exe + ReadMe.txt) [@swbfgamers]
Mirror download - NickChanger.zip (~1/2mb / Files: NickChanger.exe + ReadMe.txt) [@mediafire]
[/spoiler]

-  ServerReset(Client) [current version: 1.0[Beta] - 75%] Release: n/a
[spoiler=Functions]
       - Allows a client (player) to reset or restart a server
       - It will not crash the server like the hacked core.lvl!
       - Type a message so that you dont have anymore characters remaining and press ctrl+alt+end,
          that will modify the chat string and, if you send your message, the server will restart
[/spoiler]
[spoiler=Credits]
Copyright © 2015
ServerReset(Client) by Viathan
[/spoiler]

-  SWBF - Lux' (LightHack)[current version: [/] ~ 0% - Canceled -] Release: n/a
[spoiler=Pictures]
Interface:

[/spoiler]
[spoiler=Functions]
       - Enables Night & Day cycle
       - Allows you to change the time delay between day & night
[/spoiler]
[spoiler=Credits]
Copyright © 2015
Lux' - LightHack by Viathan
Idea by Ginev
[/spoiler]

-  Infinite HUD [current version: 1.0[Beta] - 100%] Release: Feb 2nd 2014
[spoiler=Video]
SWBF : Infinite HeadUpDisplay [Video]
[/spoiler]
[spoiler=Pictures]
Interface:

HUD: (Without modified icons)
Yellow:

Red:

[/spoiler]
[spoiler=Functions]
       - Hacks your HUD (Head Up Display) to make it all time visible
       - Displays the current reinforcements of your and enemy team
       - Multiplayer only
       - Color changer (Red / Yellow):
Standard - Yellow version

New - Red version

       - Added auto-disable to prevent client crashing
       - Added interface design (from lux tool which is canceled)
[/spoiler]
[spoiler=Credits]
Copyright © 2015
Infinite HUD by Viathan
[/spoiler]
[spoiler=Download]
Main download - Infinite HeadUpDisplay.zip (~1/2mb / Files: .exe + ReadMe.txt) [@swbfgamers]
Mirror download - Infinite HeadUpDisplay.zip (~1/2mb / Files: .exe + ReadMe.txt) [@mediafire]
[/spoiler]

-  ClientCounter ServerTool [current version: Beta - 35%] Release: n/a
[spoiler=Functions]
       - Logs count of players
       - Reset server if XX minutes nobody was joined session
       - More coming soon
[/spoiler]
[spoiler=Credits]
Copyright © 2015
ClientCounter ServerTool by Viathan
Idea by Phobos / Rage
[/spoiler]

-  SWBF ScreenControl [current version: 1.1 - 100%] Release: Mar 3rd 2014
[spoiler=Functions]
       - Fullscreen/Minimize/Close for SPTEST.exe & Battlefront.exe
       - Disables green half-screen of SPTEST.exe
       - HotKeys can be used ingame
       HotKeys:
         CTRL + ALT +
          R (Restore)
          E (Exit/Close)
          F (Fullscreen)
          M (Minimize)
[/spoiler]
[spoiler=Video]
SWBF ScreenControl 1.0
[/spoiler]
[spoiler=Credits]
Copyright © 2015
SWBF ScreenControl by Viathan
Requested by Phobos / Rage
Thx to BattleBelk
[/spoiler]
[spoiler=Download]
Main download - SWBF ScreenControl.zip (~1/2mb / Files: .exe + ReadMe.txt) [@swbfgamers]
Mirror download - SWBF ScreenControl_Fixed_v.1.1.zip (~1/2mb / Files: .exe + ReadMe.txt) [@dropbox]
[/spoiler]



Mods:
-  Common.lvl by -={AoD=}- Lum3n Release: June 14th 2015
[spoiler=Pictures]
Gallery on my webspace
[/spoiler]
[spoiler=Credits]
Common.lvl by -={AoD}=- Lum3n
[/spoiler]
[spoiler=Download]
Main download - Lum3n_Common.zip (~5.5mb / Files: Common.lvl) [@swbfgamers]
[/spoiler]

-  Dark_DarkTrooper (Project_DT [current version: 1.0] - 100%) Release: July 29th 2012
[spoiler=Pictures]


=> Without blue jetpack fire
[/spoiler]
[spoiler=Credits]
Dark_DarkTrooper by Viathan
[/spoiler]
[spoiler=Download]
Main download - Dark_DarkTrooper.zip (~27mb / Files: imp.lvl + ReadMe.txt) [@swbfgamers]
Mirror download - Dark_DarkTrooper.zip (~27mb / Files: imp.lvl + ReadMe.txt) [@mediafire]
[/spoiler]

--  Dark_DarkTrooper_Source (Project_DT [.msh & .tga source]) Release: Jan 18th 2014
[spoiler=Pictures]


=> Without blue jetpack fire
[/spoiler]
[spoiler=Credits]
Dark_DarkTrooper by Viathan
[/spoiler]
[spoiler=Download]
Main download - Dark_DarkTrooper_Source.zip (~1mb / Files: .msh/.tga + ReadMe.txt) [@swbfgamers]
Mirror download - Dark_DarkTrooper_Source.zip (~1mb / Files: .msh/.tga + ReadMe.txt) [@mediafire]
[/spoiler]

-  BloodyMod_Source (Project_BM [current version: 1.0] - 100%) Release: Jan 17th 2014
[spoiler=Pictures]

[/spoiler]
[spoiler=Credits]
Copyright © 2015
BloodyMod by Viathan
// Source files (weapons_ord.odf)
[/spoiler]
[spoiler=Download]
Main download - BloodyMod.zip (~2mb / Files: _ord.odf(s) + ReadMe.txt) [@swbfgamers]
Mirror download - BloodyMod.zip (~2mb / Files: _ord.odf(s) + ReadMe.txt) [@mediafire]
[/spoiler]

-  6th "Spawn" Button (Project_6th [current version: /] - 100%) Release: Jan 17th 2014
[spoiler=Pictures]

[/spoiler]
[spoiler=Credits]
Copyright © 2015
by Viathan
[/spoiler]
[spoiler=Download]
Main download - 6thButton.zip (~1mb / Files: .script + ReadMe.txt) [@swbfgamers]
Mirror download - 6thButton.zip (~1mb / Files: .script + ReadMe.txt) [@mediafire]
[/spoiler]






Quote from: Psych0fred's mail (Jan 19th 2014)"People can email me if they have questions and I can try to help. I may not get back right away but I tend to respond to everyone."



[spoiler=Screenshots & Misc]
[spoiler=Wireframes]
Rocket_Wireframe

Sniper_Wireframe


Red_Wireframes

CP_WireframeHack  8)





[/spoiler]
[spoiler=Editing stuff]
Vehicles

SpawnSelect


New impact effect

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[spoiler=Screens / Misc]




Java_newModel

Glitching with friends  :bye:

Interface of SWBF-Lux'

[/spoiler]
[/spoiler]