PS2 DNAS project

Started by Led, April 06, 2017, 07:11:09 PM

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Quote from: oldsnake on March 28, 2017, 11:22:45 PM
hi Led this is what i gather so far for this dnas server

What you'd need to run the DNAS replacement is a webserver (apache2 for example)
running php and SSL. You'd need three IP addresses to run a full server,
one for each gateway. The possibility to install your own ssl certificates is a must.

Debian Linux, just that I enabled the old ciphers for Apache2
There's one thing to keep in mind nowadays.
PS2 is a quite old system and doesn't support modern ciphersuites for SSL.
so you need to make sure that old weak ciphers are enabled if you run a DNAS
replacement server.
For Apache2 this can be done with the following directive in your site's configuration:

SSLCipherSuite ALL


I didn't spend the time to analyse which of the ciphers is the least weak
and is still supported by PS2. It's a good idea to restrict the directive
to the DNAS site and not to use it on the entire server.

Another very important thing is that your webserver MUST be able to send
HTTP/1.0 headers.
I know that this is a problem for modern installations of nginx for example.
The DNAS replacement server is currently running on a VPS on internet.
It has 3 IPs (one for each gateway). System is a current Debian Linux,
just that I enabled the old ciphers for Apache2.
you need php to run it. Thé Best is tout as No23

i looked on youtube and there are lots of tutorials how to setup this stuff on linux.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Talking with Jedikiller, it may be possible that we can set up a private network on the game server/DNS server, and then point the DNAS requests to it for addresses like 192.168.x.x

We still need to deal with SSLs somehow.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet