space battle

Started by Kade, January 14, 2017, 04:21:06 PM

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hello everyone :)

has anyone managed to get any space or ground battles between the empire vs empire, clone vs clone or clone vs empire. i would love this so much :) is it possible to make the rebel soldier a clone soldier/rebel marine as a clone marine. also have a arc 170 spawn at a rebel ship?

my custom maps i made with my customs sides wont work for me.

this would be amazing if someone could get back to me.
thanks
KadeEclipse

for ground battles you could fairly easily mod the mission.

just load rep.lvl or whatever and put all the units in there.
(i think)

What all did you do to the maps/sides?

January 14, 2017, 05:34:18 PM #2 Last Edit: January 15, 2017, 05:43:46 AM by Anyder
i couldnt get the lvl file open and it wouldnt let me munge. i got the munge fixer though. when i start up the game it says mission.lvl couldnt open

i got the mission to work but none of my changes appeared in game

Note: Again, do not double post please.
KadeEclipse

January 14, 2017, 10:55:53 PM #3 Last Edit: January 15, 2017, 07:05:33 AM by Cdt Fox
You can also Hex-edit the mission.lvl instead of munging a new one

I am not saying that anything I do in this tutorial is the "Correct Way" but it works fine for me  :)

This exemple assume that you already have your munged side with your new units. (i.e rep.lvl)

1) Get a Hex-Editor
I'll use HxD for this tut: https://mh-nexus.de/en/hxd/

2) Go to [yourgamedirectory]/Gamedata/Data/_LVL_PC/ (Make a backup of the original mission.lvl first!)

3) Open mission.lvl with the Hex Editor

4) Search for "spa.lvl" with the search tool, the first space map found is "spa1gcw" scroll down and find "SIDE" you can now notice the list of units.
First change "all.lvl" by "rep.lvl" and then change all the units you want, it's easy. (Your units odf or name MUST have the same number of characters!)

5) Hit Ctrl+s to save

[spoiler][/spoiler]

Exemple: in my side .lvl file i have one unit called "rep_inf_rifle". This unit is in my side folder, in that case "all". Once munged i will have all.lvl

- My goal is to replace the rebel pilot in space called "all_inf_pilot" as you can see here my unit have the same number of characters/letters.

- Use the search tool and tipe "all_inf_pilot" when found, tipe "rep_inf_rifle" instead. After that check if there another "all_inf_pilot" somewhere else if so reapeat the last step.
"When will you fools learn? No one escapes Commander Fox"
—Fox, after apprehending another criminal

https://media.giphy.com/media/2GjgvS5vA6y08/giphy.gif

January 15, 2017, 03:49:11 AM #4 Last Edit: January 15, 2017, 06:03:33 AM by daffyduck
thanks

i tried it but it would crash if i edited a space battle. i manged to get emipre vs clones on tantive iv but thats it. also how can i use the rep_inf_ep2_jetrooper_rifleman ??

if i try to change anything on the hex edit it would change the numbering and like you said it has to be the same?
lol i think im just really confused.
KadeEclipse

Quote from: daffyduck on January 15, 2017, 03:49:11 AM
thanks

i tried it but it would crash if i edited a space battle. i manged to get emipre vs clones on tantive iv but thats it. also how can i use the rep_inf_ep2_jetrooper_rifleman ??

if i try to change anything on the hex edit it would change the numbering and like you said it has to be the same?
lol i think im just really confused.

Added the oe exemple to my old post.  :)
"When will you fools learn? No one escapes Commander Fox"
—Fox, after apprehending another criminal

https://media.giphy.com/media/2GjgvS5vA6y08/giphy.gif

so basically i can munge a new side and replace the old one.

example: change rep_inf_ep3_rifleman to all_inf_rifleman and then munge and all the riflemen will be clones ?
KadeEclipse

Yes, but you should edit the mission .lvl file
"When will you fools learn? No one escapes Commander Fox"
—Fox, after apprehending another criminal

https://media.giphy.com/media/2GjgvS5vA6y08/giphy.gif

January 16, 2017, 08:00:10 AM #8 Last Edit: January 16, 2017, 09:19:19 AM by daffyduck
cdt fox

when you said

Exemple: in my side .lvl file i have one unit called "rep_inf_rifle". This unit is in my side folder, in that case "all". Once munged i will have all.lvl

- My goal is to replace the rebel pilot in space called "all_inf_pilot" as you can see here my unit have the same number of characters/letters.

i changed rep_inf_ep3_pilot to rep_inf_pilot and and i munged it and put it in my game files. then edited spa.lvl to rep vs imp and when i spawn i can only be imp or it will crash the game but if i pic imp and go to the rebel ship, nobody or no ships are found

http://www.mediafire.com/file/l3vglif4i2vcbjh/MISSION1.LVL
if anyone else could help it would be great
KadeEclipse