How to disable Jawa Spawns on Mos Eisley for servers

Started by Phobos, June 07, 2015, 09:20:47 AM

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1) Download the Mos Eisley Builder here http://www.swbfgamers.com/index.php?topic=8636
2) Go to this folder and open this file with notepad++ C:\BFBuilder\Datatat2\Worlds\tat2\World1\tat2_design.PTH
3) Erase everything in the file. Copy and paste this, then save.
Version(10);
PathCount(3);

Path("CP8SpawnPath")
{
Data(0);
PathType(0);
PathSpeedType(0);
PathTime(0.000000);
OffsetPath(0);
Layer(1);
SplineType("Hermite");

Properties(0)
{
}

Nodes(13)
{
Node()
{
Position(-114.856369, 15.000000, 27.465166);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(0.961069, 0.000000, -0.276309, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-120.766022, 15.000000, 42.626736);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(0.758460, 0.000000, -0.651720, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-150.624100, 15.447351, 36.689610);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(0.796069, 0.000000, 0.605206, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-143.228943, 15.000000, 27.088161);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-128.429504, 15.000000, 26.489677);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-119.728226, 15.000000, 26.928608);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-128.074310, 15.000000, 35.287498);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-123.653381, 15.000000, 46.170830);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-139.048752, 15.000000, 31.263205);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(-0.049068, 0.000000, -0.998796, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-151.148346, 15.765934, 38.525242);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(0.674962, 0.000000, 0.737853, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-120.894257, 15.000000, 12.593884);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-126.617294, 15.000000, 12.892643);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-136.546692, 16.692289, 48.643360);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(-0.248185, 0.000000, -0.968713, 0.000000);
Properties(0)
{
}
}

}

}

Path("CP9SpawnPath")
{
Data(0);
PathType(0);
PathSpeedType(0);
PathTime(0.000000);
OffsetPath(0);
Layer(1);
SplineType("Hermite");

Properties(0)
{
}

Nodes(11)
{
Node()
{
Position(-310.595093, 23.373787, -21.041183);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(-0.209362, 0.000000, -0.977838, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-310.473267, 23.373787, -19.084694);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(-0.408394, 0.000000, -0.912806, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-303.546448, 24.813499, -8.152837);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(-0.248185, 0.000000, -0.968713, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-299.922058, 24.832497, -5.582761);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(-0.019174, 0.000000, -0.999816, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-300.972229, 24.762749, -10.116144);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(0.039106, 0.000000, -0.999235, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-305.147705, 23.373787, -17.028147);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(-0.380911, 0.000000, -0.924612, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-314.853638, 15.000000, -32.462540);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-319.446503, 15.000000, -24.348917);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-301.262634, 15.000000, 0.545375);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-295.427307, 15.057787, 0.385250);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-275.776459, 15.000003, -24.861790);
Knot(0.000000);
Data(1);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

}

}

4) Remove all *.TGA files from the MSH folder before munging to save space for server hosting. This mod is online compatible and the same method should work for natives on other maps.

Here is a tat2.lvl replacement that can be used for hosting Mos servers without any Jawa, although BattleBelk's antiglitch is unsupported.