SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding Tutorials => Topic started by: Phobos on June 07, 2015, 09:20:47 AM

Title: How to disable Jawa Spawns on Mos Eisley for servers
Post by: Phobos on June 07, 2015, 09:20:47 AM
1) Download the Mos Eisley Builder here http://www.swbfgamers.com/index.php?topic=8636
2) Go to this folder and open this file with notepad++ C:\BFBuilder\Datatat2\Worlds\tat2\World1\tat2_design.PTH
3) Erase everything in the file. Copy and paste this, then save.
Version(10);
PathCount(3);

Path("CP8SpawnPath")
{
Data(0);
PathType(0);
PathSpeedType(0);
PathTime(0.000000);
OffsetPath(0);
Layer(1);
SplineType("Hermite");

Properties(0)
{
}

Nodes(13)
{
Node()
{
Position(-114.856369, 15.000000, 27.465166);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(0.961069, 0.000000, -0.276309, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-120.766022, 15.000000, 42.626736);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(0.758460, 0.000000, -0.651720, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-150.624100, 15.447351, 36.689610);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(0.796069, 0.000000, 0.605206, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-143.228943, 15.000000, 27.088161);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-128.429504, 15.000000, 26.489677);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-119.728226, 15.000000, 26.928608);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-128.074310, 15.000000, 35.287498);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-123.653381, 15.000000, 46.170830);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-139.048752, 15.000000, 31.263205);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(-0.049068, 0.000000, -0.998796, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-151.148346, 15.765934, 38.525242);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(0.674962, 0.000000, 0.737853, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-120.894257, 15.000000, 12.593884);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-126.617294, 15.000000, 12.892643);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-136.546692, 16.692289, 48.643360);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(-0.248185, 0.000000, -0.968713, 0.000000);
Properties(0)
{
}
}

}

}

Path("CP9SpawnPath")
{
Data(0);
PathType(0);
PathSpeedType(0);
PathTime(0.000000);
OffsetPath(0);
Layer(1);
SplineType("Hermite");

Properties(0)
{
}

Nodes(11)
{
Node()
{
Position(-310.595093, 23.373787, -21.041183);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(-0.209362, 0.000000, -0.977838, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-310.473267, 23.373787, -19.084694);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(-0.408394, 0.000000, -0.912806, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-303.546448, 24.813499, -8.152837);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(-0.248185, 0.000000, -0.968713, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-299.922058, 24.832497, -5.582761);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(-0.019174, 0.000000, -0.999816, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-300.972229, 24.762749, -10.116144);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(0.039106, 0.000000, -0.999235, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-305.147705, 23.373787, -17.028147);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(-0.380911, 0.000000, -0.924612, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-314.853638, 15.000000, -32.462540);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-319.446503, 15.000000, -24.348917);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-301.262634, 15.000000, 0.545375);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-295.427307, 15.057787, 0.385250);
Knot(0.000000);
Data(0);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

Node()
{
Position(-275.776459, 15.000003, -24.861790);
Knot(0.000000);
Data(1);
Time(1.000000);
PauseTime(0.000000);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Properties(0)
{
}
}

}

}

4) Remove all *.TGA files from the MSH folder before munging to save space for server hosting. This mod is online compatible and the same method should work for natives on other maps.
Title: Re: How to disable Jawa Spawns on Mos Eisley for servers
Post by: Phobos on June 13, 2015, 02:24:36 PM
Here is a tat2.lvl replacement that can be used for hosting Mos servers without any Jawa, although BattleBelk's antiglitch is unsupported.
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