[CANCELLED]"Star Wars: Battlefront Expanded" Official Mod Thread

Started by Giftheck, December 08, 2010, 01:13:27 PM

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The adapter is working again, but for how long, who knows? I'm certain the HDD is on the way out, though. In the meantime, I'm looking into buying a new laptop.

Is it a dead-cert that munging will not work on 64-bit platforms? For a new laptop, I will have no choice but to get Windows 8.1 and the most common ones are all 64 bit.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

Lots of people munge on 64 bit.  Phobos, sleepkiller for sure.

Back up those files!

Put them here for safekeeping--I can give you our FTP account information--just let me know  :cheers:
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

I have a 1 TB external hard drive, so I'm ahead of you on that one :)
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

get 64 bit. It's way better. I just followed bamdur's instructions and i can munge fine. even ZE works on my windows 8.1 machine (just have to start ZE twice in a row).

As I completely missed the deadline for Phase I owing to the aforementioned computer issues, I'm skipping right over to Phase II (they seem to have gone away but I will still need a new laptop within the next year). However, I need these models converted for Phase II as a lot of them are for the Hero Mode additional maps:

http://www.swbfgamers.com/index.php?topic=8434.0
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

November 04, 2014, 11:26:20 AM #350 Last Edit: November 04, 2014, 11:53:01 AM by MileHighGuy
Why did you decide to convert them to obj? The models you posted (although really good) lost all enveloping data and become a ton harder to get in game. I am also pretty sure that a re-boned greivous was already posted.

Quote from: MileHighGuy on November 04, 2014, 11:26:20 AM
Why did you decide to convert them to obj? The models you posted (although really good) lost all enveloping data and become a ton harder to get in game. I am also pretty sure that a re-boned greivous was already posted.

I'm fairly sure I've already explained this I cannot get XSI to work on my computer. Any version. And seeing as a new computer is a ways off, this is all I got.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

I think SWBFViewer only does static stuff as well.

The pipeline normally used for getting MSH to anything else: MSH->SWBFViewer.exe->VRML (WRL).

If I remember correctly, either 3dObject Convert or MilkShape 3d (or both.. I don't use pipelines.. :sick: ) can import an MSH file.. You might try doing that to get your models into whatever program you use so you don't loose all the weights/bones. From there it would most likely be an easy way back into converting them to MSHs without loosing too much animation data.
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Unfortunately I cannot do this as I barely have time to work on the projects that I'm (supposed to be) working on.

November 04, 2014, 10:15:22 PM #353 Last Edit: November 05, 2014, 10:14:44 AM by ggctuk2005
Metasequoia would still remove the bones, I think. I'm not familiar with Milkshape, but doesn't 3D Object Converter require a license to save to other formats? On top of that, it is a pipeline program anyway so I'd have to open whatever it output in a model program anyway.

Not only that, I don't think there was any other way to get a dual-saber Grievous ingame as there have been no assets released for that. The lightsabers were for hero assault.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

I'm going to expand Version 1 to include four more maps, as well as Hero Assault mode. Suggestions are welcome for the maps. Plus, Hero Assault... I want to make it a little bit more unique when compared to previous incarnations in my mods. Again, suggestions are welcome, be it ideas for new weapons or heroes.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

Well, Sereja's Beachhead is a vast improvement over the stock one, and this is coming from someone who doesn't really like that map, especially compared to BF1 Kashyyyk. I'd also like to see Kamino: Nurioca City, or at least add fighters and AA guns to one of the existing Kaminos. I'd also like to suggest Ginev's Dantooine, Abridon: City, Eddie's Dathomir, And maybe one of Sereja's Original maps. (Yes, I know that was more than four, but since the first two were existing planets...)

Well, strictly speaking, it was originally four but I only technically added three new maps in (as the fourth is Jabba's Palace) so I actually have five slots.

So far, I want to use Jedi Temple and another BF2 map, while the remaining three are to be user-created maps. I won't be modifying Kamino at all as attempting to add anything to Kamino makes the map crash for reasons unknown. I'll look into those suggestions.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

Please add any Rends maps you wish. Those are amazing and my favorite part about your MPM 6 is the addition of the Rends maps. Ord Mantell: No Greater Glory is another very cool map.
:)

Another idea I have: I want lightsabers to deflect but at a cost. There is one of two choices:

-A second primary-weapon slot lightsaber where you can't swing but only block.
-A secondary 'deflect' weapon that you'd have to switch out of to use secondary weapons, thus leaving you vulnerable to blaster fire.

Is any of that doable?
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

The second one sounds like the best and most realistic. It sounds like it should work, just make an invisible "melee" weapon that's unswingable and put it in a secondary slot.