Crosshair-HOW?

Started by (501)-Starkiller, September 09, 2011, 06:07:26 AM

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If you want to edit the background before spawning, the file is called 'shell_cube'

If you want to edit the spawn selection, idk wich file it is xd

Thank you Syrion.
i try it. i hope the mod is finished tomorrow ;)

Maybe a little tutorial ho ich can edit the background :-) ?
or isnt it so difficult?

Well as you can see its just a simple image wich is repeated to make the 'blue background', so if you write " By Starkiller ", you will see it on every 'cubes'.

( this screenshot will explain what i want to say : http://screenshot.xfire.com/s/90689832-4.jpg )

You can edit every .tga file with an image manipulator program like Gimp or Photoshop, but you already know it, you modified your crosshairs^^

The "cubes" are actually as you said part of the texture, but its just basically half a box modeled in XSI with that texture. you can change the backround to anything including nothing, you could put an object there, a clone model etc

For example, one of my friend modded his background with an actress : http://img714.imageshack.us/img714/4816/31453769.jpg

September 11, 2011, 12:51:26 AM #21 Last Edit: September 11, 2011, 12:56:28 AM by TheStarkiller
Ok, i try it.
your friend has a very nice background ;)
is it possible to edit the "spawn" button?

"Spawn"  (and now below the spawn button--with gimp wrote)
"By:Starkiller"

If u dont understand this, i have to make an manipulate screenshot.
But thy all

Here, that is what i mean:
http://www.uploadagent.de/show-177388-1315727774.html

Possible with a core.lvl mod but I can't be bothered explaining how to do it. Maybe someone else will.

now (thank to deagle^^)  i know which data it is :
opaque_rect.tga
its the spawn button .tga
;)

You can edit the texte with a core.lvl editor or edit the image and add text with the good file ( if you know what is its name )