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Topics - the-termin8r

#1
Hi everyone,

I'd like to preface this and say that I know nothing about making mods, so I apologise if this sounds ignorant or is flat-out stupid.

I was wondering if it's possible to add options to the fake console that let you control which units are avialable to players online if your're the host? For example, limiting the entire lobby to only infantry or having one team be snipers while the others are engineers.

My intention is to be able to play a 'manual' galactic conquest with friends online. That way teams can be limited to classes they've bought. I was thinking that since you can already manipulate things like reinforcements and (most) support bonuses, having controls for setting min and max available spwans per unit (like the special units already have) should theoretically be possible. Are there maybe any commands I can enter into the code console to get the same results?

Thanks for any help.
#2
Hi everyone,

This is my first post here, so I hope I'm not posting in the wrong section. I'm having some issues with this patch that I'm hoping someone can help me with (I've tried digging around but couldn't find a solution). I wanted to try running a dedicated server myself, so I got the patch and the V1.08 server software.

However, when I boot the game up, I get a Gamespy login screen under the 'galaxy' tab in multiplayer and no servers if I go to the 'join' tab (I've included a screenshot). I've tried launching it from the new .EXE and from Steam. Launching from Steam yields the same result except I get the notification for the overlay which I didn't while launching from the .EXE. Before installing the patch everything was fine. I got auto logged in with my Steam account and I could join and create matches.

I tried installing the patch manually and with the auto installer, it made no difference. The .EXE is under the GameData folder and I've changed the name of the original one to "BattlefrontII - OG." I thought it might be clashing with a UI remaster mod I have as it creates its own shortcut that links to the .EXE. However I reinstalled it to link to the new .EXE and I get the same result. 

What am I doing wrong?

Thanks for any help.