Conversion from SWBF2 to 1 Map - Water dissapeared + No hole

Started by Red04SWBF, August 18, 2017, 03:35:36 AM

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I'm still working on my map conversions from SWBF2 to SWBF1. When I tested the Dagobah map yesterday, two things happened:

-There was no water on the ground. I know there are files related to the map water but I don't know if they are well placed in the BFBuilder project file.




-Do you know the area where there's a cave and inside it a CP? Well, it is covered by the same ground. I've already reviewed the MSH of the cave and I don't know why it doesn't work, apparently has the terrain cutter to produce the necessary hole.




Any way to fix it?
AR Clan Discord: https://discord.gg/gmmSm5e | Star Wars: Battlefront - 20th Anniversary (2004-2024)

Water on a converted map has to be replaced manually.

As for the other issue with regards to the terrain cutter, does the terrain cutter show up in ZeroEditor?
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

To make terrain cutter work you need to save your map at least once.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Solved both issues!!! :cheer:



To solve the water issue I only had to move some files to the correct folder, edit the Dag1.req file and copy and paste the dag1.fx file obtained from the SWBF2 assets.



For the terrain cutter I re-saved the map once, just as Sereja said now. ;)

The map now looks a lot better, however I have discovered that it lacks a detail. It's the following:




It's assumed that there is a natural barrier that represents the boundary of the map. Could it be placed/solved?
AR Clan Discord: https://discord.gg/gmmSm5e | Star Wars: Battlefront - 20th Anniversary (2004-2024)

Those "details" calls a foliage. It's in .prp file and all of the textures/models it may requested. Also you need to use foliage brush in ZE.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Quote from: Sereja on August 19, 2017, 06:03:09 AM
Those "details" calls a foliage. It's in .prp file and all of the textures/models it may requested. Also you need to use foliage brush in ZE.

I just did it and it works! Thanks a lot, I've finished the map. :cheers:
AR Clan Discord: https://discord.gg/gmmSm5e | Star Wars: Battlefront - 20th Anniversary (2004-2024)