[WIP] Naboo: City of Theed

Started by Sereja, December 11, 2016, 09:00:06 AM

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Quote from: Gistech on August 17, 2017, 01:12:36 PM
It's not a rip. He's recreated it by hand.

Oh really? Well it's damn impressive.

Thanks for all positive replys! :) Seems creation goes into right way.
Quote from: Gistech on August 16, 2017, 12:43:13 AM
I wonder if this trick would be of use to you, Sereja.

http://www.swbfgamers.com/index.php?topic=12191.0

It might help bypass the collision primitives issue.

Failing that, I wonder if an idea might be to turn it into two maps: the main city being one and the hangar/courtyard being another.
Well, SlipKiller's tool does not work at my old windows version and will be useless for me anyway. Collision primitive issue is easy to fix if I will use only usual collision at buildings so that is not a big problem for the map enviroment. But most likely I can't use a lot of vehicles which can't be exist without primitive collision. So it's could be mostly infantry map now. (The flyers are stay, so worried should not).
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Hmm... what version of Windows are you using? Newer versions of Windows already come with the necessary frameworks, whereas older ones have to have it installed separately.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

Where can I download Naboo : City Of Theed?
WIP: Undead troopers side mod.

Interested in modding? Check out the HALLOWEEN COMPETITION 2017! - http://www.swbfgamers.com/index.php?topic=12410.msg116816;topicseen#new

Quote from: Moroff on September 03, 2017, 01:33:52 AM
Where can I download Naboo : City Of Theed?

It's currently WIP. But surely sooner or later it will come to light.
AR Clan Discord: https://discord.gg/gmmSm5e | Star Wars: Battlefront - 20th Anniversary (2004-2024)

Can't Wait! :cheer:
WIP: Undead troopers side mod.

Interested in modding? Check out the HALLOWEEN COMPETITION 2017! - http://www.swbfgamers.com/index.php?topic=12410.msg116816;topicseen#new

September 04, 2017, 08:59:26 AM #51 Last Edit: September 04, 2017, 09:07:28 AM by Sereja
Quote from: Gistech on August 17, 2017, 02:32:07 PM
Hmm... what version of Windows are you using? Newer versions of Windows already come with the necessary frameworks, whereas older ones have to have it installed separately.
I am using windows XP and for me it's enough for modding. (I do not know anything about frameworks and many other complicated PC things.) Perhaps I won't upgrade my classic style windows because of easy modding, plus modern windows doesn't have personalization functon - I can't create dark folders there, and without them my eyes will get tired too quickly.

I am a little bit out of modding right now, since I have some business at the far far away. (my cousin's wedding).
For now I can show only my new, more realistic arch:
[spoiler][/spoiler]
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

I can't wait to blaze furiously through the royal palace.  :shady:
Also, check out my total conversion for BF1: Ferocious Battlefront
http://www.moddb.com/mods/ferocious-battlefront

RELEASE INCOMING

Exploring Theed is going to be pretty awesome  :cheer:
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

So... can someone just change Sereja's title to something like Modding Champion ?  :champ:
Anyder | Talent, Ops & Culture | SWBF & Player Engagement
Email: communityambassador@swbfgamers.com
SWBFSpy Discord: http://discord.swbfspy.com
SWBFSpy Info: http://info.swbfspy.com

I second the motion proposed by Anyder.
Formerly:
{Alpha}Gen.Ultimo
[212]Cpl.Ultimo
WUSi.Whisper


Could you tell me which program you use to make maps?
Please.

Quote from: AVN-501 on September 18, 2017, 07:37:06 PM
Could you tell me which program you use to make maps?
Please.

We let you know already, back over on the thread you posted. Be sure to keep checking on it, and have patience with us! :)
http://www.swbfgamers.com/index.php?topic=12402.msg115928;topicseen#new
Formerly:
{Alpha}Gen.Ultimo
[212]Cpl.Ultimo
WUSi.Whisper

Sereja I'm curious about the poly counts for some of your interiors and how many objects you use for a large building (interior and exterior) - do you break up the building into several smaller objects?  :g:

Can you give us your own suggested poly limits? I know the ones psych0fred gave with the documentation, but I suspect that you know the true limits of the game better.  :cheers:

these are from the BFBuilder Documentation:
     Polygon Count Limits (general guidelines):
     Props - 0 - 500 polys
     Buildings - 200 - 3000 polys (the higher end of this spectrum represents large buildings with large interiors)
     Vehicles - 1500 - 2000 polys
     Characters - 1500 - 2000 polys


Can you give us an update? Something like:
     Polygon Count Limits (SEREJA'S GUIDELINESS):
     Props:
     Buildings:
     Vehicles:
     Characters:


Thanks in advance if you end up seeing this! Your maps are an incredible inspiration!  :tu: