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Messages - Giftheck

#2101
SWBF1 Modding / WIP - Kashyyyk: Island
February 06, 2010, 09:16:18 AM
NOTE: Not to be confused with the shipped map Kashyyyk: Islands.

This is actually my first foray into mapping. I wanted to create a new Kashyyyk map as my very first, and I had to decide how to go about doing it. It's based loosely off the ground map for Kashyyyk in Elite Squadron.

I have begun with the asset assembling and hope to start soon.

There will be two versions of the map - one with flyers, one without, and the GCW in the second will be different.

Here is the story:

Clone Wars Scenario: While the battle rages in Kachircho, a contingent of the 41st is dispatched to a remote island to the east of Kachircho.

Galactic Civil War Scenario 1: The Alliance leads an attempt to free the Wookie Slaves from the Imperial Remnant after the end of the Galactic Civil War.

Galactic Civil War Scenario 2: The Imperial 501st leads the Wookie Invasion on Kashyyyk, intending on subjugating the Wookies to work on the Death Star.

There will be new units:

Soldier: Armed with a Blaster Rifle, Missile Launcher, Sticky Grenades and Mines.
Assault: Armed with a Shotgun, Blaster Pistol, Thermal Detonators and Time Bombs.
-Rebels will have the Wookie Warrior here, it will have a Bowcaster instead of a Blaster Pistol.
Pilot: Armed with a Commando Pistol, Fusion Cutter, and Radiation Grenades. Unavailable in the second map.
Sniper: Armed with a Sniper Rifle, Blaster Pistol, Thermal Detonators and a Recon Droid.
Special: Divided into four units - one for each faction:
- Clone Commander: Heavy Pistol, EMP Launcher, Health and Ammo Packs, Cluster Grenades
- IG MagnaGuard: Electrostaff, Orbital Strike Salvo, Health and Ammo Packs
- Bothan Spy: Scatter Cannon, Disguise Kit, Health and Ammo Packs, Cluster Grenades
- Storm Commander: Explosive Blaster Pistol, Incinerator, Health and Ammo Packs, Cluster Grenades


Screens in soon.
#2102
Well, the idea for expanding the multi-layered maps actually came from BF1, where most planets had two maps.

I actually agree that we should be able to customise each body part individually, but there should be presets that we can then modify to suit our own needs. We should be able to choose accessories - perhaps we don't want a kama on an ARC trooper, or we want the Battle Droid without a pack. We should also be able to choose the style of markings. For instance, the Clones would have Camoflague, Phase I, 501st, 212th etc.

Another point about the current Squadron games - no Droideka unit whatsoever.
#2103
... what would you like to see in it?

Me, personally, I'd like the following:

- More skins. Elite Squadron didn't deliver on that promise, even though there were new units in the Campaign mode (Royal Guard, Imperial Officer, Phase I Clone Trooper etc)
- Expanded Battlefronts - not only should we have just "Ground, Space and Interior", we should have separate parts of the ground battle. For instance, Coruscant might have "City", "Jedi Temple" and "Lower Levels", or Kashyyyk might have "Treetops", "Beach head", "Docked Venator".
- Space battles should have more of an impact on the overall battle. Space Battles also need to be bigger – in Elite Squadron, we had two frigates which were actually 'secondary' frigates, and only a choice of two spacecraft – a fighter, and a landing craft.
- Battles need to be segmented a bit more. For instance, the ground battle would be a Conquest battle, the space battle would be an Assault Battle etc... basically you get two modes in one.
- Bring back some old planets, like Naboo, Kamino, Rhen Var etc
- Vehicles need fixing a bit. The selection in both Squadron games was good. However, I disliked that only one pilot needed to be in there to operate a vehicle. In BF1 and BF2, vehicles had seats which had to be filled by units to take full advantage of the vehicle's capabilities/weapons. I also disliked that you could not control the AT-AT in either Squadron game. You can take control of its weapons but it's railed.
- Reinforcements as well as point-scoring. Perhaps as an option in Instant Action, you can switch between Points and Reinforcements.
- Obviously, we're getting sick of PSP exclusive entries for the series - PS3 and Xbox360, as well as PC, are a must.
- Decent heroes. Battlefront II's heroes were still somewhat overpowered. Renegade Squadron's heroes were sucky, I rarely hit anything with a lightsaber. Elite Squadron improved a bit but the hero controls were still clunky and slow. Some new heroes too, and some old ones restored. We haven't seen Anakin in any Squadron game so far (okay, as Darth Vader, but that doesn't really count)
- Classes. Elite Squadron had classes, but what I mean is that the pre-set classes should have pre-set appearances, like BF1 and BF2.
- Controls need sorting. Troopers felt slow in both Renegade Squadron and Elite Squadron.
- Return of old modes such as Hunt Mode, and Hero Assault Mode. I know Elite Squadron had a version but it was restricted more than BF2's Hero Assault Mode.

Your turn. What would you like to see Rebellion do if they ever made another Squadron title?
#2104
Quote from: Zephyr on February 02, 2010, 03:47:54 PM
I just hope they don't allow playable jedi, if they do they need to be toned down from SWBF2. The jedi mauled over everybody in SWBF2, it pretty much ruined the gameplay.

The Jedi in Renegade Squadron and Elite Squadron, by comparison, were clunky and difficult to use. So if they include Heroes, they should meet at halfway between BF2 and Renegade/Elite Squadron.
#2105
This is theoretical. For now, I cannot do it because I require PSP custom firmware 6.20, which is being worked on.

This is a version of the Main Play Mod for the PSP only, seeing as they got the weakest version of the game. I cannot guarantee to get everything I want in as some things might not work, but this is what is planned:

Map restoration:

Maps that are present on the UMD and work:

- Geonosis
- Jedi Temple
- Utapau
- Rhen Var (Citadel from BF1 - does work but script is old so no AI will spawn)

Maps that are present, and do NOT work, but must be reconverted for any hopes to work:

- Felucia
- Kamino
- Death Star

Conversion maps from BF1:

- Bespin: Cloud City
- Bespin: Platforms (maybe?)
- Geonosis: Spire
- Kamino: Tipoca City
- Kashyyyk: Islands
- Kashyyyk: Docks
- Rhen Var: Harbor
- Tatooine: Dune Sea
- Yavin IV: Arena

New units to be added:

There will be three new classes: Special, Melee and Commander.

Rep: Clone Commando, Clone Assassin, Clone Commander

Cis: Droid Commando, MagnaGuard (IG Droid replaces MagnaGuard from before), Droid Commander

Imp: Incinerator Trooper, Heavy Trooper, Stormtrooper Commander

Alliance: Rebel Tactical Officer, Rebel Elite, Rebel Commander

New heroes:

- Kit Fisto
- Asajj Ventress
- X1
- X2
- Galen Marek
- Ben Kenobi
- Dark Obi-Wan
- Shaak Ti
- Kyle Katarn

As I said, only theoretical so far. Teancum has released some tools for the PS2 build, which SHOULD work with the PSP build. At least, I hope it will work.
#2106
Well, I have not forgotten about BF1, I think all us SWBF mods have made it better. As for BF2 ripping itself to pieces... I haven't seen that. In fact, I'm still curious for modding it, although if I do, I'll just be modding the PSP version to have a minor version of the Main Play Mod.

No way would I buy this title. Online-only sucks in my opinion - there's no room for a deep enough storyline mode, like the one BF2 has. BF was all about the dual singleplayer/multiplayer experience. Take away the single player and you've basically ruined the game's ideas.
#2107
Other Games / Star Wars: Battlefront Online
February 01, 2010, 02:38:10 PM
Apparently, LucasArts has signed up Slant Six, developers of the SOCOM series, to make an online-only Star Wars Battlefront game. It's also apparently the source of voice actor rumours and of the "Battlefront IV" artwork that's appeared over the past couple of months.

Kotaku has a report on it.

Personally, I'd be highly disappointed and of course I would not be getting an online-only game.

Discuss.
#2108
SWBF1 Modding / Re: Main Play Mod 7
January 27, 2010, 11:12:01 AM
I'm creating audio for the trailers. I decided to have a short 'story-tell' with each. There will be trailers for each faction. I've started work on the Imperial Trailer. I've already recorded Palpatine's dialogue for it. I haven't decided on the characters for the other trailers yet. Yoda will probably be in the Rep trailer, Dooku in the CIS trailer and Ackbar in the Alliance Trailer.

I'll start scouting for voices soon.

In other news, I'm going to use HD models for the Clones.
#2109
SWBF1 Modding / Re: Ghost Lasers
January 23, 2010, 02:28:14 PM
It could be that the collision for any ordnance is not set up correctly. It might be a one in a million hole in the ordnance collision that the shot was just lucky to get through.
#2110
Well, I've set out to do what I wanted to do, so I'll retire from mainstream modding. I will probably still be around to assist and whatnot.
#2111
Released Maps and Mods / Re: BF1 Yoda
January 23, 2010, 05:23:09 AM
it would have been the animation files that would have been tricky, I should imagine. If you make a tut, we can finally get other skeletons, and possibly even replacement animations, into BF1.
#2112
I can't do KotoR, having never played any of the games I wouldn't know where to begin, and in any case, I'll probably retire from BF1 modding after this.
#2113
SWBF1 Modding / Re: Main Play Mod 7
January 23, 2010, 04:46:44 AM
Quote from: UNIT33 on January 23, 2010, 04:06:35 AM
It's not 'just' a mod Verik.
The mod affects the whole game-play of SWBF, new maps, sides, sounds, music, skins and weapons, so it ain't 'just' a mod.

Actually, there's no new music unless I add it to the custom maps I mod. But, yeah, it's more than 'just a mod', although it started out 'just a mod'. Version 6 is currently available on SWBFFiles if you want an idea of what to expect in Version 7.

The fonts you see in the above screenshots are not going to be included. I just did that as a test to see if the FontEdit/FontMunge tools from the BF2 Mod Tools worked with BF1, and they do. The standard BF1 font (AmmarilloUSAF) will remain.
#2114
Tech Support / Re: When downloading a game is Legal?
January 21, 2010, 03:38:25 PM
To answer the question of the thread title: It's legal if it's a service such as "Steam". Of course, you actually have to buy the game off Steam, you can't just download it, but after that, you can download as many copies as you like (much like you can install a game as many times using the one disc as you like)
#2115
That's what Main Play Mod was originally. A BF1 mod.