SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Dark_Phantom on January 09, 2020, 09:05:08 AM

Title: BF1 Demo Mysteries/Restoration/something
Post by: Dark_Phantom on January 09, 2020, 09:05:08 AM
I'm not totally sure what the goal of this really is, other than to satisfy my curious nature, so here it goes.
If you've been keeping up with DP's releases, I released two compilations of sounds from the betas back in October:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1520 (PS2, late demo)
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1521 (Xbox, early demo)
and here I posted a video of getting the PS2 demo menus accessible just recently:
https://www.youtube.com/watch?v=zJRQBtj6fi0
Edit: new vid showing GC: https://www.youtube.com/watch?v=HMkdSB9E8G4

The PS2 is really the only one I can work with as I have no access to an Xbox currently, nor any experience with it.
I have made some other interesting finds that weren't really clear in the video and aren't utilized in the stock game:

Example of bullet 3 (Choice of attacker): You are attacking Rhen Var: Harbor in Galactic Conquest as the Empire.  Ok, it's normal, you have an AT-AT, you win.  Later on the Rebels attack Rhen Var in a valiant attempt to recapture it, they are now team 1, and have a hovernaut at their disposal.  This behavior can be replicated in the stock game with a shell\missionlist.lua update and mission.lvl update (OR probably just a quick check to see who is the "official" attacker, untested).

I am able to get a new shell into the demo, kinda.  The file formats are the same so for maps that don't exist, I can drop the final maps ingame. The capabilities are lower (like the AT-AT disappears on Rhen Var because of limits on-screen).  I am fascinated with this demo (although I'd like the Xbox one more, because earlier), even though there are some issues with it.

Questions? Ideas?
Title: Re: BF1 Demo Mysteries/Restoration/something
Post by: Giftheck on January 09, 2020, 03:40:06 PM
The fact that the attacker/defender roles were meant to switch dependant on who is attacking and who is in possession of a planet makes sense: certain positions on maps are clearly defender positions (like the aforementioned Rhen Var: Harbor). The fact that this dunctionality can still exist in the final game is promising too.

I'm surprised the final LVL files work practically as-is with this version of the game though the fact the AT-AT disappears on Rhen Var Citadel suggests there was still some code optimization to be done.
Title: Re: BF1 Demo Mysteries/Restoration/something
Post by: Dark_Phantom on January 09, 2020, 05:23:55 PM
I keep bringing up Harbor because it is really one of the only ones to hold onto that functionality. In the BFBuilder assets you can see it is still used as originally intended. I have some ideas to make this more relevant for the PC version, but I keep plugging away at the demo to try to unlock stuff.
I have been watching a lot of videos too, trying to get a feel for the demo maps and whether I have enough to recreate representative sides and maps for ones we see.
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