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Topics - Phobos

#341
"Mav's not making the game have less modding abilities." - No but he is allowing it to happen rather than help it so don't pretend he isn't. I can see now that you and MPC would rather see it stagnant or declining rather than growing. This forum has run it's course, I will find a more active community with higher regards toward SWBF and community efforts. Also have fun with your ego by locking topics from my public response, only exposes you for who you really are even more. Have a holly jolly time worshiping each other's egos instead of trying to build the SWBF community.

:xmastim: :
#342
Requests / My response which is to a locked thread
April 16, 2010, 12:27:49 PM
"How in any way can you lose your respect for him? Why is his unwillingness to release something that he has dedicated a huge amount of time to such a big deal? If you "can and will create your Sith lords", then tell me why you didn't do that in the first place instead of asking for someone to do it for you?" - JediKiller

Here is my response: Not releasing source to a map one has made, that's understandable. But restricting the growth of SWBF by hoarding popular side units such as Revan, Nihilus, and all the others, that is 2 things IMO: 1) Foolish 2) Selfish.
Assets should be shared, maps that doesn't matter because they are merely a combination of assets.
Any asset I require for my maps I will ask for first from anyone who has created it. If they refuse to share it with the modding community, I will attempt to make it myself and then make it available to the community. This is because I place the importance of the community's ability to expand before my own egotistic needs for recognition.

Now, regardless of whether you consider the greater good of the SWBF modding community to be more important than the recognition of authors, or vice versa, I will always be for the former.

"Phobos you're lucky my mod powers are limited." - Go away with your empty threats. What would you do?
"JK is correct. If someone doesn't want to release their assets, don't whine about it." - See my response to JK and why he isn't "correct". Also allow people to respond instead of trying to force-win an argument which is logically flawed.

I was not allowed to respond before the topic was locked so I have created my response as a new thread. This is to clarify my position regarding the unreasonable accusations aforementioned. The only thing that has gotten out of hand is the desperate need for recognition by the authors which restricts modding community growth and the unjustified support for it from people like ag. Not trying to insult you AG, but you should definitely give this more thought than you have so far.


- To Mav: Perhaps leaving out credit would be somewhat irresponsible, but it would be even more irresponsible to limit the growth of the modding community just because a few people have to have their named tagged on every asset ever made. That's how I see it and I'm sure most modders would agree that the more assets available the greater the possibilities for modding this game.


"This topic's getting out of hand.
Final Solution: The assets are not released to the public, however the munged sides do exist.

As always, thanks for helping out Mav.

lock'd"

Your solution is not the final solution. I will be creating the Sith Lords on my own and publicly releasing them since the author(s) was/is unwilling to share them. The solution is that eventually these assets will be released whether or not they have to be made again. I would rather help the community grow than boast about how I made something and nobody else can. I can only thank Mav for the heroes sides at this point.
#343
Requests / Sound Builder
April 11, 2010, 01:06:27 PM
 :censored:
#344
Requests / Requesting Qui Gon Jinn Model
April 10, 2010, 06:27:44 PM
Has or can anyone make this for swbf1?
#345
Requests / Delete
April 05, 2010, 06:35:14 PM
Delete this thread as per requested
#346
Topic moved due to moderator request.
#347
SWBF1 Modding / Probe Droids Successful!
February 25, 2010, 12:44:52 AM
 :censored:
#348
SWBF1 Modding / [WIP] Phobos Project
February 22, 2010, 05:19:10 PM
WIP
#349
Welcome Center / Return
February 22, 2010, 04:46:48 PM
I've returned to MPCgamers for the sole purpose of enhancing the SWBF modding community. If I'm not welcome here I won't return though. Hi.
#351
SWBF1 Modding / Shoot while riding kaadu/tauntaun
December 28, 2009, 01:10:20 AM
Quote from: Wild on June 24, 2010, 03:24:54 PM
Hey MPC, I was wondering if there was such a thing to block the mini-map hack with some other type of mod so basically it doesn't work when you have that mod. All help is appreciated.  8)
Hacks can't be blocked via mods, and vice versa. It doesn't work because they are changing different files.

Quote from: quik on June 24, 2010, 03:26:27 PM
You can't block it. I don't think that's even possible, considering the minimap hack is just a mod for viewing all units. It's like modding the colors of your mines bright green to see them better. You can't null that, because the hack is NOT server-sided.
A hack is a hack and a mod is a mod. They are seperate changes to the game that function independently. Modding landmines to bright green is NOT a hack, it is a mod.
#352
Requests / Tuskens on dune sea
December 11, 2009, 01:04:14 PM
 :censored:
#353
Requests / 32 Limit in MP
December 09, 2009, 03:47:15 PM
 :censored:
#354
Requests / Autoturrets?
December 09, 2009, 02:34:49 PM
 :censored:
#355
SWBF1 Modding / Very Strange SPTEST Logs
December 09, 2009, 01:29:06 PM
 :censored:
#356
Requests / Rancor And Acklay ported to SWBF 1?
December 09, 2009, 04:05:12 AM
 :censored:
#357
Requests / Extremely Versatile Modification Theory
December 07, 2009, 12:19:55 PM
 :censored:
#358
SWBF1 Modding / Invisible Mode
December 04, 2009, 10:03:36 PM
-
#359
SWBF1 Modding / Some Help with a Custom Map
December 01, 2009, 10:05:05 PM
 :censored: