ah, the orginal teams pretty much got messed up as soon as we started playing, due to it being lopsided from some people not showing up, etc.
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#5972
SWBF 1 and 2 Tournaments / Re: SWBF War Week 9--Coruscant
March 19, 2011, 04:45:46 PM
Thanks everyone! 6v6 for a while. These were looong playing maps, and the Empire managed to take both. City was close though, 50-0 from 300-300.
Good games
Good games
#5973
SWBF 1 and 2 Tournaments / Re: SWBF War Week 9--Coruscant
March 19, 2011, 02:44:40 PM
get in buffer now
#5974
SWBFspy (Internet), GameRanger, and GoG / DC 3/19/2011 tournament, corus1 corus2 6:00 PM est
March 19, 2011, 06:31:42 AM
OK, here is the IP:
69.246.184.48
Buffer is CW cloud city.
Corus1 and corus2
(the two coruscant maps by rends)
I may be late, please organize yourselves and fight it out!
Buckler
69.246.184.48
Buffer is CW cloud city.
Corus1 and corus2
(the two coruscant maps by rends)
I may be late, please organize yourselves and fight it out!
Buckler
#5975
SWBF 1 and 2 Tournaments / Re: SWBF War Week 9--Coruscant
March 19, 2011, 06:30:10 AM
OK, here is the IP:
69.246.184.48
Buffer is CW cloud city.
I may be late, please organize yourselves and fight it out!
Buckler
69.246.184.48
Buffer is CW cloud city.
I may be late, please organize yourselves and fight it out!
Buckler
#5978
SWBF1 Modding / Re: [HELP] .lua question
March 15, 2011, 04:38:33 PM
You can do this with just a mission.lvl munge.
Battlebelks tool would work or BFbuilderPro.
I thought I remembered that dense environments have an effect on AI aiming, but I can not find the link at the moment that describes that. It is probably a subtle difference.
update:
Here is the information on the dense environment, taking from the folder
C:\LucasArts\BFBuilder\Documentation\luaguide.htm
>> ReadDataFile here is calling the world.lvl and it's assets here.
>> SetDenseEnvironment affects AI behavior so they are tuned for urban
>> or open combat. SetMinFlyHeight declarations are in meters and you should always
>> make sure your values meet your terrain heights.
Battlebelks tool would work or BFbuilderPro.
I thought I remembered that dense environments have an effect on AI aiming, but I can not find the link at the moment that describes that. It is probably a subtle difference.
update:
Here is the information on the dense environment, taking from the folder
C:\LucasArts\BFBuilder\Documentation\luaguide.htm
>> ReadDataFile here is calling the world.lvl and it's assets here.
>> SetDenseEnvironment affects AI behavior so they are tuned for urban
>> or open combat. SetMinFlyHeight declarations are in meters and you should always
>> make sure your values meet your terrain heights.
#5979
Star Wars Battlefront (2004 Original) / Re: Server Question
March 15, 2011, 12:12:26 PM
PLA uses remote desktop to let other access the server.
If the used "switch user" that would probably leave the server running.
If the used "switch user" that would probably leave the server running.
#5980
Released Maps and Mods / Bloody Times 1.2
March 14, 2011, 05:13:13 PM #5982
Released Maps and Mods / Zombie Map Jabba
March 14, 2011, 05:07:29 PM #5983