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Messages - Led

#5971
ah, the orginal teams pretty much got messed up as soon as we started playing, due to it being lopsided from some people not showing up, etc.

#5972
Thanks everyone!  6v6 for a while.  These were looong playing maps, and the Empire managed to take both.  City was close though, 50-0 from 300-300.

Good games :)

#5973
get in buffer now
#5974
OK, here is the IP:
69.246.184.48


Buffer is CW cloud city.
Corus1 and corus2
(the two coruscant maps by rends)


I may be late, please organize yourselves and fight it out!

Buckler
#5975
OK, here is the IP:
69.246.184.48


Buffer is CW cloud city.

I may be late, please organize yourselves and fight it out!

Buckler
#5976
Welcome Center / Re: Hello
March 19, 2011, 06:15:34 AM
Hi Tano,

Good to see you made it!

#5977
Requests / Re: Zombies!
March 15, 2011, 05:30:03 PM
I have not tried it, but maybe this is one:

http://www.swbfgamers.com/index.php?topic=3560.0
#5978
SWBF1 Modding / Re: [HELP] .lua question
March 15, 2011, 04:38:33 PM
You can do this with just a mission.lvl munge. 

Battlebelks tool would work or BFbuilderPro.

I thought I remembered that dense environments have an effect on AI aiming, but I can not find the link at the moment that describes that.  It is probably a subtle difference.

update:

Here is the information on the dense environment, taking from the folder
C:\LucasArts\BFBuilder\Documentation\luaguide.htm

>> ReadDataFile here is calling the world.lvl and it's assets here.
>> SetDenseEnvironment affects AI behavior so they are tuned for urban
>> or open combat. SetMinFlyHeight declarations are in meters and you should always
>> make sure your values meet your terrain heights.


#5979
PLA uses remote desktop to let other access the server.

If the used "switch user" that would probably leave the server running.