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Author Topic: Rendertype 28  (Read 110 times)

Gistech

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Rendertype 28
« on: December 06, 2017, 07:42:29 AM »
Very simple one: I've been constructing weapons for a while now. I noticed othe materials for imported weapons carry Rendertype 28. What does Rendertype 28 do?
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Ginev

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Re: Rendertype 28
« Reply #1 on: December 06, 2017, 10:12:24 AM »
As far i know (since i used it alot for converting models) its like normal map render type and if you use specular is even better (i think it way not work with specular light checked).However someone said that render type 27+spec checked is for bump maps but its doing better job than render 28 so i switched now using always render type 27.Basically they are almost the same but someone said that 27 is better than 28  :shrug:

Gistech

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Re: Rendertype 28
« Reply #2 on: December 06, 2017, 11:57:38 AM »
As far i know (since i used it alot for converting models) its like normal map render type and if you use specular is even better (i think it way not work with specular light checked).However someone said that render type 27+spec checked is for bump maps but its doing better job than render 28 so i switched now using always render type 27.Basically they are almost the same but someone said that 27 is better than 28  :shrug:

So it's to do with normal/specular mapping? Interesting... is it possible to have that and a double-sided texture with transparency properties?
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Cdt Fox

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Re: Rendertype 28
« Reply #3 on: December 06, 2017, 02:42:43 PM »
Spoiler (click to show/hide)

To Normal map a texture you have an addon to download for gimp 2.8. Works like a charm.

I think 28 is quite nice on weapons meshes, however it's not recommended for player models. I'm using 27 for them.

Here are some shots of my old weapons port from Dice's first battlefront with render type 28:

Spoiler (click to show/hide)

My DLT-19 model (swbf 3 dc-15x scope-less)

Spoiler (click to show/hide)
« Last Edit: December 12, 2017, 03:21:39 PM by Cdt Fox »
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Gistech

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Re: Rendertype 28
« Reply #4 on: December 06, 2017, 03:18:47 PM »
Ah, I understand :)

I've never made a normal/bump map before (I'm using Photoshop and I now have the NVIDIA tools installed) but it seems like something I should learn to do at some point.
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RepComm

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Re: Rendertype 28
« Reply #5 on: December 06, 2017, 03:45:54 PM »
Golly Fox, that looks spectacular! I'm going to try that out on some of my map's models..
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Cdt Fox

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Re: Rendertype 28
« Reply #6 on: December 07, 2017, 12:17:38 AM »
If you want, I might write a little tutorial next week about Normal mapping in swbfs. I'll explain why, in my opinion, it's a lot better than bump map or specular map.

Also make sure that you have your in-game lightning setting on "High". Otherwise you won't see the normal mapping while playing.  Your map requires a directional light too.
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