Author Topic: Player of the Month  (Read 189 times)

Anyder

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Player of the Month
« on: November 28, 2017, 05:29:39 PM »
The Player of the Month is an award and title given to the SWBFSpy Player that gets #1 position in at least one of the following gameservers:

Spoiler (click to show/hide)

Awards will be given here every month before stats are restarted every last day of the month, and the titles will be assigned to the players in the 2 following applications: TS3 (Address: "ts3.swbfspy-engagement.com:9987") & Discord (http://discord.me/SWBFSpy)

There will be 2 different awards, one for each game: SWBF1 & SWBF2.
If anyone has any question, feel free to post it below.

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« Last Edit: December 06, 2017, 10:47:59 AM by Anyder »
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Black Water

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Re: Player of the Month
« Reply #1 on: December 16, 2017, 01:00:26 AM »
I think it would be nice to take kills per minute into account as well when giving out the awards. IMO, that shows a greater indication of skill rather than the amount of time played, which would most likely correlate with the most kills.

Anyder

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Re: Player of the Month
« Reply #2 on: December 16, 2017, 10:04:34 AM »
I think it would be nice to take kills per minute into account as well when giving out the awards. IMO, that shows a greater indication of skill rather than the amount of time played, which would most likely correlate with the most kills.
It is player of the month, not "top skilled". People can get the #1 place by either spending hours or just killing a lot.
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Dark_Phantom

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Re: Player of the Month
« Reply #3 on: December 16, 2017, 10:27:42 AM »
Also, to take kills per minute into account would be worse - someone could just join one server, get 20 kills in a minute, and then never show up again.  It defeats the purpose of activity.
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Anyder

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Re: Player of the Month
« Reply #4 on: December 16, 2017, 10:33:59 AM »
Also, to take kills per minute into account would be worse - someone could just join one server, get 20 kills in a minute, and then never show up again.  It defeats the purpose of activity.
Exactly.
Tomorrow I'll write an update on the situation of this month  :cheers:
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Black Water

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Re: Player of the Month
« Reply #5 on: December 16, 2017, 04:15:00 PM »
Also, to take kills per minute into account would be worse - someone could just join one server, get 20 kills in a minute, and then never show up again.  It defeats the purpose of activity.

I said take KPM into account--not completely base it off those statistics. That would defeat the purpose of the activity.

For example, let's say the top 3 players based on kills had scores of 1,200, 1,178, and 1140. However, number one had a KPM of .95 and number two had a KPM of 3.45. In this situation, I'd say number two is player of the month, especially if it took number one a longer time to reach that number.

It's only a suggestion of course, as I don't see why Player of the Month should solely be based on the number of kills. Not like I have any personal stake in this and the current leader, Eternal, seems to be in good standing in both categories.

It is player of the month, not "top skilled". People can get the #1 place by either spending hours or just killing a lot.

Exactly, player of the month, not "Most kills", which was why I suggested adding more to it.
« Last Edit: December 16, 2017, 04:20:12 PM by Black Water »

Anyder

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Re: Player of the Month
« Reply #6 on: December 16, 2017, 04:20:40 PM »
I said take KPM into account--not completely base it off those statistics. That would defeat the purpose of the activity.

For example, let's say the top 3 players based on kills had scores of 1,200, 1,178, and 1140. However, number one had a KPM of .95 and number two had a KPM of 3.45. In this situation, I'd say number two is player of the month, especially if it took number one a longer time to reach that number.

It's only a suggestion of course, as I don't see why Player of the Month should solely be based on the number of kills. Not like I have any personal stake in this and the current leader, Eternal, seems to be in good standing in both categories.
I could be idle for a long time, and that time would ruin my KPM ratio.

It is based on kills for a simple reason: if someone needs more time to get more kills, it means he's making an effort.
Reaching X amounts of kills is only a matter of will.
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